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Help with ammo tracking API

Hi I need help with the ammo tracking API a) is there not a way to put the 2nd wind and the bolts on the same line on the right just to tidy up the look? b) for the 2nd wind how do I add the fighters lvl? I do see the damage does have a + ability and a + x field, am I just gonna have to manually put +1, +2, +3 etc and change it manually every time I level up my fighter? or is there a way that this can be automated.? Below is the current character sheet I have with expanded crossbow and second wind attacks Any help would be great
1602322314
Oosh
Sheet Author
API Scripter
The two top resources are actually a completely separate section to the rest of the resources (though they don't look it) so they can't be switched around. The second row, and any more you add, can all be switched around with each other though. I'd generally use the top row for class resources - so probably Action Surge and Second Wind for a fighter, but that's just personal preference. If you want to move Second Wind to the top left resource, just type it in there and delete the second row (unlock it with the padlock icon). For the second wind "Attack" entry, just put 1d10 + @{level}  in the Damage field. There's a +X field after the Ability mod drop-down, but this doesn't parse any math or Attribute calls, it only takes flat integers.
but when I type it in the class resocurse bit it does not track, are you saying that I just have to leave it as it is then? But thank you for helping with the damage part
1602374000
Oosh
Sheet Author
API Scripter
Ah, I don't have Pro to test that bit sorry. I didn't realise ammo API doesn't track  @{class_resource}. That seems... kind of strange? But it tracks @{other_resource} okay? Where you have the arrows?
The bolts are in the inventory at the bottom