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[LFPlayers][DnD-5e-variant] Mediocre DM looking for folk who like dungeons, dragons, barmaids, bartenders, long-winded posts and everything inbetween...

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Cerulean Kingdoms: [Looking for a couple more players (as of 13th of October 2020)]  (DnD 5e:2d10) Running (that is to say DMing) a game on Wednesdays ~20.30PM Central European [Summer (when appropriate :P)] Time. Lost some players before/after the first session. (Beware! This is probably a bad sign if I'm losing people before I even start DMing a session). So either way, looking for two or three more folk to join us! The campaign takes place in a home-brewed world, and will probably won't be super deep or serious, judging of the current group of players and DM. So what's the idea behind the game: - The idea is more that folk have fun playing (and I have fun DMing) than to build something super duper epic or super duper deep and serious. - Likewise the idea is to have fun playing rather than get stuck in hours longs debates about mechanics in the middle of a game. - Likewise the idea is to actually play as opposed to spending a long time coming up with very elaborate character concepts and then not using them. - I will be running a campaign and probably one shots when only part of the group is there. That's not to say that it'll be a light hearted comedy adventure (who knows how it'll go?). What I am trying to emphasise, that the aim is to rather have a friendly/casual table which plays regularly, the rest is a lower priority. If you're interested please post here or send me a PM with your discord (please don't post your discord in the actual thread. Information safety and all that). I would like to have a chat with people who want to play, to make sure that we'd get along at the gaming table, maybe even do a micro-oneshot. Keep in mind, the starting level of the game is quite low and I don't like familiarising myself with lots of UA stuff, so if you're looking for a high power, high level, game to test that super unique UA class, this probably isn't the game for you. I have no problem with optimising or a degree of minmaxing, but if given the choice, I'd rather use my time to think of things that make the game more colourful, rather than on using it read up about the latest homebrewed subclass of the latest homebrewed class. Here's the unimportant stuff I posted last time (have a read if you feel like it), but I feel that it is less relevant than the stuff above and having a chat: I am looking a few people (at least 3, at most 5) who might be interested a series of games, or perhaps a campaign. You see, I ran a campaign (so there's plenty of material prepared, if folk are worried about direction or lack thereof) in a homebrew world, and I really enjoyed it. The game gradually ground to a halt. In short, it it's dead, or perhaps just sleeping. It is my belief that when a game enters the long sleep, it is the fault of the DM for not being good enough. So I would like to become a better DM (and have fun while I’m at it). And what other way than by DMing another game? As such, I am looking for folk who would be interested in playing some 5e. Obviously when making a “looking for players” post, one should put what kind of game they’re running. The game world, the level of play, the gaming style, and all kind of stuff, so all that “stuff” is below. What I consider to be the most important, however, is that a group should be able to get along and has a common interest at the table. So here are three things a) We can get along each other and we can disagree about things in a civilised manner. b) You like DnD! c) Be it one shot games or a long term campaign, they should run regularly (because I would like to DM regularly). Real life comes first, of course, but the game doesn’t come last. If it comes last, it enters a long sleep. So, the meat: All that I’m going to write here is going to be vague and fluffy, and I make no apologies for writing thus. Game world: -Basically a homebrew sandboxy kind of place. There are some "special rules" and peculiarities, but depending on whether folk think these "enhance" or "detract from" the game, I may or may not use them. Geography: Five “kingdoms” on a continent/world fragment. Originally it was a fragment, because I am too small to make a whole world. I would be a poor DM, however if there wasn’t an “in game” reason for it, so there is an in game reason for it. Mostly land, some sea around the edges. Fairly standard geography, nothing too exotic. Politics & History: Ages past notwithstanding, about four thousand years ago, humanoids, having thrown away the worlds they came from, landed on the shores of Cerulea. Eventually six kingdoms were formed. Some made war on each other, some made peace. Time passed and borders changed. Currently there are five kingdoms: -The Sayese Empire: An elven ruled land. General alignment. Mostly LG-ish. -Kawaal: The barbarian kingdom. General alignment: Non-good. -The Republic: Dwarven/Gnome lands General alignment: Lawful-ish. -Rurunia: The land ruled by monsters: General alignment: Mixed. -Shiima: The place ruled by non-good aligned fey: Neutral. World level and type: The setting is fantasy. Technological levels range from dark ages to early industrial revolution. Magic is prevalent. Dragons are rare (and generally powerful). Level: This depends on the point in time. The time I would like to run the game in, most folk are level 1-2. Experienced individuals are generally 3-6. 6-12 is exceptional. 13+ is considered to have gone above and beyond normal humanoid limits. Eg. A peasant, student or a Rurunian guard may be lvl-1 or 2. A highly experienced artisan or a veteran hunter might be level 3-4. A soldier from one the Empire’s elite divisions, or a mage, or head priest in an average town might be level 5-6. An “arch-mage”, general, or leader of a knightly order can be anywhere from level 7-15. A monster? Your guess is as good as mine. Preferred PC starting level: To be discussed depending on how the game is run this time, but I’d like to go between 2 and 5. My DMing style: Philosophy: We’re a group of people, all of who are trying to have fun at the same “table”, playing a game. The DM is the arbiter of the game/story , but that doesn’t really mean anything. Game style: I like a balance of roleplaying and combat, seriousness and silliness. I like to think of it as a mixture of “Alice in Wonderland” and “Lodoss” (if that isn't to pretentious). I prefer to have things like intrigue present, but in the background (because I’m not good at it). I tend to make things fairly difficult: “If a problem was easy to solve, in most cases it would be solved before an adventuring party got to the scene.” If you do not use your initiative the world will still move around you, but you will not move. Combat ranges from “piece of cake” to “we shouldn’t have come here...”, but will be generally on the side of tough but winnable, depending on how things go. I like to see what decisions players and their characters make. I r eally like to see what decisions you make and how that changes things. Maps: I do not make elaborate maps (usually) . I’d rather spend the time I have on other aspects of the game. I am old fashioned. For combat a grid and some lines will suffice. For a dungeon, I will give descriptions and directions. Like in the old days, the adventurer is to draw the map, based on what you think you see. Self-p erceived Strength as a DM: I’d like to think that combat will be run quite smoothly. I’d also like to think that there will be enough flexibility to account for interesting player decisions. Self-p erceived Weaknesses as a DM: I can’t voice my way out of a paper box. My NPCs aren’t super interesting. Pacing outside of combat tends to be slow. Very, very slow.. And yet I really like to see roleplay in a game... Red Lines to cross and to not cross: I don’t mind PvP, but it depends on the party. Foul language is tolerable within limits. Discrimination against “fantasy races” (eg goblins, drow) happens in some places. Slaves exist in some kingdoms. People get eaten by monsters from time to time. If this is too dark, my DMing may be to dark for you. Sexual material is “fade to black”. Torture of NPCs is fine by me (but I think that needless descriptions are just that). Torture of PCs is something that I’d like to avoid. Let’s keep rape-kun out of the game. General house rules: A few, I like to include bits of DnD 3.5 here and there. But I generally leave contentious rules choices to player vote, with the precondition that everyone understands that most rules are a double edged sword and they can't be changed once the party decides. Min-maxing: As an avid minmaxer when paying, I have nothing against people minmaxing. I even accommodate for it. Just keep in mind that the “min” is going to bite you in the ass. Also, keep in mind that being powerful will make some encounters easy. In other cases, your own strength may attract strong foes and hence increase the risk of other , weaker, PCs dying. So I will endeavour for intra-party balance. My favourite houserule: I’d like to use [2d12] instead of [1d20], because it changes probability distributions in such a way that 5e stops being “pure randomness” but doesn’t become “my bonus is so high that there’s no point in rolling”. So if you’ve read all this and are still here: So please post here or send me a PM if you’re interested, and we’ll talk about it on Discord, maybe do a couple of mini sessions, and figure out whether we work well at the same table. Putting things in terms of GMT time zones, I’m generally happy to run 7-12PM GMT(or BST) on weekdays, and (12-noon to 6PM GMT(BST)) on weekends. I will have two weeks of unavailability in October, and at some point at the end of winter, but otherwise I would like to run once or twice a week. Whether it’ll be a “campaign” or a “series of one-shots” will depend on the folk who answer the call.
when would your game be
Not decided (see literally the last paragraph of the above post)- it depends on when most people can make it. Currently the most likely time is Wednesday evenings (GMT/BST). As for start date: It'll start when all the i's are dotted and all the t's are crossed, but I do hope that it will be possible to start within a couple of weeks.
If you don't mind, i have a question. Can you explain the rule or 2d12 instead of d20? i just want to make sure i understand it well.
I just read your post sound like it would be a fun game using 2d12 instead of a d20 is interesting I'm not able to play on Wednesday i have something going on. I can message you if that changes for me but for now Mon, Tus, Fri, and Sat are the only good days for me PM me on roll20 or hit me on discord yokaino#4423
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2d12 in place of 1d20? Sounds pretty interesting. I get the thought. How would you accommodate this change into the Roll20 game? Or would the players be using their own dice? But I am definitely interested in playing Edit: Whoops, forgot to give ya my Discord: Vexital24#6106
I am a somewhat inexperienced DnD player but I like the prospects of this campaign. Would you happen to still have an opening?
Stanley J: Understood. I'll let you know. Stephen L: At this point, yes. I will put a notice in the post's title when this no longer applies. On [2d12] (or possibly [2d10] if [2d12] shifts the mean too much)- mostly to answer Vexital24 and Random W: Usually DnD uses a [1d20] roll for skill checks, saves, and attacks (and maybe a couple of other things which skip my mind). Because of the (very random) nature of 5e, I am proposing using [2d12] (or [2d10]) instead). So any [1d20] roll is replaced by [2d12]. A crit would be on a double-max, or double-min, so crits would be rarer, sadly. If we get into the roll20 implementation details, on DnD character sheets, and on the "game room settings" there is a "change core roll" setting (or something with a similar name) which allows one to change the "core" roll (one could, probably, play with [5d37+1d10], although I haven't tried anything quite that silly and don't intend to, so don't quote me on that) so "technically" it's not difficult.
Hello, I would love to discuss joining your game, the 2d12 system seems very interesting to me, I'd love to see it in action. Your world's kingdoms are interesting to me as well, kinda give incentive to play as a monstrous race in some cases. if you still have an opening i'd love to talk. my discord is: DemonLordParkus#0747 or you can PM me here on Roll20
So for now not taking any more new interest (or chaos will ensue and some other factors). I will try to chat with everyone who has expressed interest so far, see how it goes and go from there.
I'm interested in hearing more as well if you're still around and looking. Discord: Grizz#6474
Grizz: As stated above , I'm not looking for more people at the moment, mainly because I do not want to gather more people at a table than I can DM for. If you want, I can keep you in mind if someone drops out, but I would rather not have someone hanging and air drying on a hook.
I am bumping this thread, because looking for players again, and the information in the opening post has been updated. Hopefully this legitimate use of bumping. Let me know if it isn't. NB: Central European Time, is not (I repeat is not ) East Coast Time.