Bookwyrmm said: Is there an easier way to set up the roll system for a creature that has multiple attacks (looking at you hydra!) so that one need not write in the code for conditionals on each attack - i.e., can you avoid having to do: --Bite: *1|[[ [$Atk1] 1d20 + 8 ]] | [[ [$Atk2] 1d20 + 8 ]] vs AC --Damage: *1|[[ 1d10 + 5 ]] piercing --?? $Atk1.base == 20 OR $Atk2.base == 20 ?? Critical: *1| [[ 2d10 + 8 ]] piercing for each attack? Not that it is a huge issue (copy/paste, change Atk#, repeat), but I love to be efficient. And while I have already done it for this particular critter, was thinking of the next time it comes up. The new --skipto system is a little more efficient - or at least it can be cleaner to read - but there isn't really a way around checking the results of each roll. Combining the new else conditionals with skiptos can make things even better. The current version on OneClick doesn't apply --skipto to API calls, sound effects, or visual effects tags, but that will be enabled in the next version (already on the development gist and will be pushed to OneClick likely next Tuesday). It would be great if I could figure out a way to support multiattack with PCMHelper, but unfortunately multiattack as specified in monster stat blocks is just too variably worded to make it easy to parse without a LOT of code :)