
Hello everybody,
After a difficult roll20 character sheet building for the french RPG Yggdrasill, I come in this humble place for two main reasons : to share my work (and invite how ever wants to participate in this sheet building) and for help.
You can find html et css Here.
As you will see, it isn't finished and is a work in progress.
Now, for the questions.
Question 1
So, in Yggdrasill, basic rolls are : (attributes)d10, where you keep the 2 best (10 are exploding). You add then this to dices to your skill.
Ex : Y have 3 in « Agility » and 5 in « hitting my head on the cupboard ». I trow 3d10 (with, let's say, 5, 7, 9), that I had to 5. That gives us 14+5= 19. For the moment, nothing difficult in roll20 : @{Agility}d10!!kh2+@{hitting my head on the cupboard}
Where it gets tricky is with the notion of Weakness of the game. When you have a Weakness that is relevant in the story, you trow the same dices, but do not keep the 2 best, but the best and the lowest (5 and 9 in the last exemple). Has someone an idea how to make that work ?
Question 2
Question 3
Last, also with my sheet roll system, I'm looking for a system to give the player the possibility to reinitialize the query to a default value, after they have made a trow, if they want to. Do you know how ?
In any case, thanks !