Craig H. said:
Hi, all,
I recently upgraded to pro and want to start using APIs, but many of the community posts and documentation I’ve seen include warnings that they are out of date.
Is there an up-to-date “getting started” guide, API catalogue, or links page that might help new pro users like me?
Thanks,
Craig
I don't know that such a guide exists, but there is fairly strong consensus that the following are must-haves if you want to delve into API usage:
TokenMod
ChatSetAttr
OGL Companion
GroupInitiative
All of the above are available from the one-click install. TokenMod and ChatSetAttr are scripts that allow you to do all kinds of neat and labor-saving things via macros. The OGL Companion (assuming you're using the D&D 5e sheet) automates a bunch of things usefully. GroupInitiative makes monster initiative a breeze.
I also consider the following to be huge quality-of-life enhancers:
Supernotes. Versatile. I use it to store read-aloud text accurately, to call room-specific music from key tokens on the map, and to get as close as I can to map pins functionality on world and city maps (throw notes into the token field and your party can access notes for a location by clicking the token and running a Supernotes command).
Token Action Maker. Automate token actions for monsters and NPCs. I cannot overstate how much of a time-saver this is, since it means you don't always have to bring up a monster character sheet for attacks, spells, checks, or saving throws.
DoorKnocker. Open doors / mod dynamic lighting with one click. Brilliant, simple script with minimal setup.
MapLock. Lock objects on the map to stop players or you from accidentally moving them.
Roll20 Audio Master. Play music via script commands without Jukebox's clunky interface.
Combat Master (not from one-click). Automate combat, including conditions, concentration, etc.
EncounterHelper. Group monsters into encounters that you can show or hide or send into initiative with a click.
TokenNameNumber. Make sure your players see Creature 42 instead of Manxam the Beholder. Part of my standard monster setup macro.
GroupCheck. Great for those mass monster saving throws against the wizard's fireball.
RecursiveTable. For anything you need rolled randomly, this script is a godsend.
PurseStrings (not from one-click). Simple, easy cash manager.