Heres how i managed to get moonlight with UDL -Used an Invisible Token that emits light. Left Photo below has Dim, right photo has Bright. I set to 20ft. -Give the Token an Aura 10 less than the Emitted Light. Make Aura visible to players. you could trial and error with combos, for each photo, I split the area to the right of the Bandit to display the colors. Left side of bandit is Blue in Aura1 and Black in A2, right side of bandit is just Black in A1 -Set Auras to Squares instead so you can align auras properly side by side. Over lapping Auras causes Darker auras to appear on the Token Layer and for players. You can emit light amounts larger than your auras to accommodate the dead zones of the Sphere Emitted of light, but having the Auras side by side like so, makes it still appear in the aura color. DIM LIGHT BRIGHT LIGHT Original with Daylight Enabled and no Aura - Light from the Inside was just from me not having a similar token inside like the outsides. -Both Pics were from my Dummy account that used the Halfling Tinykneebreaker, as the View source. Just vision enables on UDL, no Darkvision. Page settings for the Dynamic Tab, I have the Daylight off. I didnt trial it as daylight on, and just have the invis. tokens emitting auras instead of lights AND auras. may be fast to do that way for system bogging down or such.