Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Weekly Gaming Summary #29: (09/19/20)

A Thank You For Playing today's Dungeons & Dragons 5 th Edition game of 09/19/2020 - From 10:00 am EDT, until 1:00 pm EDT, and our 37 th Gaming Session, goes out to:   Druid (Circle of the Land) – Wood Elf – Yuuki Amakiir - Alejan Ranger – High Elf – Willie Belson –  Buddy-D Rogue – High Elf - Roqar -  Roxxifarius Wizard – Human - Dolores - Klona   Whom Could Not Make It Today!   Cleric – Hill Dwarf - Galdor Brawnanvil - KreizacsRolwiert Fighter (Echo Knight) – Xar’Tharkas – Half Orc – Christian W. Monk – Elf – Farren Nidanas - Bahrrenn Drakke     Game Summary for Saturday (09/19/2020):   Opening Scene: Day 13: May 22nd; 10:00 am   Today’s session starts after the Mimic was seen out of Gnomengarde, after having to go down a 20 ft ledge, south of where Facktoré the gnome, was frantically just trying to protect herself by working the crossbow contraption she invented.   The adventurers then head back to the Kings Gnerkli and Korboz’s master bedroom to tell them of the news and see if they have anything to help them fight dragons.   Once there King Gnerkli lets them inside and the party tells the Kings that the mimic was found and escorted out of Gnomengarde. For their effort the adventurers are given two magical items:   Hat of Wizardry Wondrous item, common (requires attunement by a wizard) This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: ·          You can use the hat as a spellcasting focus for your wizard spells. ·          You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. Wand of Pyrotechnics Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.   King Gnerkli, offers the adventurers to stay overnight and enjoy a good dinner with them.   King Korboz, mentions that the party can sleep in the gnomes sleeping chamber.    Dolores then goes off to read the Gnomegarde spellbook, of which she was able to memorize, spells from. The rest of the party and the Kings go to try and calm down Factoré, who was using the multi-crossbow contraption she invented, to keep everyone away because of the mimic trouble.   They got her calmed down enough that she then let the Kings pass one by one while hugging the walls, to get to the kitchen area. Once in the Kitchen the Kings tell the cooks to prep up 6 more meals for the adventurers.   Meanwhile the adventurers relax and mingle with the gnomes for a while then have dinner. Dolores pays King Korboz 25 gp for copying 3 of the 1 st level spells: Detect Magic, Magic Missile & Sleep, into her own spellbook. Percentile dice were rolled to see if the fee would be half normal (25 gp) or Free for helping the Gnomes and a 46% was rolled.    Their dinner was a juicy slab of venison and some greens and red, green & purple mushrooms with green mushroom bread and a mushroom wine.   The next morning the adventurers decide to head back to Umbrage Hill, to re-check on the midwife & apothecary Adabra Gwynn, whom is also a cleric of Chauntea, the goddess of agriculture. It is an 8 hour trip.   Once there the adventurers see that she is alright and that the manticor nor his mate have come back to bother her. Meanwhile, Roqar, is to thinking that there is a thing going on between Harbin Wester, the town master of Phandalin and Adabra, because he insists on her returning to Phandalin but Adabra assures her there is not and still will not return to the town. The adventurers learn that the cairns on the hill near the windmill are the graves of dwarves that fought a pitched battle long ago. And it gets Galdor to thinking that it was likely against the dwarves of Abbathor, the dwarven god of greed.   The party spends overnight sleeping on the 3 rd floor of the windmill that houses the gears that also turns the mill grinder on the first floor. During this time they encounter a small mouse, when it tries to sniff Dolores, whom pushes the mouse away.   Roqar, on the otherhand lets the mouse sniff her, holding out her hand. The mouse then runs to an open space and transforms into a wood elf druid female named Yuuki Amakiir.   When daybreak arrives, the adventurers and Yuuki again try to convince Adabra to return to Phadalin, warning of the green & white dragons, the Cragmaw Goblin tribe, the Many Arrows Orc tribe and the Redbrands gangsters. However, Adabra still insist to stay so that she can supply the town with food and medicine.   Yuuki, decides to join up with the adventurers on their travels and departs with them back to Phandalin, hiking for about 8 hours.   Back in Phandalin, they visit Harbin Wester the town master, at the town hall, to inform him of the magical items received in Gnomengarde and of the mimic trouble they got rid of there and that Adabra is still ok but still will not return to Phandalin. Harbin offers the party (Still talking through the door, due to paranoia over the green and white dragons), 50 gold pieces for any magical item from the gnomes that they do not want.
Dolores gives the wand of pyrotechnics to Harbin through a crack In the door when he opens it just enough. He hands her a small pouch with 50 gold coins in it.   Harbin mentions that he has received more reports of cragmaw goblins pestering caravans along the triboar trail and hunters in the Neverwinter woods. Harbin believes that they have another place somewhere in the woods and suggests that the druid Reidoth might know the where-abouts.   On the job board posted at the front of the town hall 2 new jobs are posted:   Loggers’ Camp Job: “Deep in Neverwinter Wood, along the river that flows west toward Neverwinter, is a logging camp. Every two months, Phandalin delivers fresh supplies to the camp, which is run by the half-brother of Phandalin’s townmaster, Harbin Wester. Barthen, the local provisioner, has prepared a new delivery. He needs someone to bear the supplies safely to the camp. Return to Harbin Wester with a notice of delivery signed by his half-brother, Tibor Wester, to claim your reward of 100 gp.” Mountain’s Toe Job: “The Mountain’s Toe Gold Mine lies fifteen miles northeast of Phandalin. The new overseer, Don-Jon Raskin, just made the trip from Neverwinter to Phandalin and needs to be escorted to the mine. There’s no telling what dangers lie between here and there. Once you deliver Raskin safe and sound, return to Townmaster Harbin Wester to collect a reward of 100 gp.” If the characters undertake this quest, proceed with "Mountain’s Toe Gold Mine". So thus all of the options to considering doing at this point are as follows: 1)       Go back to Thundertree, which is 25 miles east of Neverwinter City and talk to Reidoth about the Cragmaw goblins, (and maybe pay a visit to the green dragon?!). 2)       Go back to the haunted Havenfall Manor, to learn more of what happened there. 3)       Logger’s camp job 4)       Mountain’s Toe job 5)       Ruined stone Manse: Gustaf Stellern a.k.a Falcon, wants you to go have a look at the manse which is 10 miles south east of the Hunting Lodge. Falcon believes the Orcs there are in league with the Many Arrows Orc tribe.    It is decided to go north to the logging camp, then swing west over to Thundertree.   It is now May 24 th at 3 pm.   And this ends the gaming session for the day, until next time!   The Adventurers’ Experience Points Earned This Session: None this Session   ----------   Grand Total Experience Points:   Everyone is at 3,252.84 XP  Level 5 reached at 6,500 XP!   Loot Found: Hat of Wizardry Wand of Pyrotechnics (sold to Harbin Wester for 50 gp)   Previous found loot: Clockwork Amulet Pole of Collasping   Number of Sessions for current Adventure Module: 38th Session for “Lost Mines of Phandelver / Dragon of Icespire Peak” 09/19/2020 [1st Session start was 08/15/2019]