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Macro Help

Hello, I am a player in a campagin and i hve found myself pressing the magic missles button alot so i made a macro for it  Magic Missiles ?{Magic Missiles|    LVL1, **LVL1** [[1d4+1]][[1d4+1]][[1d4+1]]|    LVL2, **LVL2** [[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]]|     LVL3, **LVL3** [[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]]|     LVL4, **LVL4** [[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]]|      LVL5, **LVL5** [[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]]|      LVL6, **LVL6** [[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]]|    LVL7, **LVL7** [[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]]|    LVL8, **LVL8** [[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]]|    LVL9, **LVL9** [[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]][[1d4+1]]    }  I would like to know if there is a way for me to add up all of the damage underneath the printed numbers in case all damage is going to one target (like when I'm fighting a dragon). Adding them up in my head is slow and stalls the campaign. I would just like a reliable way to click the level i want and the total damage appears below the individual missile damage.
1600994430

Edited 1600995024
Oosh
Sheet Author
API Scripter
There's quite a few MM macros around. Possibly thousands. Here is one which has the damage totaled , though it's for the Shaped Sheet - you'll need to convert it to a 5e sheet. Scroll down to the end for OP's final macro. Also, obligatory "Crawford ruled you roll damage once and multiply it for MM". edit - grabbed the important bits and colored the main roll blue - you can change the format around if you'd like. This is for a 5e template, can easily be changed to something else: &{template:npcaction} {{rname=Magic Missile}} {{description=?{Spell level?|1, [[ [[1d4+1]]+[[1d4+1]]+[[1d4+1]]+1d0cf0cs0 ]] **Force Damage** ($[[0]] $[[1]] $[[2]]) |2, [[ [[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+1d0cf0cs0 ]] **Force Damage** ($[[0]] $[[1]] $[[2]] $[[3]]) |3, [[ [[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+1d0cf0cs0 ]] **Force Damage** ($[[0]] $[[1]] $[[2]] $[[3]] $[[4]]) |4, [[ [[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+1d0cf0cs0 ]] **Force Damage** ($[[0]] $[[1]] $[[2]] $[[3]] $[[4]] $[[5]]) |5, [[ [[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+1d0cf0cs0 ]] **Force Damage** ($[[0]] $[[1]] $[[2]] $[[3]] $[[4]] $[[5]] $[[6]]) |6, [[ [[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+1d0cf0cs0 ]] **Force Damage** ($[[0]] $[[1]] $[[2]] $[[3]] $[[4]] $[[5]] $[[6]] $[[7]]) |7, [[ [[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+1d0cf0cs0 ]] **Force Damage** ($[[0]] $[[1]] $[[2]] $[[3]] $[[4]] $[[5]] $[[6]] $[[7]] $[[8]]) |8, [[ [[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+1d0cf0cs0 ]] **Force Damage** ($[[0]] $[[1]] $[[2]] $[[3]] $[[4]] $[[5]] $[[6]] $[[7]] $[[8]] $[[9]]) |9, [[ [[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+[[1d4+1]]+1d0cf0cs0 ]] **Force Damage** ($[[0]] $[[1]] $[[2]] $[[3]] $[[4]] $[[5]] $[[6]] $[[7]] $[[8]] $[[9]] $[[10]]) }}}