So, I know the regular way of adding transparency to a token is to download it, put it in your favorite image editor, lower the opacity, then bring it back into the game. However, I was wondering if there's a way to directly access it through the game without having to add another asset to your library. I've got a room with two holes on the ceiling which lead to the level above. I want the players to be able to see these holes, but want it to be clear that the holes are above them, not below them. I also want to be sure the tokens read correctly, which might mean several iterations of opacity adjustment, and I don't want to end up with 3 or 4 copies of this token I'm probably only going to use once cluttering up my library. I realize I can delete it later, but that's besides the point. Basically, I know there's some way to affect the transparency of tokens because that's what the GM layer does. I'm just wondering if there's a way for users with API access to adjust that on a layer-independent, per-token basis.