Thank You For Playing today's game 9/27/2020 - From 8:15 EDT,
until 11:00 pm EDT, and our 264th Gaming Session, goes out to: Barbarian – Human Female – Zhora & Cleric – Human Female -
Sheila - Chris M. Bard (Jester) – Human - Balen & Cleric / Magic-User – Half
Elf – Quintolos / Monk (Oriental) –
Human - Lo Shan - Roxxifarius Magic-User - Elf - Xilicien - Devin M. Ranger – Half Elf – Camlin – Buddy-D New Players Playing Various Characters: Assassin
– Human – Vargo - Perry :) Cleric
/ Thief – Human – Dalnoth - Gabe G. Paladin Knight – Human – Lord Cromther - cromth Ranger
– Half Elf – Pavel - Mark D. Whom Could Not Make It Today! Full Party in Attendance! Game Summary for Sunday Evening (09/27/2020): Opening Scene: It is now 35 days into the adventure (since setting off in the
Belle Venture), and August 29th, 8:00 am on day 31 on the isle. After moving Camlin out of a temple after he fell victim to a
phase spider’s paralyzing venom and waiting for it to wear off, the party makes
their way to the Mongrelmen section of the city on the north west side of the
Forbidden City. Balen carrying a 5 ft x 2ft x ½ inch thick sheet of metal with
him, hoping to find a blacksmith there. The mongrelmen section of the city looks like a jungle that has
overgrown old ruins. It’s one section that shows no sign of any new
construction going on. The group travels due north then follow a path into the
ruins that turns north west with their weapons drawn and ready, when suddenly a
mongrelman guard comes out from his hiding spot to greet the party and gauge
their intentions. The mongrelman guard tells the party that if they wish to visit
here, they must put away or tie down their weapons, before they enter. The
party complies and Balen tells the guard to take them to a blacksmith after
showing the sheet metal to the guard. The guard looks over the sheet metal and
tells them the blacksmith would love to have a look at it. With that the mongrelman guard, signals, some of the other
guards to come forth and help escort the party into the compound. The group is
escort up past a main gathering spot with at least 50 mogrelfolk around. Some of them approach the party and reach out to them patting
them as the pass by. They reach the north part of the compound where the blacksmith
is and the mongrel guard tells the blacksmith about the sheet metal. The
blacksmith, looks over the metal with great interest, telling Balen he would
love to make something from it. Balen tells him that he would like 6 daggers
made and the offer is 7 gold pieces for each one to be made, which Balen
accepts, telling him he can keep any left over metal. Balen worries a bit about the quality as other blades he has
seen the mongrel carry, mainly short swords, are anything but shiny and sharp
looking. While the exchange with the blacksmith was going on, Camlin,
Phicenta and Sheila, realize that their coin pouches have been pilfered away! Also to the east of the compound the party sees five, 10 ft tall
poles, carved with various crude faces, that appear to be all sorts of
mongrelmen. There is an iron loop 7 ft up the pole of which iron chains are
attached to. These chains are connected to shackles that hold five prisoners up,
whom are devoid of their gear and armor and looking weak and malnourished. When asked why they are chained to the poles the mongrelman
guard says, “I am sorry, you can not go that way. Those are prisoners brought
here by the Yuan-Ti. They are being sacrificed, to the creatures that roam the
jungle at night. Unless you have any more business here, I suggest it is best
to leave now.” Balen says, “What if I were to offer you some treasure?” Mongrelman guard, “Treasure you say? What treasure, you speak
of?” Balen says, “I have a magical sword, If I may show it to you, it
has runes on the blade.” Mongrelman guard, “Oh yes, yes, let me see it!” Balen unsteaths the Calenyanda long sword (a +1 Magical weapon). Mongrelman guard, “Interesting! A green blade of elven make,
most interesting blade it is, such fine craftsmanship and detail work.” Balen says, “I will trade you this sword for those people, you
can say they escaped.” Mongrelman guard says, “Hmm, yes, alright, come this way then.”
As they approach, just around the bend, the leader of the
Mongrelmen, appears. Leader says, “I am sorry but these prisoners are not to be
released and you are now also prisoners, as you are wanted for the murders of
Yuan-Ti citizens.” Balen says, “Such a shame, guess your Blacksmith won’t be
getting paid.” Leader says, “However, I can be reasonable here. I offer you a
challenge.” Balen says, “What is the challenge?” Leader says, “If you can beat me in a wrestling match, I will
release the prisoners and let you all go free. If not, you will stay prisoners.
Does any one of you accept my challenge?” Balen says, “Me? Or you mean, one of us?” Xilicien says, “What are the terms of the duel?” Leader says, “Whomever wishes to fight me. If I lose these 5
prisoners go free, as do you. If not you are also prisoners.” One of the prisoners, a male half-elf, looks up and starts to
speak, but his head droops down unconscious. Coal says, “I will accept this challenge and fight you.” Everyone makes their way back to the main part of the compound
where a crowd gathers around and a spot is left open with Coal on one side and
the Mongrelmen Leader on the other. The Leader says, “Here are the rules of the match: 1) No
spellcasting, 2) No help from others, 3) No rest breaks, 4) No armor or weapons
and 5) We fight to the death. Are you ready to fight Coal?” Coal says, “Sure.” It was decided that Coal fights fairly and it was decided by a D6 roll that the Mongrelman Leader would as well. Round #01 of the Wrestling Match Begins with The leader going
first! Mongrelman Leader, tries to Head Lock Coal but missed the
attempt! Coal, scores a Head Lock on the Leader for 4 hit points damage! Round #02: Leader, tries to Punch Coal but missed! Coal, gets the Leader in another Head Lock for 4 damage! Round #03: Leader, scores a Bear Hug on Coal for 5 damage! Coal, missed the Leader trying to Head Lock him! Round #4: Leader, scores a Head Lock on Coal for 4 damage! Coal, Hits the Leader with a Head Butt for 10 bludgeoning
damage! Round #05: Leader, scores a Bear Hug on Coal for 5 damage!
Coal, tries to Kidney Punch the Leader but missed!