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New Character Sheet Proposal - [13th Age Glorantha] - Testers Wanted!

1602007388

Edited 1602071713
Seraaron
Sheet Author
Introduction Hello everyone, you may remember me from the disaster about 20 days ago, where I took a blundered first step into sheet development. Well I'm here to make amends, by showing you a fully functional, complete sheet, and going through all the proper channels this time. I've been working dilligently on a new character sheet for the 13G subsystem since there are a few features in that game (mainly Runes) which function differently from the base 13th Age game. This is partly my excuse to justify another 13th Age sheet being added to the repo, and also my thematic inspiration for the styling; but my sheet also comes with a LOT of new features and customization options that the rol20 official sheet and the 'legacy' sheet do not have, so that hopefully everyone who plays 13th Age will benefit from this. I have put the sheet through enough internal testing, and testing on the sheet sandbox, that I'm now ready to show it you all publicly and get some feedback. So if you are a pro user and would like to try this custom sheet out for yourself, you can get the .html and .css off of my Github repo . EDIT: or if you want to try the sheet in a public testing suite, you can join this game here: <a href="https://app.roll20.net/join/8713404/rY92AA" rel="nofollow">https://app.roll20.net/join/8713404/rY92AA</a> Here is a preview: <a href="https://imgur.com/a/h68PwyC" rel="nofollow">https://imgur.com/a/h68PwyC</a> And for you convenience as you read this, I will repost the usage documentation from the README to explain it's features: Usage When you open a new character sheet you will be presented with the Options tab. There are four other tabs: Hero, Powers, Lifestyle, and Bestiary. In the options tab you can make decisions about the appearance and functionality of the sheet. In Ability Setup you can choose the layout of abilities. Do you want the standard array of STR, CON, DEX, INT, WIS, and CHA? Or would you like to add a common additional ability such as Sanity or Honor, or make up your own? There's also a button that will generate six ability scores for you, with four common number generation options. Along-side Incremental Advances is a subheader called Meta-currency, when you can keep track of Fate or Inspiration, or EXP if you want to use a more traditional levelling system. The Custom Info. Fields are used to change the character summary labels at the top of the character sheet. And the Extra Subsections buttons will reveal three more fields on the main sheet for unusual class options, additional customizability, and meta-game interactions. The options available in Rules &amp; Macros are more advanced, and best summarised by the statement about the sheet's design philosophy, below. The option that an average player will most likely need to tweak is the Tier Multiplier, which increases damage and recoveries, when they reach level 5 (x2) and level 8 (x3). Hero Tab Here is the main sheet, where the majority of your basic character information is kept. The first thing to notice are the white switches next to Adventure , Runes , and Equipment . These will toggle to the Combat , Icons , and Wealth blocks respectively. The heavy asterisk symbols '✱' pull double-duty as buttons and bullet points, you can click them to send the corresponding roll macro to the chat. Buttons that do not repeat, or are not part of a larger list, are their own text buttons which have a bold font and highlight in orange when you hover over them. Examples include the Recovery and Save buttons. Almost all of the dice rolled by the macros in this sheet use the newly discovered psuedo-reuse , which is especially useful in 13th Age, since so many powers rely on knowing what was naturally rolled before applying any modifiers. Gone are the days of the hover ! The triangular symbol next to Wounds &amp; Conditions is a dropdown menu, revealing death save and condition checkboxes, and a repeating segment for adding custom injuries. The dazed, stunned, and weakened conditions are automated. And all checkboxes have a summary of the rules if you mouse over them. In the Adventure section you can switch between showing Mod.+Level or just your ability Modifiers. This affects the 'basic check' macro for each ability, but not anything else. In the Combat tab, the default settings assume your character is unarmed and throwing stones. This is partly to show you that non-standard hit dice are possible on this sheet (such as 1D2), and partly to remind you that even if you're disarmed you can still fight. To actually equip a weapon of choice you should rename your primary melee and ranged weapon names under the Equipment header. Secondary weapons can also be created as repeating segments, but they are less automated, so you may wish to use the primary section as a calculator and then transfer the numbers to the secondary attacks subsection. The switch for Icons and Runes is there for players who want to ignore all the Gloranthan features and use this sheet just to play a normal game of 13th Age. But for those that like to use both Runes and Icons, the Icons list is also repeated in the Lifestyle tab. As is Wealth, which comes with a handy-dandy calculator macro, and the ability to quote your money to the chat (which can also double as a resources system if you prefer to roll dice instead of track individual coins). Powers This tab houses all of your character's Features , Talents , Spells / Powers , and Gifts / Items , with spell-slot and gift trackers to boot. The layout of these repeating sections is similar to the way it will display in the chat template, and each is color-coded (Features are green, Talents are orange, Spells are purple, and Gifts are teal). The Feats checkboxes are for tracking which powers you've upgraded. And the drop-down description box can be used to copy over from the SRD or your rules .pdf. Additional customizations can be made in the Macro drop-down, such as changing the color, or adding extra rows to the template display. For example, you can add roll to hit, damage on hit, and damage on miss rows using additional double curly braces {{}} as follows: &amp;{template:13G_red} {{name=@{name}}} {{type=@{type}}} {{usage=@{usage}}} {{text=@{description}}} {{Result=[[[[1D20]]+[[5]]]]=$[[0]]+$[[1]]}} {{Hit=[[1D6+5]]}} {{Miss=[[@{level}]]}} Only name , type , usage , and text have specific functions assigned to them within the template. You can title any other row with anything you like. And you can change the color to any of the following: _red , _green , _blue , _orange , _teal , _purple , _black , _grey , or _white . If you selected the 'Specials' and/or 'Minions' buttons in the Options tab, then they appear in the Powers tab. If you accidentally press 'X' on either one, fear not, your data is not lost: simply re-click to reveal the hidden section. The Minions block is slightly different from the rest of the sheet powers, as it gives options for the creatures statblock and one basic attack. There are also feats checkboxes and a description box, since most summoned creatures are technically class powers. Lifestyle This Tab gives you lots of space to write about your character, their appearance, backstory, or their adventures and the people they've met. As mentioned, the Icons and Wealth blocks are also repeated here for your convenience, since this tab will probably most frequently be used during downtime. The Additional Notes block is a large repeating segment with even more space, and the option to color code all your notes and quote them to chat, for those particularly meticulous players. If you selected the 'Factions' buttons in the Options tab, then it will appear in the Lifestyle tab. The Factions section is for interacting with a meta-game layer, typically during downtime, and tracking those interactions. Examples of it's use would include: constructing a fortress, running a cult, keeping up with a noble court, or tinkering with a powerful magic item. All the boxes are left open on this repeating segment so you can use it for whatever you wish. Bestiary This Tab is mostly for use by gamemasters. It let's you write information and describe statblocks for your non-player characters, monsters, and other beasties. Most of the sections here are repeats of earlier ones. The Mooks repeating segment, for example, is a reprint of Minions, without the feats: so that you can have a main villain and all their cronies listed in one place. The conditions checkboxes in this instance only apply to the main NPC's basic attacks though, conditions on mooks must be tracked manually. By default, all of the macros on this tab will be whispered to the GM. But for those that prefer to roll in the open you can change this with the 'Whisper NPC macros to GM?' drop-down menu in the Options tab. The main header in the Bestiary tab, NPC Name , is also renamable so that you can hide the creature's true name from the automated macros, if you wish to. Design Philosophy This sheet has been built with rules representation first in mind, rather than rules implementation . This key distinction means that many of the macros and calculations that are normally hard-coded and noninteractable in other character sheets have been brought up to a safely editable 'soft-layer'. The sheet opens by default on the Options tab, for this reason, so that all new users can see and realize for themselves exactly what the sheet is capable of. (Depending on your preferences, this may even allow you play games that are entirely different from 13th Age, but still use a familiar sheet). Similarly though, these features have also been designed to be unintrusive for users who only care to play the game as written, so you never have to look at them again if you don't want to — except when making a new character. Conclusion Since the sheet is already complete and only in need of bug-testing and tweaks based on your feedback, the only question is whether or not there's interest for this sheet to be added to the main repository so that everyone can enjoy it. Obviously, I hope that there is , since I've worked very hard on this! I'm still unsure of the process for adding a new sheet, but I'm assuming it needs public demand and staff approval? Thank you very much for reading. And I hope you enjoy the sheet :)
1602009136
Kraynic
Pro
Sheet Author
So that people can test it out, you might consider making a public test game with this sheet set up.&nbsp; If you install the "Welcome Package" api, it will generate and assign a character sheet for anyone that joins and logs in allowing people to&nbsp; check out the sheet without you needing to be online. You could then post the join link in the top post so that anyone interested in the sheet can check it out.
Ah, that's a good idea! Thank you. I'll figure that out tomorrow then probably.
1602010717
Andreas J.
Forum Champion
Sheet Author
Translator
it will generate and assign a character sheet for anyone that joins and logs in allowing people to&nbsp; check out the sheet without you needing to be online. That, or just make a few character sheet set to be controlled by "All Players".
Alrighty hopefully this works, here is the public game link: <a href="https://app.roll20.net/join/8713404/rY92AA" rel="nofollow">https://app.roll20.net/join/8713404/rY92AA</a>
Well the sheet PR got approval and has now been released. I hope everyone enjoys using it as much as I enjoyed making it :)