I have just begun messing around with dynamic lighting in a current campaign I have been running. Previously I used fog of war and simply moved my player's tokens to the desired square they are attempting to move to when they request it. However, with dynamic lighting, the player needs control of the token to see with that tokens given "vision." Is there a way to prevent players from dragging their tokens accidentally around the map and revealing areas they haven't walked to yet while still allowing the dynamic lighting to give each player a specific vision based on what their token sees? I know you can restrict movement through walls set as dynamic lighting barriers, but I would like to remove player control of the tokens while still letting them see.