
Based on some offline conversations I've had with a few people I'm starting to put together ideas for a new script (the Character Genome Project), and I wanted to solicit some input from people on what they would want to see in the finished product. So let me just put on my Business Analyst hat a moment... there. OK, here's the idea... We open in London. Dark clouds. Fog rolling-- Wait, sorry... wrong idea. Ah, here it is. Character Genome Project The CGP would let GMs (and maybe players) pass traits (attributes, repeating attribute elements, and/or abilities) from one character to another. This would allow the GM to setup a "compendium" or "library" character housing various traits that s/he might want to pass on to characters or NPCs during the game. It would also allow the GM to create "template" characters which could be quickly cloned (a palace guard, a Mercenary Guild member, a... a Rogue Information-Technology Brute, etc.). Need to represent the powers a magical scepter grants to the character who finds it? Pass an ability to that character from the library. Does the scepter take some figuring out? As the character learns more about it, overwrite your initial grant of the ability with a different one that represents more experience and/or control. Expected Feature List copy attribute(s) from source character to target character(s) copy ability(ies) from source character to target character(s) copy repeating element(s) from source character to target character(s) clone character (see Hoped-For Features) flexible command line structure to copy multiple trait types and multiple numbers of each/any Hoped-For Features variability in character cloning (not exact copies) within certain, user-configurable parameters chat menus of push-able things (like an item list) -- presented to GM chat menus of grabbable things (like a loot list) -- presented to characters for them to choose to pick up (or not) a way to designate things as "checked out" (if necessary) so that your library character can still retain the record of a unique item even though it has been given to a character, preventing it from being granted again export/import process to allow sharing library character setup between GMs (don't pirate; pirating is bad, ok?) What Else? Are there other ways you could see a script like this being useful? Every script dabbles in a corner of Roll20 functionality, so if this one starts to sound close to features or abilities you would like to see, post them here and I'll add them to the Expected of Hoped-For Feature lists.