This is a new character sheet for the Savage Worlds Adventure Edition , inspired by old-fashioned drawings on graph paper. It was originally made for my own Setting "Maschinenleben", which may or may not be released later this year. However, since I went up and beyond with the sheet, I figured it would be a waste to keep it limited to that. I have yet to open a PR into the Roll20 Master, but you can already take the HMTL, CSS, and translation from my repository or just take a look at the full preview . Join the support game for a working preview, bug reports, and requests. Notable Features Blocks: You can toggle various content blocks to support different Settings. So far there are blocks for Apparel (Armor), Allies, Augmentations, Engrams/Programs, Integrity/Sanity, Power Armors, Powers, Vehicles, Walkers, and Weapons. Most of them are repeating lists, so you are not limited to only one. Power Armors, Vehicles, and Walkers feature sub-lists for up to ten vehicular weapons. Each list block comes with fold-out note boxes and other toggles. Edges & Hindrances: Due to their importance in Savage Worlds, they are organized in a tidy horizontal masonry layout that adapts to the length of each Edge/Hindrance. Within reason; that’s actually a ridiculous function and blatant abuse of the CSS sibling selector to circumvent Roll20’s blocked DOM access. Keeps everything close together and quick to find, but my developer brain cringes… Fields On Demand: Instead of cluttering the view with fields upon fields, many of them remain hidden until required. You can reveal them via mouse hover (no touch support, sorry) and they stay visible once filled. Well, most of them; some are deemed unimportant, such as natural attributes in case of augmentations. A 0.4 seconds delay prevents the view from flickering with fields whenever you move your mouse about, which can be disabled. Not recommended, though. Customization/Settings: Obviously, you can customize the sheet to your needs. In addition to being translatable, many fields and labels can be renamed globally in Roll20’s Game Settings or individually via the [rename_attribute]. Change styles and show/hide skills to your liking. Rules and functions can be toggled as well, such as No Power Points or Explode Run Die. A comprehensive help section, err, helps you with that. Of course, due to the amount of Savage Worlds Settings, not everything is covered right now. Make use of the Quick Notes block for things like Reputation, Street Cred, and other simple values. Roll Templates & Queries: Trait and damage rolls have their own templates, as do run and other functions like the raise calculator or custom dice roller. Dice that show a [1] or [2] are colored red or gray respectively, making it easy to determine botches and Critical Failures. Note that Roll20 has a render issue here and might show the wrong color until you hover over the result; I could not find a way to circumvent this bug. Had to exploit some features to make this work without the API in the first place. The Wild Die is rotated to be distinguishable. You may also roll multiple dice (RoF 1-8) by using track rolls or activating the query for all skills in the Settings. The small icon button lets you reroll. Health & Fatigue: Your character’s status at a glance! The visual interface allows you to change your Wounds/Fatigue with a simple click and toggle additional boxes. The Wound Mitigation automatically compensates penalties, if you have Nerves of Steel or similar perks. Rads just keeps track of… Rads, if that’s a thing. You can toggle various status icons to indicate conditions, though they have no effect aside from looking nice. Integrity/Sanity: An original feature for my aforementioned Setting "Maschinenleben" (machine life), a fan product about cyborgs struggling with their loss of self. Losing Integrity/Sanity causes increasingly worse psychological disorders, activated in intervals with each fraction of 10 below 70. Right now, this cannot be modified; I might add that feature once there is an actual demand. The block is directly linked to the Loss/Strain of augmentations, but you can toggle that per augmentation. Of course, it can be disabled separately from Augmentations. The block and labels can be renamed and the system used for other purposes. fdf Ammunition: Designed to be used with simple clicks, the Ammunition block allows you to keep track of three "magazines" which can be renamed in the Settings. The buttons allow you to quickly add or subtract rounds. You can also save a value with [S] and restore it with [R]. Extra Sheet: You can switch the main layout for a simplified and compact alternative. Just use the small radio buttons right above the sheet. Depending on your screen size, you can place multiple popped-out sheets next to each other for better overview with multiple non-player characters. Note that the extra sheet has less features but shares the main sheet’s values. Other Features Inventory system with carry weight management Damage rolls on weapons with attribute parser (AGI, STR, …) Switchable silhouettes for your character and vehicles Color markers to indicate conditions or special features Feedback is appreciated.