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More 5e Encounter Packs and another question?

I have bought quite a few Encounter packs in the marketplace, but maybe it's the search engine or my own fault, I don't seem to be able to find a lot of D&amp;D 5e encounters. Are there 3rd party websites that have Roll20 Ready (dynamic lighting using the Walls API) encounter packs or modules? How do you search for content on 5e, because I'm using: "5e, Encounters, and filtering to one-shots and short campaigns. I'm not looking for modules, but add-on Encounters for a West March game. To be clear, are there other packs that are similar to <a href="https://marketplace.roll20.net/browse/bundle/3836/eldritch-lairs" rel="nofollow">https://marketplace.roll20.net/browse/bundle/3836/eldritch-lairs</a> and the Tactical Maps Atlas? I see a lot of the individual ones, I'm looking specifically for grouped packs. (Also have gotten the AAW content as well).
1600847710
Brian C.
Pro
Marketplace Creator
Compendium Curator
No, Roll20's adventures are only available on the marketplace. They do not have in importable file format available. My suggestion would have been the AAW Games Mini Dungeon Tome packs. Those are $1 per one-shot. However, you might already have all of them. If you have not gotten the Level 5 pack yet, it might be a good time to do so. It is going to get a few more adventures added to it, at which point the price will bump up. <a href="https://marketplace.roll20.net/browse/search?keywords=dungeon%20mini%20tome&amp;category=Adventures:Short%20Campaigns&amp;tag=Dungeons%20%26%20Dragons:5E&amp;sortby=popular" rel="nofollow">https://marketplace.roll20.net/browse/search?keywords=dungeon%20mini%20tome&amp;category=Adventures:Short%20Campaigns&amp;tag=Dungeons%20%26%20Dragons:5E&amp;sortby=popular</a> When I am searching, I mostly filter first and look through things manually after paging past all of the WotC stuff. Although the Adventurer's League content might be useful. <a href="https://marketplace.roll20.net/browse/search?category=Adventures:Short%20Campaigns&amp;tag=Dungeons%20%26%20Dragons:5E&amp;sortby=popular" rel="nofollow">https://marketplace.roll20.net/browse/search?category=Adventures:Short%20Campaigns&amp;tag=Dungeons%20%26%20Dragons:5E&amp;sortby=popular</a> <a href="https://marketplace.roll20.net/browse/search?tag=Dungeons%20%26%20Dragons:5E&amp;category=Adventures:One%20Shots&amp;sortby=popular" rel="nofollow">https://marketplace.roll20.net/browse/search?tag=Dungeons%20%26%20Dragons:5E&amp;category=Adventures:One%20Shots&amp;sortby=popular</a>
I appreciate your response, I have purchased all of the AAW stuff. My biggest issues are that a chunk of the one-shots aren't considered "add-ons, and I can't insert them into my existing campaign. I'm looking more for more add-on content. This is a major bummer..
1600884744
Kraynic
Pro
Sheet Author
While it isn't as easy as enabling an addon, you can (as a pro subscriber) create a game with the one-shot game and use the transmogrifier to move what you need to your ongoing game.
1600907866
Kraynic
Pro
Sheet Author
I have no idea what you are talking about.&nbsp; There is no prohibition about communicating with other players in a game.&nbsp; I'm also unsure what this has to do with the topic of this thread, but maybe that will be forthcoming?
Kraynic said: While it isn't as easy as enabling an addon, you can (as a pro subscriber) create a game with the one-shot game and use the transmogrifier to move what you need to your ongoing game. Yeah, but that's a giant pain in my ass to do that. The transmogrifier doesn't have the ability to multi-select, and I don't want to have to give out multiple different links to other games just to play a one-shot or short ass campaign. Also, none of my settings transfer over to a new campaign, no matter what I do. So that's another problem with that solution. :(
1600920734
Kraynic
Pro
Sheet Author
I meant that you would only play in one game.&nbsp; You create the new games just for "library" games to pull content from as needed.&nbsp; Since you have the modules you want to pull content from set up as their own game, you can delete anything/everything from that scenario in the active game once you are done with that particular content, which will help keep your game loading times down. Something to keep in mind is that modules are intentionally kept separate to keep people from adding too much data to their game.&nbsp; Every map, handout, and character loads when you load the game.&nbsp; You get too big, and it causes problems.&nbsp; I expect they also don't want the headache of making sure nothing from an entire module will overwrite something in another module.&nbsp; The addons are generally smaller and probably easier to be certain of keeping them compatible with everything else.
Ahhhhhh. That makes MUCH more sense. Thank you for clarifying that. I will take that into consideration. Kraynic said: I meant that you would only play in one game.&nbsp; You create the new games just for "library" games to pull content from as needed.&nbsp; Since you have the modules you want to pull content from set up as their own game, you can delete anything/everything from that scenario in the active game once you are done with that particular content, which will help keep your game loading times down. Something to keep in mind is that modules are intentionally kept separate to keep people from adding too much data to their game.&nbsp; Every map, handout, and character loads when you load the game.&nbsp; You get too big, and it causes problems.&nbsp; I expect they also don't want the headache of making sure nothing from an entire module will overwrite something in another module.&nbsp; The addons are generally smaller and probably easier to be certain of keeping them compatible with everything else.