
Simply put, attempting to have the Agonizing Blast macro for one of my players use the damages from Global Damage Mods, i.e. if he has flagged Hex or Hexblade's Curse damage in the Global Damage Modifier section of the 5e OGL sheet. The macro I am working on is:
@{CHARACTER|wtype}&{template:atkdmg} {{mod=+8}} {{rname=Eldritch Blast}} {{r1=[[@{CHARACTER|d20}cs>20 + 5[CHA] + 3[PROF]]]}} @{CHARACTER|rtype}cs>20 + 5[CHA] + 3[PROF]]]}} {{attack=1}} {{range=120 feet}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[1d10 + 5[CHA]]]}} {{dmg1type=Force}} 0 {{dmg2=[[0]]}} {{dmg2type=}} {{crit1=[[1d10[CRIT]]]}} {{crit2=[[0[CRIT]]]}} 0 {{desc=}} {{spelllevel=cantrip}} {{innate=}} {{globalattack=@{CHARACTER|global_attack_mod}}} {{globaldamage=@{CHARACTER|global_damage_mod_roll}}} @{CHARACTER|global_damage_mod_crit} {{globaldamagetype=@{CHARACTER|global_damage_mod_type}}} ammo= @{CHARACTER|charname_output}Of course, "CHARACTER" is in each instance replaced by the actual character name. The macro works, in that it does display the spell, roll damage, etc.
But no matter what the selection in the 5e OGL sheet Global Damage Modifier sections are, it only rolls the base damage of 1d10 force plus the CHA bonus. No global damages are being rolled or applied.
Am I missing something painfully obvious here? Of note, I do have the Pro subscription, so can use APIs if there is an easier/only existing way to do this.