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Merging Modules, or Module Addon

If you own two modules for the same game system, and want to run a campaign that uses a blended mix of materials, there should be a way to either merge modules, or use a second module as an addon. As an example: I would like to run a campaign in DnD5e Lost Mines of Phandelver and then sprinkle in monsters, maps, and other content from Dragon of Icespire Peak (doubly so since they both take place in the same region and feature the same starter town)
Whilst paid members can use the transmogrifier for maps and handouts, and the drag and drop compendium should suit for monsters and/or items, I support this. It's a little frustrating to have to kickstart a whole new campaign with the same players just because the one campaigned finished. Allowing modules to be used as addons is much easier
+ 1 to this. Could this be expanded to some sort of limit (such as a limit to how many merged games a user can have) OR Could this be expanded into changing the module of a game (instead of merging: you remove most of the old maps) I guess that part of the reason for the current state is that they what to avoid to much computational pressure 
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