
Admittedly, I don't know squat about API scripts, but I'm trying to get blinking lights (for computer consoles and such), as well as flickering flame effects (there is a large fire near them), as well as using the SpinTokens script to rotate the light wedge tokens that I put on top of the fire trucks to simulate their overhead emergency lights. I loaded up the three scripts listed in the title of this topic, but I can't seem to get them to work right. Unless I am using the commands incorrectly, they may conflict, I guess? Some things still confuse me about the commands listed for some of the scripts, but even still, I have tried to use the commands each way I can figure that they may work, but nothing seems to work . Like for SpinTokens - TheAaron lists the commands as being "!spin-start [Seconds Per Cyle] [--help | [--ids | <token_id> | [<token_id> ...]]]" but I'm not sure if that means that the appropriate command should be typed in as "!spin-start 10", to represent a 10 second rotation, with a token selected already in order to set the Token_ID, or if I need to use the brackets, such as "!spin-start [10]" instead, or if I have to type in a Token_ID instead (and is that the same as the token_name or what?) Any help is very much appreciated. Thank, in advance. The source references for the API scripts I'm talking about are: -- FlickeringLights <a href="https://app.roll20.net/forum/post/5493712/script-flickering-lights-for-crashed-space-ship" rel="nofollow">https://app.roll20.net/forum/post/5493712/script-flickering-lights-for-crashed-space-ship</a> -- Torch <a href="https://app.roll20.net/forum/post/1104897/script-torch-a-simple-script-for-giving-lights-to-tokens-and-turning-off-and-on-dynamic-lighting" rel="nofollow">https://app.roll20.net/forum/post/1104897/script-torch-a-simple-script-for-giving-lights-to-tokens-and-turning-off-and-on-dynamic-lighting</a> -- Also, Torch supposedly integrated the coding from this other one, but I'm not sure if the same requirements are necessary in order to use it or not. Like, the original states that the tokens all had to be named "Torch", is that still a requirement with the Torch API script or not, since you can just select the tokens you want it applied to in that one instead? <a href="https://app.roll20.net/forum/post/1366850/flickering-lights" rel="nofollow">https://app.roll20.net/forum/post/1366850/flickering-lights</a> --SpinTokens <a href="https://app.roll20.net/forum/post/1380961/script-spintokens-allows-the-gm-to-set-a-token-to-spinning-persisted-across-restarts-minimally-active" rel="nofollow">https://app.roll20.net/forum/post/1380961/script-spintokens-allows-the-gm-to-set-a-token-to-spinning-persisted-across-restarts-minimally-active</a>