So I gave out a magic dagger where when an attacker rolls 1 on the 1d4 attack it becomes a 4. My player currently is just manually adding +3 to the damage total when the damage is rolled as 1...when we remember to do this which I can't say happens 100% of the time in the heat of combat. Is there some sort of "IF imbedded statement" I can add to the dagger's attack such that 1 becomes a 4? Using the Wikis and forums I figured out Initiative macros, enlarged critical ranges and drop down windows for Sneak attacks- all super handy and have improved the speed of our games. This seems a little harder to find guidance on the forums for. Thank you in advance from a Macro novice.