Well that would work, but seems weird to have an option to set the field name in the character sheet to set an attribute, that doesn't set an attribute in the players attributes :P Wouldnt it make more sense to treat all attributes the same in API? and not have to remember to do it one way for some, and another way for others? Seems a recipe to break canned scripts off the forums if someone is calculation an attribute with an auto field vs the person they got the script from typing it. Also for example, we have skills that are % based per level..the auto calc field figures out % per level attribute..and I wouldn't have to explain to everyone why their attribute for it is blank (or missing totally as an attribute). Getting some players to understand how the character sheet vs attribute auto fill is a pain enough..toss in this and its even more confusing to explain it to them: "well sometimes it auto fills the correct one, sometimes not but its actually there for macros to use, just its separate between your character sheet tab, and attributes tab, while still the same attribute and usable" ALSO if someone types something in that 'max' attribute box and I pull it, its that number, vs what the auto calc says it is..thats not good either.