Greetings! This week we pushed code with the following changes: Updates for optimizing texture fetching and rendering in Updated Dynamic Lighting (UDL), including fixes for: Tokens/maps looking low quality when zoomed in with Night Vision Night Vision region sometimes shrinking when zooming out on large maps Map duplicates in explorer mode and in Night Vision An optional Sharpen Effect on Night Vision for making tokens look less distorted A fix for the issue where the Video & Voice Chat control icons were not appearing for some users Burn Bryte Character sheets update automatically when certain special abilities are present Double Life Story Path now shows rewards when users complete the Story Path objectives Starfinder A fix for the character sheet scaling issues in Firefox Check it Out Through our Tiltify campaign, we’ve partnered with Code2040 to aid in their mission against racial disparity in the tech industry. We’re matching donations up to $50,000, and we’re in it for the long haul—we’re going to keep the campaign going until we reach that goal.  Learn more here! Now on the Roll20 Blog: Take a trip back to the Lost Mine of Phandelver with Dave the Human ! Roll20’s Tome of Tips is back with a big breakdown on how to take your game to the next level with MACROS! Make sure to pre-submit your question for the Community Roundtable! We'll answer your burning, chill, and lukewarm questions on Wednesday, September 30 on  Twitch ? Catch up on our previous Roundtables over on  YouTube .  Looking for previous release notes? Read the  full list on the Roll20 Help Center , or check out the  most recent note here .