Balen: Hey Guys Dungeon
Master (GM): Hello! Buddy should be coming in, I don't
know about Devin and Ryan. Hello Devin! Chris
M.: Shiela to balen do you wantup frpnt to detect taps? I can do it 3 more times
Balen The Human Bard
Says,
"Sure It'll save on pebbles"
Dungeon
Master (GM): I'm not sure if her spell tracker
sheet or her main sheet were updated, when she cast spells, but it looks like
I'll give you the 3 slots cromth: hi all Dungeon
Master (GM): Hello! Chris
M.: Hi Cromth Dungeon
Master (GM): I updated both of my games advanced
lighting, though I don't think any map in this game uses it really.
Sheila The Human Cleric
Says,
"to Balen: I'll shadow you. Just nedge me in the ribs when you want a
Detect Traps spell cast"
Dungeon
Master (GM): Chris it will last you 14 minutes
and i just say for every 120 ft you explore 1 minute goes by. Chris
M.: ok to DM: can you checker her spell
roster and take off the X if she has got the spell back? did she sleep recently? Dungeon
Master (GM): the party did rest once while in
here so she should have her spells. Chris
M.: I'll do it Dungeon
Master (GM): so you want sheila to have 3 find
traps then right? Chris
M.: what does the Spell Death's Door do?
UA well I removed all the XX So 3 x Det. Traps (To
Sheila):
CLERIC SPELLS CASTING LIST:
For Sheila the Human Lama
Cleric 0 Level: 4 Per Day: Detect Magic
PURIFY FOOD AND
WATER READ MAGIC
Cleric 1st Level: 5 Per Day: CURE LIGHT WOUNDS DETECT MAGIC LIGHT SANCTUARY
Cleric 2nd Level: 5 Per Day: HOLD PERSON RESIST FIRE SILENCE 15' Radius Snake Charm Spiritual Hammer
Cleric 3rd Level: 3 Per Day: CONTINUAL LIGHT DISPEL MAGIC
Cleric 4th Level: 2 Per Day: CURE SERIOUS
WOUNDS NEUTRALIZE POISON
Dungeon
Master (GM): hmm, it's not on her sheet and I
don't have a handout for Death's Door Need to look in books [Note: Cleric’s Death Door spell now
has a handout & I will make a Spell macro for it as well.] Devin
M.: I have arrived! Chris
M.: I have bolded spells in Memory Chris
M.: thanks Dungeon
Master (GM): ok we can get underway here so start moving the tokens on the
map where you wish to go Devin
M.: Where are they? Chris
M.: Casts Detect Traps Dungeon
Master (GM): you know the south corridor on the
west side leads to a trap while you know that you can enter the east corridor
that also goes south. Balen: right side of screen a bit high from center Chris
M.: Shiela shadows Balen Balen: (Has Sheila cast Detect Traps already? Chris
M.: yes Dungeon
Master (GM): ok then Chris
M.: :) Dungeon
Master (GM): I will have it start where she
currently is then Chris
M.: ok Dungeon
Master (GM): Hello Buddy! ok, it's clear the first 30 ft clear again at that turn there (10
more ft) 60 ft total and still clear 90 ft clear and it turns south
there. Chris
M.: Shiela shouts at laggards? Where arte you? Dungeon
Master (GM): that's 110 ft now and as you turn
south the passage way directly south lights up Chris
M.: Poke my head around then follow
Balen Dungeon
Master (GM): 1 minute of the spell is used up Chris
M.: ok S to balen: Wait for the Party?
Balen The Human Bard
Says,
"Wait for the People to catch up"
Chris
M.: yeah! Dungeon
Master (GM): ok when you reach that point where i
last revealed it's 2 minutes on the spell Chris
M.: ok I concur brb Dungeon
Master (GM): when you turn the corner there you
find another trap Sheila