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Green Numbers for Status Markers in TokenMod, and beyond

It seems as though there can only be red numbers used in TokenMod for status markers. This means I need to use 2 different markers to represent a bonus to defense and a penalty to defense, or any other stat/attribute. I would prefer to have one status marker represent an attribute instead of 2 so having the ability to make the numbers GREEN would be great. It seems like any easy lift since green and blue numbers are used in inline rolling to indicate max rolls. Would it be possible to give us the ability to change the number colors with a simple command in a macro? Here is a link to my original post asking about the numbers:<a href="https://app.roll20.net/forum/post/9216525/green-numbers-in-token-mod" rel="nofollow">https://app.roll20.net/forum/post/9216525/green-numbers-in-token-mod</a>
I hope none of your players are amongst the 1 in 20 men who have green-deficiency colour blindness. We would be unable to tell the difference between small red and green digits drawn on another background colour.
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Edited 1601048748
Funny you should mention that but I do have a color blind player haha. And his character is also color blind for obvious reasons ;) Still useful for the 95% of us with normal(ish) vision.
Also the status markers are black so I think the vivid red and green could be differentiated by a color blind person, according to my player.
I guess I could make a specific set of macros that use Blue for bonuses if the color can be changed.
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