
I'm running a game that has lots of indoor/outdoor settings. Imagine a castle in the wilderness that the PCs will explore and loot. I've been looking at how to do outdoor lighting and it appears to me that using tokens that emit light on the dynamic lighting layer is the way to do this. I've seen excellent suggestions from the forums on how to add lights just outside doors and windows to create nice looking lighting effects. (Note: Global illumination won't work because I want indoor spaces to still be dark.) Here's the issue: To make that lighting look good you need lots of light-emitting tokens. But what happens if the PCs decide to adventure at night or at twilight? How can I control all of the lighting tokens with one macro? Can I tag them somehow? I have no idea how to do this and would love some advice, thanks.