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5e standard sheet: global initiative modifiers?

Hi, I really like the way global modifiers work for attack, saves, defence, whereby I can switch them on when a spell is activated (e.g. mage armour, shield), and switch them off when they no longer apply.  I have not been able to find a similar modifier for initiative. Is there one? If yes, where? If not, what would you recommend? Many thanks, D
1602559282

Edited 1602559375
Oosh
Sheet Author
API Scripter
There isn't. There should actually be an "ability check global modifier" field, rather than a "skill global modifier" field, since "skill rolls" do not exist in 5e. This would have the modifier applying to initiative and straight ability check rolls, as it should. The only real workaround is to use a custom macro to roll initiative. You can then either add the global modifier field to it, or just throw a Query into it if you have a bonus you use often enough to justify the pop-up. Another advantage of the Initiative macro is that you can set it as a Token Action, which means you can only see the button if you have your token selected. This avoids the old empty initiative roll, where it doesn't get sent to the tracker because you forgot to select your token. Here's an example with both a Query (with +int_mod as an example... is that bladesingers or something? can't remember...) and the global skill mod field in the roll. And advantage Query. Note that due to limitations with the Turn Tracker, everything has to go in the one inline roll. If the global mods go to the {{global}} field where they normally would, they won't get set to the tracker. Same with trying to roll advantage with the {{r2}} field like a normal roll: @{selected|wtype}&{template:simple} {{rname=INITIATIVE ROLL}} {{mod=@{selected|initiative_bonus}}} {{r1=[[?{With advantage?|Normal, 1d20 | Advantage, 2d20kh1 | Disadvantage, 2d20kl1} + @{selected|initiative_bonus}@{selected|pbd_safe}[INIT] ?{Initiative Boost?|Yes,+@{selected|intelligence_mod}[INT]|No,0} + @{selected|global_skill_mod}[GLOBAL] &{tracker} ]]}} {{normal=1}} @{Selected|charname_output} Just remove whatever you don't want, really.
Thanks Oosh!
This would really help with my Gloomstalker Ranger / Swashbuckling Rogue.  I get +WIS (2) bonus to initiative from the Gloomstalker and +CHA (2) bonus from the Rogue.  I have to keep manually set the initiative bonus to 4 in the cog menu, because the charactermancer keeps setting it to 2 whenever I level up.  Because both my WIS and CHA are 2, I'm not sure which one it is picking. Also, you can't use ability scores (e.g. "@{wisdom_mod} + @{charisma_mod}") in the global initiative modifier for some reason.