Greetings! This week we pushed code with the following changes: The prompt to convert to Updated Dynamic Lighting can now be properly dismissed The prompt to convert to Updated Dynamic Lighting now has updated language The Convert Lighting Tool now has additional information available within the tool My Marketplace Items update for organization and easier navigation A fix for an issue where LFG listings for larger groups resulted in slow loading Burn Bryte Minor skills updates including titles and description language Call of Cthulhu New weapons now default to ‘Brawl’ with a value of 0 A fix for the settings cog on NPC sheets The Psychoanalysis skill now appears on the sheet Two switched terms (Permanently Insane and Indefinitely Insane) have been switched back to their correct places Each attack now displays a Max Damage field option; will display correct damage for an Extreme Success Chronicles of Darkness Brawl and Melee attacks add Vigor dots Health is calculated correctly now Pathfinder Compendium drag-and-drop updates Check it Out Through our Tiltify campaign, we’ve partnered with Code2040 to aid in their mission against racial disparity in the tech industry. We’re matching donations up to $50,000, and we’re in it for the long haul—we’re going to keep the campaign going until we reach that goal. Learn more here! Salty Sweet Games began their brand new actual play campaign into the Roll20-exclusive system Burn Bryte! Check them out and don’t forget to follow us on Twitch for more Roll20 Presents goodness! Miss the August Community Roundtable will on Twitch? Catch up with the Roll20 staff as we discuss recent and upcoming updates and answer questions. Check it out and view all ll of our previous Roundtables are over on YouTube. Looking for previous release notes? Read the full list on the Roll20 Help Center, or check out the most recent note here.