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CLOSED: LFP: Blossoms of Fate, Life in Feudal Japan (gauging interest, custom Fate Core-ish, Campaign, 3ish hour weekly slot, between ~5:00 and 10:00 pm MDT )

This is a thread to see how much interest there is for a concept.  This game would not start soon, maybe late 2020, early 2021 depending on response and scheduling. The idea is simply a game about living in feudal Japan that emphasizes the culture, particularly the traditional social roles and virtues.  I am imagining a slice of life game that is much more character driven than plot-y/adventure-y.  It would probably be a set of loosely associated PCs connected by location and social bonds.  It would not be an everyone-in-every-scene kind of thing, more a semi-sandbox in this setting with individual character plot threads weaving in and out together very dependent on what specific PCs we end up with and what they are trying to do. The game would be Fate Core, I guess, with "Skills" and some other specifics intended to bring the conversation to focus around social roles and Japanese traditional virtue.  Specifically I am thinking: Skills would highlight both sets of talents and the social background and access they suggest: Artisan , Bushi , Merchant , Mystic , Noble , Peasant , Priest , and  Untouchable Additionally there would be 5 Virtue pairs.  Each character would index 3 of 5 character Aspects to one end of one of these pairs: Courage <> Cowardice , Honor <> Shame , Enlightenment <> Indulgence , Honesty <> Deceit , Benevolence <> Malevolence.   For example a High Concept might be s hameful samurai who has survived 100 lost battles . There would be a single Stress Track that handles the typical physical and mental stress thing and another called Harmony  that captures the pressure, trauma, and peace of acting in line and against one's indexed Virtues and how those actions play out. I want a low magical setting but not a non-magical setting, so some dealing with spirits and ritual magic would be present if desired by PCs.  These talents would use the normal Skills but require Stunts to unlock and Fate Points to use.  We would all story tell together to make them feel very Japanese in flavor.  I tend to frame most of my games in a Powered by the Apocolypse way.  This just means I think of Actions in a miss, partial hit, hit manner.  There is no real mechanical change, mostly just a system of principles to guide how to interpret roll results (managed by me).  I also usually have an only-PCs-roll approach. Otherwise, this is normal Fate. That's it.  Chime in with comments and questions if interested.
sounds fun
This sounds like a FATE adaptation of L5R. I have been running L5R for years now pretty much in the way you want to do your game, and kind of got a PhD in Korean and Japanese history. I would be interested by your project if we this match in terms of schedule (I live in Seoul). If you need help, just let me know :)
I am interested.
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MattBx8
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Hello Sunwugong, Be sure to post your game in the  2020 One-Shots, Mini-Campaigns and Longer Campaigns Schedule thread! /Matt
The game sure sounds interesting, but it's not in times I can participate sadly. I hope others that don't have the same issue manage to find the game!
Thanks for the responses folks. Amaethys I don't entirely agree.  While there is some L5R setting overlap, the reason I think Fate would work well for this is the ability to easily shift the skills and use Aspects and Stress to tag virtues and bring those as a center piece into the mechanics and conversation.  Also, I am thinking a low-fantasy historical setting, not an Asian inspired fantasy world.  Otherwise, cool, sounds like you know a lot about this subject, I will definitely reach out when this comes together. Matt, will do, though I was thinking at this collecting-interest stage it might be a bit premature?
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MattBx8
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Sunwugong said: Matt, will do, though I was thinking at this collecting-interest stage it might be a bit premature? Hello Sunwugong,  No worries! The  2020 One-Shots, Mini-Campaigns and Longer Campaigns Schedule  thread isn't just for planned games, it's even for collecting interest games. /Matt