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Weekly Gaming Summary Part #24: (09/20/20)

Thank You For Playing today's game 9/20/2020 - From 8:15 EDT, until 11:00 pm EDT, and our 263rd Gaming Session, goes out to:   Barbarian – Human Female – Zhora & Cleric – Human Female - Sheila - Chris M.   Bard (Jester) – Human - Balen & Cleric / Magic-User – Half Elf - Quintolos -  Roxxifarius     Guardian (Paladin) – Halfling - Rowan Root & Warlock – Hermaphrodite - Dona Phicenta Thragiella De Thrul  –  Buddy-D     Whom Could Not Make It Today!   Played various characters - Ryan M.   Guardian (Paladin) – Halfling - Rowan  Root  –  Nick R.     Magic-User - Elf - Xilicien -  Devin M.   Paladin – Human – Lord Tendlore (Deceased) & Various characters without players -  cromth   Ranger – Half Elf - Camlin -  The Hermit Legend  / Freeman3294 (Arriving after getting a computer or may not return due to finding a real tabletop game)   Ranger - Human - Coal Blackburn -  Jack J.  (Arriving sometime after the COVID-19 Vaccine is out and working?)   Game Summary for Sunday Evening (09/20/2020):   Opening Scene: It is now 33 days into the adventure (since setting off in the Belle Venture), and August 27th, 6:00 am on day 29 on the isle.   The adventurers move out of the control room where there were levers and switches, button and dials on two walls and a holographic map of the maze comes up on two others, curious to see what the other 3 rooms that are around the obelisk have inside.   They go to the room off the south east corner of the obelisk. Balen touch opens one of two doors and Sheila’s Find Trap spell does not glow in the doorway so they enter.   Inside is a stack of 300 metal sheets, that measures 5 ft x 2 ft in size by ½ inch thick. Balen picks one up and it feels to be about 10 pounds in weight. As that is going on Coal searches the room for about an hour, looking and feeling for a secret door or hidden object but does not find one.   Balen and Sheila moves to the next room that is off the north east corner of the obelisk. After touch opening the door which slides down into the floor, Sheila’s Find Traps spell does not glow so this room is entered to find that it contains a lush 10 ft tall tree and a 5 ft wide pool of clear water.   The tree begins to sprout out two buds upon and and when it flowers beef jerky is in one, two minutes later, and what looks to be (pain) pills from an apothecary sprout from another. It turns out that these were the food the two were thinking of when looking at the tree.   Balen has a closer look at the pool of water, of which he can tell is shallow. Balen has a taste of the jerky and it was tasty and filling, no ill effects having occurred.   Balen and Sheila then go, have a look at the room on the north west side of the obelisk. Once touch opened and with no glow from the find trap spell, both enter the room and see the following:   In the south east corner of the room, a massive golden throne sits in the alcove, facing north west. Its seat, back and arms are lined with plush velvet cloth. Sitting in the throne, apparently asleep, is a familiar figure, a clean-shaven human male, with a hooked nose and short hair. He is wearing an orange robe and a pair of red boots.   Balen decides to ring the non-magical bell to wake him up and the figure snaps out of his slumber.   Torgel says, “What the hell?! Oh, who are you?! Thank the Maker you’ve finally come! I knew my king would not leave me to die of tedium and loneliness in this place. It’s been so long, so long since I’ve talked to anyone but myself.”   Balen says, “We need to get out of here quickly. Can you help us?”   Torgel says, “Yes, yes, I can try to help you.”, “You see, about two years ago, I think, I set out by command of the king with a group of brave adventurers much like yourselves in search of this obelisk. We lost a few members to giant insects and spiders, but pushed on. Then we were ambushed by the frogmen, hordes of them. In the fray, I was forced to teleport out. Somehow I appeared here, next to the obelisk, trapped in the maze. I was trying to teleport home to get help. I don't know what went wrong. And my spell book...it's gone. I must have lost it in the battle." Sheila says, “You are a liar. We are not going to free you. You are evil.” Torgel says, “My name is Torgel and no Mame, I am not lying.” Sheila says, “You lost your spell book? Boo Hoo. You are a liar if I ever saw one. What happened idiot?” Balen says, “Can you tell us anything about this place?” Torgel says, “I have not ventured far due to traps that zap you, (Wiggies his two fingers with the missing tips out for you all to see.), So I have stayed, within the center of the maze here, sorry if it smells a bit in the maze.” Torgel says, “For about the first year here, I have tried to use the time to meditate and contemplate. Now, I am just bored to death and want to get the hell out of here.” Balen says, “The key to getting out of here is the room with all the levers.” Sheila says, “Um. Balen? His story is so lame, he’s pathetic.” Torgel says, “Oh that room, I have dared not try to mess with it, after this accident, (wiggles his two fingers again for all to see.)” Sheila says, “How many men and women came in with you and what was their fate? We don’t need you and I don’t know how you feed yourself. But wiggling fingers? What happened to your party?” Torgel says, “There were 8 of us. Some like I mentioned got killed by giant insects and spiders, others by frogmen. If any survived I do not know as I got mis-teleported here into the maze somehow.” Sheila says, “By the way, You might be a genius, but you are a complete dolt. Giant stuff of which there is nothing in this maze? Where were you when this happened and how come you can’t move?” Torgel says, “Oh the food tree and pool of water in the one room, provided me the food and drink. Both must be magical in nature, because all you need to do is think of what you are hungry for and the tree buds and then flowers your meal, and the water never runs out.” Torgel says, “Though I am running out of places to take a dump and not stink up the center area here. Well yes my lady, I just simply dozed off. You see this chair at least has some comfy padding on it.” Sheila says, “Balen? Your decision now, I’m done with the Interrogation.” Camlin says, “Can we kill him…joking.” Balen says, “Well, looks like we are your best way out, come on with us back to the levers and we need to figure out how to turn the traps off. It’s our best chance to get out of here.” Camlin says, “Seems like he will lead us on a wild goose chase.” Torgel says, “I was sent here by the King of Thyasis, my group arrived here via a merchant ship owned by the merchant Rollo Bargman.”, “Very well, I will watch and see what you do in the control room.” Camlin says, “Torgel, how long have you been in here?” Torgel says, “Oh, uhmm, at least two years is my best guess.” Camlin says, “Maybe he can get us out of this wretched place.” Rolo Bargman, was the merchant whom got the party onto the Isle of Dread and also offered you the job of looking into the obelisk. He wants it for the King before the pirates try to take it. Balen says, “I hope Rollo is still waiting for us when we finally get out and back.” The party makes their way back to the control room with Torgel in tow. Sheila is told to go near a location where a trap is known to be with her Find Traps spell active and to holler when the trap turns off or back on. When Balen flips the big switch up on the north wall, it activates the holographic maze map on the west and south walls. Many of the doors are lit with green lights. The big switch on the east wall is in the up position. Previously when you pushed it down, the message in a foreign language flashed on and off on the maze map. Meanwhile Phicenta, tries to scare Torgel with an illusion of a poisonous snake, while Rown tries to cast a Command spell on Torgel and Torgel was able to save against all 3 spells! So none of them effect him! Balen then pulls down the left lever of the two smaller ones on the north wall, which then returns to the up position. This results in all of the door locations now glow in red, instead of green. 
When Balen pulls down the right lever on the north wall, the door lights on the map all turn green.   Balen calls out to Sheila to see if the Find Trap spell showed the trapped passage area turn off and no it did not. So Balen, goes over to the east wall and pulls down the left lever which then causes more red lights to now show up on the map, including where Sheila is watching the trap. When Balen pulls down the right lever a green light now glows where all the red ones where and Sheila hollers that the zap trap went out where she focused the Find Trap spell. So the party decides now to see if they can leave the maze finally, but first Balen wants to take a sheet of the metal with him, with the idea of taking it all back to the ship. The party does find their way out of the maze, thanks to having turned off all of the Zap Traps! Torgel asks the party if any of the spell casters with spell books would let him copy spells once he gets a new spellbook and Balen will let him copy from his. Having spent at least 6 days in the maze the party, is of course late for the meeting with a fellow named Horn that is in charge of running the Forbidden City. The group decides to go have a look inside a temple which has two statues out front of it. Camlin, Coal and Phicenta and Rown, enter the temple and as they start going about the place, they are surprised by Phase Spiders! Since they have +4 on Initiative I gave the spiders that for the surprise.. Camlin was the only one that was bit by the phase spider attacking him for 6 damage and had to make a saving throw vs poison or be paralyzed for 1 turn, he rolls a 3 needed >= 10, so he becomes paralyzed! The other three immediately go to pull Camlin out as they retreat back outside! After the paralyzation wears off of Camlin and he can move again, the party decides it’s time to pay a visit to the mongrelmen section of the Forbidden City on it’s north west side.   It is now: 8:00 am on August 29 (Day 29 on the Isle of Dread).   And that Ends today's Adventure Gaming Session!   Experience Points Awarded this Session: None this session   Loot Found: One 10 lbs sheet of the strange 5 ft x 2 ft x ½ inch thick metal   What was acquired:   Total Session XP: None this session   Player Character | Current Level | Experience Points | Need for Next Level   Bard Jester – Balen:  LVL: 7  |    XP: 46,240.254  |  (Need: 70,000 for Level 8)   Cleric – Sheila:  Level: 7  |  XP:  61,241.254  |  (Need: 110,001 for level 8)    Guardian (Paladin) – Rowan Root:  Level:  7  |   XP: 76,241.254  |  (Need: 140,001 for level 8)    Magic-User – Quintolos:  Level: 7 / 7 XP: 62,922.325 cleric  /  62,922.325 Magic-User  |  (Need: 110,001 cleric for level 8 / 90,001 MU for level 8)   Magic-User – Xilicien:  Level: 7  | XP:  69,477.504  |  (Need: 90,001 for level 8) Ranger – Camlin:  Level: 7  |  XP: 96,240.254  |  (Need: 150,001 for level 8)   Ranger - Coal Blackburn:  Level: 8  |  XP:  =  161,197.004|  (Need: 225,001 for level 9)   Warlock - Doña Phicenta Thragiella De Thrul:  Level: 7  |  XP: 102,240.254  |  (Need: 192,000 for level 8)       Character XP totals are now all up to date. Character Sheets need Updated with this information.   Grand Total XP for Adventure Module So Far: 32,777.4 XP + 23,100 Loot + 470.77 Gold = 56,348.17 / 10 = 5,634.817 XP   Number of Sessions for current Adventure Module:   43rd Session for I1: Dwellers of the Forbidden City 09/20/2020   124 Sessions for “Isle of the Dread: Parts 1-4”: 10/11/2017 – 09/20/2020