Thank You For Playing today's game 9/06/2020 - From 9:00 EDT,
until 11:05 pm EDT, and our 261st Gaming Session, goes out to: Barbarian – Human Female – Zhora & Cleric – Human Female -
Sheila - Chris M. Bard (Jester) – Human - Balen & Cleric / Magic-User – Half
Elf - Quintolos - Roxxifarius Magic-User - Elf - Xilicien - Devin M. Paladin – Human – Lord Tendlore (Deceased) & Various
characters without players - cromth Whom Could Not Make It Today! Played
various characters - Ryan M. Guardian (Paladin) – Halfling - Rowan Root & Warlock –
Hermaphrodite - Dona Phicenta Thragiella De Thrul – Buddy-D Guardian (Paladin) – Halfling - Rowan Root – Nick R. Ranger – Half Elf - Camlin - The Hermit Legend / Freeman3294 (Arriving
after getting a computer or may not return due to finding a real tabletop game) Ranger - Human - Coal Blackburn - Jack J. (Arriving sometime after
the COVID-19 Vaccine is out and working?) Game Summary for Sunday Evening (09/06/2020): Opening Scene: It is now 33 days into the adventure (since setting off in the
Belle Venture), and August 25th, 8:15 am on day 27 on the isle. The adventurers are currently exploring an underground maze that
they are trapped in. They last left off after they had been trying to retrieve
a ring from a cylinder inside the pedestal but were unsuccessful. So the
chalice was placed back on the base. Then they left the room and returned,
thinking the trap would reset and they can try for the ring again. As it turns out, Balen makes an attempt to grab at the ring as
the chalice is again removed from the base however his attempt was rather
clumsy. To get the ring a roll to hit an Armor class of -2 (a 16 roll), was
needed. Balen rolled a 1 instead hitting an AC of 13). This time the fireball trap goes off as well, dealing 22 full
fire damage but Balen makes his saving throw vs spell, rolling 16 Needing
≥ 12, for half damage of 11! Balen, rolls on the floor to put out the flames then, places the
chalice back onto the pedestal. Another attempt is made by jamming Camlin’s sword in the space
between the pedestal’s outer wall and the cylinder. However, when the chalice
is lifted the cylinder remains in the base. Sheila, says, “Lord? Tell us what to do!”” Sheila, calls out to Ra, but a roll of 27%, indicates, he
doesn’t respond, (Need a 1%)! So, now the party decides to explore some more of the maze
passages. They head out of the octagonal room and turn south west out the door
then 10 ft west, then 15 ft north west and Sheila’s, Find Traps spell lights up
in the passage that starts going west from there. It is noted that sunlight
streams in, through parts of the clear ceiling 20 ft away down the trap blocked
west passage. So now they turn back and go south for 30 ft, where the Find
Traps spell illuminates in the passage to the east. So they turn west and see
that 60 ft up ahead the passage is blocked by a trap. So they just go west 10
ft then north 10 ft then west 10 ft, then north east for 10 ft then north 10
ft, then south west for 10 ft, west 10 ft then south 10 ft then west for 10 ft.
North 10 ft, then west 10 ft then south 10 ft. They continue west 10 ft then north 20 ft, then east for 40 ft
then north east for 10 ft then north west 10 ft, then west 60 ft. Just 15 ft
down this passage they see more sunlight stream in through the clear ceiling
above them for 10 ft of the passage. Just to the north at the end of the passage another zap trap
spot glows from Sheila’s, Find Traps spell. So they turn south and go 40 ft
down. To the east a zap trap glows from the spell so they turn west. There is a
passage that goes north from here but they continue to west to the passage’s
end 30 ft away and turn north for 10 ft then east for 20 ft, then north for 20
ft, then turn west for 10 ft, then south for 10 ft, then west for 20 ft where
there is a door to the north. Sheila touches the door which opens, sliding down
into the floor, however her spell, alights the doorway, so they backtrack to
the one passage that went north. From there they go up 40 ft then turn west, going another 20 ft
to another door. Sheila touches the door and it descends into the floor with no
trap in the door way so the party enters a room with another 6 ft tall, holographic
head, with the bushy eyebrows, short hair and hooked nose. It faces the east
entrance they came through and it’s eyes are closed! Sheila, immediately tries to open the remaining 5 doors of the
room. The 2 south doors open but turn out to be trapped. The one west door is
also trapped. The north west door is trapped and the north east door will not
open! Balen, rings the non-magical bell and the holographic head’s
eyes open! However, the north east door does not open! Sheila, casts a Cure Serious Wounds spell upon Balen to heal his
burns, healing 15 hit points back! Balen, tries to find another passage to go down but it turns
out, the party needs to get the door open to proceed farther, it seems. Balen, rings the non-magical bell before re-entering the
holographic head room but nothing happens. Balen, tries to ring both bells next so of course the magical
one drops a 1,000 gold piece value ruby, from it’s cup and everyone runs away
and 3 minutes later… BOOOOM! On return to the room Balen rings the non-magical bell 3 times,
to no effect, other than thinking he just came up with a new tune to play! Next up, Balen tries showing the head the golden bust, and
placing it within the head but nothing happens!
Now, Balen goes back to retrieve the chalice, then shows the
head the chalice, then rings the non-magical bell and nothing happens.