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Ch. 43: The Adventurers meet Horan the Wu Jen, then check out a Warehouse

Dungeon Master (GM): how is it you wish to arrive at the compound? As a group or just the two that would go inside? where would the rest of the group be then?   Chris M.: Let's show our power? Yes lo Shan?   Dalnoth (Gabe): I agree. It's usually better to get in trouble as a group   Dungeon Master (GM): ha ha ha!   Chris M.: Let the Yuan Ti see us?   Lo Shan: Show up with everyone then just us two go in   Chris M.: LOL @ Gabe   Dungeon Master (GM): everyone ok with Lo shan's suggestion?   Chris M.: I am very ok w/ everything Lo Shan does   Dungeon Master (GM): devin and gabe?   Dalnoth (Gabe): I'll defer to Lo Shan's judgement on this one   Dungeon Master (GM): Hello Buddy!   Chris M.: Budddyyyyy   Devin M.: Yes.   Dungeon Master (GM): ok and the two adventures that will go inside are? (To GM)rolling d6( 4 ) = 4   Lo Shan: Lo Shan and Dalnoth   Dungeon Master (GM): alright   Chris M.: O the suspense is killing me   Dalnoth (Gabe): Hopefully it wont be killing us   Chris M.: LOL It won't If they wanted us dead, we'be be dead   Dungeon Master (GM): ok as the two approach the gate of the front of the Horan's compound the half-blood Yuan-ti hollers down. Halt! Do you have an appointment with anyone here today?!   Dalnoth The Human Cleric/Rogue whispers to Lo Shan, our appointment is for today...right?   Lo Shan The Human Monk (Oriental) Says, "We did, but, we missed it due to happenings beyond our control, We had an appointment to see (Horan?)"   Buddy D.: uh oh   Dalnoth The Human Cleric/Rogue Dal Shrugs and calls back. Yep, that we do. appointment for 2 please!   Yuan-Ti Half-Blood #01 -H1 The Yuan-Ti Half-Blood Says, "I see, yes I remember that myself. I will see if Horan can fit you in today, Hold on."   Chris M.: his is so cool btw.   Dungeon Master (GM): The guard hollers down to someone else on the other side to go see if Horan will see the guests. A couple minutes later someone on the other side hollers up something you don't understand, then the yuan-ti speaks to you   Chris M.: What does he look like?   Yuan-Ti Half-Blood #01 -H1 The Yuan-Ti Half-Blood Says, "Horan can see you now. Hold on as we get the gate opened."   Lo Shan: Waits patiently   Chris M.: Zora takes up bow and snarls like A CAT   Dungeon Master (GM): a minute later you hear the gate being opened and then swung open. A lone bullywug there to greet you.   Chris M.: SHEILA WAITS W/ patience. sorry caps   Dungeon Master (GM): The bullywug motions you to enter and follow him.   Dalnoth The Human Cleric/Rogue Dal glances back nervously then follows Lo Shan   Chris M.: What? Bully wug.? wehat doe s he look like?   Devin M.: A frog.   Chris M.: Ok   Devin M.: Frog human hybrid, technically, in appearance.   Chris M.: Both my PCs try to remember   Dungeon Master (GM): as you pass through the second gate you see 3 more guards, two bullywugs and 1 bugbear, each with a leopard with them.   Chris M.: OMG   Dungeon Master (GM): They let you all pass as the Bullywug guard you are following leads you to the house and up the front steps   Dalnoth (Gabe): Frogs with cats led by snakes. Don't see that every day.   Chris M.: Freaky @ Gabe   Buddy D.: exactly   Dungeon Master (GM): The bullywug guard motions you to follow him inside the house   Buddy D.: rut row   Horan The Human Magic-User (Wu-Jin) Says, "Greetings Gentlemen, I am Horan, what can I do for you today?"   Lo Shan: Hm Fu Manchu hehe   Dungeon Master (GM): ha ha!  
Dalnoth The Human Cleric/Rogue awkwardly bows   Horan The Human Magic-User (Wu-Jin) Bows in return.   Chris M.: i am not there   Dungeon Master (GM): ah, let me post the room description for you!   Chris M.: You are n your own Lo Shan   Dalnoth (Gabe): Well met! We uhh, we were hoping to make a business arrangement, right Lo Shan?   Dungeon Master (GM): Room Description: In the center of the wood floor is a square, stone fire pit. In the ceiling above is a smoke hole. Attached to an iron rod frame over the pit is a teakettle-like pot with a large   Dungeon Master (GM): handle. About the room are several rice straw mats, two low tables and a built-in shelf with several statuettes. The house is built primarily of wood; stone has been used in places for support. The roof is a combination of shingle and tile. A wide porch surrounds part of the house. The outside walls consist of wooden slats and shutters so that cool breezes may enter but rain may be closed out. The interior walls are thin wooden partitions. All doors are brightly painted sliding paper panels.   Lo Shan The Human Monk (Oriental) Says, " Bows his head  "I am working for a Merchant house that wants to"   Horan The Human Magic-User (Wu-Jin) Says, "Yes? Go on."   Lo Shan The Human Monk (Oriental) Says, " Bows his head  "I am working for a Merchant house that wants to open a trade agreement as an easier way to get the fruits and skins from these lands" Horan The Human Magic-User (Wu-Jin) Says, "I see...and do I know your boss?"   (From Lo Shan):  What was the name of the guys that wanted the gold ziggarat?   (From Lo Shan):  Would use their name   Dalnoth The Human Cleric/Rogue Looks at Lo Shan   (To Lo shan ):  Shan That would be Rollo Bargman, who already is established with the city... also he wants to deliver the Obelisk itself to the king of Thyatis   (From Lo Shan):  Ok King of Thyatis hehe   Dalnoth (Gabe): Uhh..no, I don't believe you would know of him. He is but a minor player commpared to your imminence!   Horan The Human Magic-User (Wu-Jin) Says, "I see. (To Dalnoth)"   Horan The Human Magic-User (Wu-Jin) Says, "So what exactly is it you wish to sell in the Forbidden City?"   Dalnoth The Human Cleric/Rogue Nudges Lo Shan   Lo Shan The Human Monk (Oriental) Says, "Skins and other goods from across the Gulf of Halag, Sea of Dread & Sea of Dawn, far off places  I'm thinking" Horan The Human Magic-User (Wu-Jin) Says, "alright. And you wish a pass and permit to sell your wares and travel to and from the city. Correct?"   Lo Shan The Human Monk (Oriental) Says, "Perhaps seeds as I do not think fruit and other foods could make the voyage" Horan The Human Magic-User (Wu-Jin) Says, "Alright. Logical if the trip is long, yes."   Lo Shan The Human Monk (Oriental) Says, "Yes, If you would be so kind?" Horan The Human Magic-User (Wu-Jin) Says, "Very well then, let me retrieve the items you will need and I & you shall sign. Please be seated. (He motions to one of the low tables."   Dalnoth The Human Cleric/Rogue whispers to Lo Shan as he goes to retrieve the items, "well, that wasn't so bad"   Lo Shan The Human Monk (Oriental) Whispers back "So far, so good"   Dungeon Master (GM): ok, Horan hands you a small gold tablet, and he signs the commerce permit and the travel permit. The hands them to you both to sign.   Lo Shan: Lo Shan signs it   Dungeon Master (GM): ok   Dalnoth The Human Cleric/Rogue quickly signs it before he changes his mind   Dungeon Master (GM): ha ha, ok Horan looks over the signatures, then looks up.   Horan The Human Magic-User (Wu-Jin) Says, "Alright gentlemen, you can now safely travel in and out of the city to sell your goods here. Good luck and may you have good fortune." Horan The Human Magic-User (Wu-Jin) Says, "Anything more I can do for you today?"   Dalnoth (Gabe): You have been most gracious, I believe that is it, right Lo Shan? Horan The Human Magic-User (Wu-Jin) Looks to Lo Shan.   Dalnoth (Gabe): Love the place by the way, and the tigers are a nice touch!
Dungeon Master (GM): Hello Cromth!   Lo Shan The Human Monk (Oriental) Says, " Bows his head  "That is all that we ask of you on this day"   Lord Cromther: Hi all Sorry Just got home Horan The Human Magic-User (Wu-Jin) Says, "Very well, gentlemen, It was nice to have met you both. My guard will now lead you out." The bullywug motions for you to follow him The bullywug closes the gate behind you and proceeds to lock it back up.   Dungeon Master (GM): what does the party do now?   Lord Cromther: Lets follow I suppose   Dalnoth The Human Cleric/Rogue shows off the pass mission accomplished!   Lo Shan The Human Monk (Oriental) Shows the pass  "We can now come and go as we wish"   Dungeon Master (GM): any interaction from the rest of you? if not, time to discuss the next course of action. I can bring up the main city map if you wish.   Dalnoth (Gabe): sounds good so, what shall we do with these passes? Where to go?   Buddy D.: exactly   Lo Shan: Leave and come back with an Army hehe clean out the city   Dungeon Master (GM): [ok the party knows that the merchants use a main avenue in the city as the place they do business.   Buddy D.: lo shan that sounds like a great idea   Lord Cromther: find some low level scum and kill them so we can level up   Dalnoth (Gabe): preferably something that wont get our passes immediately revoked   Lord Cromther: evil has no place in the city   Lo Shan: We can bring troops explain it as Its a struggle to get here   Dungeon Master (GM): I am to thinking of just giving the new party the previous XP from this module and i11, otherwise it's like starting over again and will take longer to level up   Lo Shan: Thats a good idea   Dungeon Master (GM): i will bring up the city map.   Lord Cromther: I forgot to add my xp from the last few quest   Dungeon Master (GM): I'll add it in so don't worry   Lord Cromther: have we checked t9   Lo Shan: Its a Warehouse   Dungeon Master (GM): not the inside of it for sure, otherwise i put a green X there.   Lord Cromther: Just giving us somewhere to go   Lo Shan: Sure lets check it out   Dalnoth (Gabe): it is close   Dungeon Master (GM): (To GM)rolling d6( 2 ) = 2   Dungeon Master (GM): ok, no encounter along the way   Lord Cromther: ok   Dalnoth (Gabe): looks like we are close to the bugbears area. I wonder if these are their warehouses   Buddy D.: im not sure But it make a guy wonder   Lo Shan: Or we could OFF THE Map and go to N* hehe N8   Dungeon Master (GM): ok tell me can you see inside the building???   Buddy D.: yes   Dalnoth (Gabe): i can see   Lord Cromther: I can see the light   Lo Shan: light circle inside and out   Dungeon Master (GM): hmm ok do you see any fog at all? it is checked off, I looked before I moved you   Buddy D.: it looks like a circle   Lo Shan: cant see the whole map just a circle   Devin M.: How do we deal with leveling?   Dungeon Master (GM): ok, i guess i just had to re-check it off...needed reset due to the dynamic lighting upgrade from before   Buddy D.: its dake dark   Lo Shan: only see Xilicien now   Devin M.: Same.   Dungeon Master (GM): There we go   Lo Shan: see outside now   Dungeon Master (GM): ok you should only be seeing the cobblestone street now   Lo Shan: yes   Lord Cromther: yeah   Dungeon Master (GM): ok
Buddy D.: camlin disappeard   Dungeon Master (GM): yes he did hold on   Lo Shan: Door opens?   Dungeon Master (GM): looks like Camlin takes the lead here ok yea there is a door there and let's see about that one. ok, it is locked   Lo Shan: Any guards in site?   Dalnoth (Gabe): What is this, a door to one of the warehouses?   Dungeon Master (GM): no sir   Lo Shan: Its an unexplored warehouse   Dalnoth (Gabe): Fair enough. Want me to take a look at that lock?   Lo Shan: Sure   Dalnoth The Human Cleric/Rogue moves to the door, glances around, then examines the door for traps first   Dungeon Master (GM): ok make your find traps roll   Dalnoth the Human Canon / Sharper, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From Dalnoth (Gabe)):  FIND/REMOVE TRAP:  27 % Needs ≤  50 %   Dungeon Master (GM): Dalnoth does not find a trap!   Dalnoth The Human Cleric/Rogue grins then goes to work on the lock   Dalnoth the Human Canon / Sharper, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Dalnoth (Gabe)):  OPEN LOCKS Roll:  55 % Needs ≤  77 %   Dungeon Master (GM): ok you picked open the lock!   Dalnoth The Human Cleric/Rogue quietly pushes the door open and steps aside for the group   Lord Cromther: do I detect evil inside   Dungeon Master (GM): sigh, ok as soon as camlin enters he is attacked by stirges! It looks like you can already see them yep   Lo Shan: 2 of them   Dungeon Master (GM): there should be 5   Lo Shan: 5 of them   Dungeon Master (GM): one gets a free attack on Camlin right now   Stirge #08 -T9, Attacks with the BITE at Camlin enemy! Bite Strike Hits an AC of  -3  For  3  S/M/L HP Damage! Plus Blood Drain of  2  until 12 HP of blood is drained! that one is now hugging his neck and bit him for 5 total damage!   WEAPON INITIATIVE ROLL: Camlin the Half-Elf Ranger, gets ready to make an attack move! Weapon INIT Roll:  -5 Only 1 Init roll shown to save space!   Lo Shan: Would flying count as a non magic missile I can deflect?   Dungeon Master (GM): ok everyone that is going to fight the striges please make an initiative roll now Lo Shan: Flying count as something I can deflect from myself?   Dungeon Master (GM): hmm, good question I'll say yes as they are basically dive bombing you to get on your neck or other exposed body part.   Lo Shan: ok cool   Dungeon Master (GM): ok do i have everyone in the turn order that is going to fight now????  
Dungeon Master (GM): Zhora, Sheila and Xiicien will stay out?   Xilicien: Just rolled.   Dungeon Master (GM): ok so just Zhora and Sheila then??? ok, i will set the turn order now then   Start of Round 1 Start of Turn 1 for Stirge #08 -T9 (10)   Dungeon Master (GM): that one drains some more blood   Stirge #08 -T9, Attacks with the BITE at Camlin enemy! Bite Strike Hits an AC of  9  For  1  S/M/L HP Damage! Plus Blood Drain of  2  until 12 HP of blood is drained! for 2 more damage o Start of Turn 1 for Stirge #07 -T9 (9)   Stirge #07 -T9, Attacks with the BITE at Lo Shan enemy! Bite Strike Hits an AC of  3  For  2  S/M/L HP Damage! Plus Blood Drain of  2  until 12 HP of blood is drained! a miss Start of Turn 1 for Xilicien (7)   Dungeon Master (GM): you have 120 ft of movement ok just moving this turn?   Xilicien the Enchanter, cast the MAGIC MISSILE Spell at Stirge #08 -T9, the enemy! Level 1 Magic-User * Evocation/Invocation Components V, S Casting Time 1  segment Range 130  ft Duration Instant Area of Effect Targeted Creature(s) in a  10  square ft area Saving Throw None Damage:   5 ,  2 ,  3 ,  2  and  2  Force Effects:  Fires  4  missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage.   Dungeon Master (GM): or you can help get the strige off either of them ok are you spliting those up?   Xilicien: Yes.   Dungeon Master (GM): ok how so?   Xilicien: They both have one on them?   Dungeon Master (GM): yes right   Xilicien: One at each of them, and two of the closest.   Dungeon Master (GM): ok   It seems that Stirge #07 -T9 is defeated!   Dungeon Master (GM): ok Lo Shan feels the one on him loosen it's grip and he yanks it right off, rubbing the bite wound. Start of Turn 1 for Stirge #10 -T9 (6)   Dungeon Master (GM): ok he attacks Xilicien   Stirge #10 -T9 the , Attacks with the BITE at Xilicien enemy! Bite Strike Hits an AC of  12  For  3  S/M/L HP Damage! Plus Blood Drain of  3  until 12 HP of blood is drained! a miss! Start of Turn 1 for Stirge #06 -T9 (4)   Dungeon Master (GM): no attack from that one yet   Start of Turn 1 for Stirge #09 -T9 (3)   Dungeon Master (GM): and no attack from him either   Start of Turn 1 for Dalnoth (3)   Dalnoth The Human Cleric/Rogue moves to the doorway and hurls a volley of dart at 09-t9   Dalnoth the Cleric/rogue, Attacks with the DARTS (6") at Stirge #09 -T9 enemy!   Strike Hits: AC  17  For  2  S/M or  2  L HP Damage! Rate of Fire: 3 per round Range: 15 ft Short / 30 ft Med (-2 To Hit) / 45 ft long (-5 To Hit)
Dungeon Master (GM): a  miss! Start of Turn 1 for Lo Shan (1)   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Stirge #10 -T9 enemy! Strike Hits an AC of  14  For  8  S/M or  4  L HP Bludgeoning Damage!   Dungeon Master (GM): a miss!   Start of Turn 1 for Pavel (-1)   Dungeon Master (GM): anyone want to pick Pavel up tonight?   Lo Shan: Sure I will   Dungeon Master (GM): ok   Pavel the Ranger, Attacks with the Magical Geldered SHORT SWORD +2 (2ft) at Stirge #10 -T9 enemy! Strike Hits an AC of  -5  For  5  S/M or  9  L HP Damage! Note: Includes Guardian's +2 Bonuses   Dungeon Master (GM): a hit!   It seems that Stirge #10 -T9 is defeated! Start of Turn 1 for Lord Cromther (-4)   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at Stirge #08 -T9 enemy! Strike Hits an AC of  -6  For  4  S/M or  11  L HP Damage! Gets 2 attacks / 1 round.   Dungeon Master (GM): a hit!   It seems that Stirge #08 -T9 is defeated! Start of Turn 1 for Camlin (-5)   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Stirge #06 -T9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  8  For  7  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit!   It seems that Stirge #09 -T9 is defeated! Start of Round 2 Start of Turn 2 for Stirge #08 -T9 (10) Start of Turn 2 for Stirge #07 -T9 (9) Start of Turn 2 for Xilicien (7)   Xilicien: Where are they?   Dungeon Master (GM): see where i pinged?   Xilicien: Yes.   Dungeon Master (GM): ok\   Xilicien: How high up is it?   Dungeon Master (GM): say 20 ft   Xilicien: I'll pass for now.   Dungeon Master (GM): ok   Start of Turn 2 for Stirge #10 -T9 (6) Start of Turn 2 for Stirge #06 -T9 (4)   Dungeon Master (GM): ok lets see whom he goes for:  4 Pavel   Stirge #06 -T9 the , Attacks with the BITE at Pavel enemy! Bite Strike Hits an AC of  9  For  2  S/M/L HP Damage! Plus Blood Drain of  4  until 12 HP of blood is drained! a miss! Start of Turn 2 for Stirge #09 -T9 (3) Start of Turn 2 for 2nd Attacks -20 (-20)   Dungeon Master (GM): ok now for those whom have 2nd attacks, lets go in turn order again for that opps wait a minute   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Stirge #06 -T9 enemy! Strike Hits an AC of  -3  For  6  S/M or  4  L HP Bludgeoning Damage!   Dungeon Master (GM): it should be dalnoth's turn anyways   Dalnoth (Gabe): dont think I have an angle so I'll just move inside and shut the door so hopefully no one outside notices   Dungeon Master (GM): ok Start of Turn 2 for Dalnoth (3) Start of Turn 2 for Lo Shan (1)   Dungeon Master (GM): sigh the contraption got screwed up but still lo shan's turn   Xilicien: Are those mangonels?   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Stirge #06 -T9 enemy! Strike Hits an AC of  12  For  5  S/M or  6  L HP Bludgeoning Damage!   Dungeon Master (GM): or trebouches a miss!
Start of Turn 2 for Pavel (-1)   Xilicien: Trebuchets have the rope bit that holds a stone, whereas mangonels have the cup.   Dungeon Master (GM): ok! pavel can attack now!   Pavel the Ranger, Attacks with the Magical Geldered SHORT SWORD +2 (2ft) at Stirge #06 -T9 enemy! Strike Hits an AC of  -8  For  9  S/M or  12  L HP Damage! Note: Includes Guardian's +2 Bonuses   Dungeon Master (GM): that one is nailed!   Buddy D.: It seems that Stirge #06 -T9 is defeated!   SEARCH FOR SECRET Doors or Hidden Items For Camlin the Half-Elf Ranger Search includes North, East, South, West Walls and Ceiling and Floor 1 search =  10  minutes (One 10 ft wall section) / Full Search =  1  Hour Results Whispered to DM   SEARCH ROLLS RESULTS For Camlin: North Wall:  6  East Wall:  3  South Wall:  4  West Wall:  1  Ceiling:  2  Floor:  1   Dungeon Master (GM): there are double doors on the east and west walls.   Buddy D.: see that search was good   Dungeon Master (GM): Buddy was that for the north wall or east wall?   Buddy D.: lol yes   Dungeon Master (GM): ok both then? that's a 20 minute search any other searching?   Buddy D.: east   Dalnoth (Gabe): What are those boxes?   Xilicien: Munitions?   Dungeon Master (GM): the barrels are closed so you don't know what is in them yet   Dalnoth (Gabe): Well, that's something that should be resolved   (From Xilicien):  How do we deal with leveling?   Dalnoth The Human Cleric/Rogue starts going to work on the barrel lids with a dagger   Dungeon Master (GM): ok, and opening one reveals just as was thought, munitions for the two devices in here oh and the crates are there to, some how i overlooked them geez   Buddy D.: what are those   Dungeon Master (GM): chests/crates   Buddy D.: sweet   Dalnoth (Gabe): shall we?   (To Xilicien):  I will help you fix up your sheet when you level up. I will let you know when you level up.   Dungeon Master (GM): you can open the crates too   Lo Shan: Yes check the crates/chests   Dungeon Master (GM): ok they are locked   Lo Shan the Human Superior Master, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From Lo Shan):  FIND/REMOVE TRAP:  33 % Needs ≤  40 %   Dungeon Master (GM): no trap to be found on the one Lo Shan is looking at   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  98 % Needs ≤  52 %   Dungeon Master (GM): and he could not pick open the lock! Dalnoth?   Dalnoth (Gabe): Sure I'll give it a go..where'd my token go? lol   Lord Cromther: do you want me try to break the door down if you fail   Dungeon Master (GM): yea, i was wondering that as well   Dalnoth (Gabe): strange   Dungeon Master (GM): does not seem to be on the map anymore at all   Dalnoth (Gabe): there it is lol I guess I'm more sneaky than I realized   Dalnoth the Human Canon / Sharper, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Dalnoth (Gabe)):  OPEN LOCKS Roll:  45 % Needs ≤  77 %   Dungeon Master (GM): ok he successfully picked the lock open! when you open it you find...   Xilicien: What are some of these classes?   Dungeon Master (GM): Gold coins, and a lot of them!   Dalnoth (Gabe): Well that's something   Lo Shan: Lo Shan is a Monk Dolnath is a Cleric/ Thief   Dalnoth (Gabe): I'll go to work on the next chest.   Dungeon Master (GM): camlin and Pavel are rangers
  Dalnoth the Human Canon / Sharper, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From Dalnoth (Gabe)):  FIND/REMOVE TRAP:  96 % Needs ≤  50 %   Dungeon Master (GM): lord cromther is a paladin knight ok Dalnoth did not find a trap on that chest   Dalnoth the Human Canon / Sharper, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Dalnoth (Gabe)):  OPEN LOCKS Roll:  23 % Needs ≤  77 %   Dungeon Master (GM): Dalnoth picks open the lock!   Lord Cromther: detect evil again   Dungeon Master (GM): opening it reveals gems and jewelry! Ok no evil detected in the room!   Dalnoth (Gabe): Even better! You want to try the last one Lo Shan?   Dungeon Master (GM): one more chest   Lo Shan the Human Superior Master, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From Lo Shan):  FIND/REMOVE TRAP:  98 % Needs ≤  40 %   Dungeon Master (GM): no trap was to be found on that last chest   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  3 % Needs ≤  52 %   Dungeon Master (GM): the lock is picked open and inside are more gold coins!   Dalnoth (Gabe): Whoevers idea it was to go to the warehouses, was a genius.   Dungeon Master (GM): ha ha   Lord Cromther bows   Dalnoth (Gabe): All this, and only a few mosquitoes guarding it.   Buddy D.: lol hey yall i have to run   Dungeon Master (GM): ok buddy Thanks for playing tonight!   Dalnoth (Gabe): Night   Lo Shan: g night   Dungeon Master (GM): ok remember you have double doors on the west and east walls   Dalnoth (Gabe): shall we press our luck? after collecting the loot of course   Lord Cromther: lets go east after we get everything   Lo Shan: Sure East   Dungeon Master (GM): the chests are Very Heavy!   Dalnoth The Human Cleric/Rogue moves to the door at the east and tries to listen to hear if there is anything on the other side   Lo Shan: Anyone have a Bag of Holding?   Dalnoth the Human Canon / Sharper, strains his/her ears in an attempt to HEAR what he/she should not! Result Whispered to DM   (From Dalnoth (Gabe)):  HEAR NOISE Roll:  93 % Needs ≤  35 %   Dungeon Master (GM): lets just say if we go by the encumberance it's 5,000 gp weight for the coins and 3,000 gp weight for the gems and jewelry nothing is to be heard at the east door   Lord Cromther: This is when we need followers to lug it back for us   Dalnoth The Human Cleric/Rogue checks the door for traps while they figure out what to do with the gold   Dalnoth the Human Canon / Sharper, attempts to FIND or REMOVE a TRAP! Result Whispered to DM     (From Dalnoth (Gabe)):  FIND/REMOVE TRAP:  40 % Needs ≤  50 %
Dungeon Master (GM): no trap is to be found on the double doors   Chris M.: Sorry. I flaked   Lo Shan: BRB   Dungeon Master (GM): ok and ok   Dalnoth (Gabe): I mean, that's a lot of loot already. Maybe we should just empty a munitions barrel and roll it out? lol   Chris M.: sorry   Dungeon Master (GM): looks like dalnoth can have first crack at picking the lock as the doors are locked!   Chris M.: Fuck it's a fucking fiht fight wtf? are we at wR W/ yUAN tI?   Dalnoth (Gabe): Alright, I'll try to pick it if yall want to continue on. I hate to leave all this loot though   Dungeon Master (GM): well yes basically you are at war with the Yuan-ti   Chris M.: Zhora shoots anything that opos its head out   Lord Cromther: If we clear the warehouse we maybe can more out of here   Lo Shan: back   Chris M.: Sheila looks for Boss types to Hold   Dalnoth (Gabe): fair enough...   Dalnoth the Human Canon / Sharper, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Dalnoth (Gabe)):  OPEN LOCKS Roll:  1 % Needs ≤  77 %   Dungeon Master (GM): ok the lock proves to be extremely easy to pick open for Dalnoth! ok this room appears to store shields and armor it's another 20 ft high ceiling here   Dalnoth (Gabe): we sure picked the right warehouse.   Lo Shan: Yeah   Lord Cromther: does anyone detect traps or hidden door   Dungeon Master (GM): are you going to enter the room to do so, remember what happened when you entered the first room   Dalnoth (Gabe): the doorway was clean, can't speak to beyond that   Lo Shan: Sheila but shes outside   Dungeon Master (GM): well get her inside unless she's scoping the streets for anyone looking to enter the warehouse   Lord Cromther: do you want to open the west door see if anything is that way before we decide which room to go into   Chris M.: ffs Sheila says we need to FALL baxk and setr ambush   Dalnoth (Gabe): sure, if you want   Chris M.: Do we have all our eppeps?   Lo Shan: Keep going   Chris M.: All our peeps?   Lord Cromther: That way we dont get attack behind   Dungeon Master (GM): yes everyone in the party is on the map   Dalnoth The Human Cleric/Rogue goes to listen to the west door   Dalnoth the Human Canon / Sharper, strains his/her ears in an attempt to HEAR what he/she should not! Result Whispered to DM     (From Dalnoth (Gabe)):  HEAR NOISE Roll:  96 % Needs ≤  35 %   Chris M.: Ok. fall back and set amush   Dungeon Master (GM): buddy had to leave, Noah and Mark/bostongeek never showed up   Chris M.: Divide and conquor   Dungeon Master (GM): nothing is to be heard at the west door   Chris M.: Yes?   Dungeon Master (GM): it is locked as well   Chris M.: Follow Sheila?   Dalnoth the Human Canon / Sharper, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From Dalnoth (Gabe)):  FIND/REMOVE TRAP:  17 % Needs ≤  50 %   Dungeon Master (GM): no trap is to be found on the west doors   Dalnoth (Gabe): is it locked?   Dungeon Master (GM): yep   Dalnoth the Human Canon / Sharper, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Dalnoth (Gabe)):  OPEN LOCKS Roll:  53 % Needs ≤  77 %   Dungeon Master (GM): and Dalnoth succeeds in picking the lock open!
Dalnoth The Human Cleric/Rogue opens the door just enough to peek inside   Chris M.: Ok. Danloth leads frontal assault LOL   Dungeon Master (GM): This room appears to hold weaponry: scimitars, javelins, knives, etc.   Dalnoth (Gabe): you could arm and fund an army with this place.   Dungeon Master (GM): again the ceiling is 20 ft in height   Chris M.: y PCs have all they need   Dalnoth The Human Cleric/Rogue tries to see if he notices anymore big mosquittos up on the ceiling   Dungeon Master (GM): roll a wisdom check dalnoth   Lord Cromther: do you want to check out the room and see if there are any more rooms   WISDOM CHECK For Dalnoth the Cleric/rogue Rolls:  11  Needs ≤  17   Dungeon Master (GM): ok you spot at lest two right now   Chris M.: :)   Dalnoth (Gabe): more mosquittos. Probably in the other room too I'd imagine   Lo Shan: Probably do we need this stuff? we cant take it all   Dalnoth (Gabe): definitely should take the gold and jewels if we can   Xilicien: Perhaps we could damage the wooden portion of some of it.   Dalnoth (Gabe): not sure about the rest   Lord Cromther: If it was me I would just be looking magical items   Dalnoth (Gabe): we could probably sabotage those trebuchets   Chris M.: Fuck it. It's low value loot   Dalnoth (Gabe): easy for you to say. I'm broke haha   Dungeon Master (GM): aside of the gold coins and gems and jewelry of course   Chris M.: save our backpacks for jems and stuff made of silver and gold and maic items   Xilicien: I could cast detect magic and have a look about.   Chris M.: Take the gems and jweerry ffs Great idea X   Dungeon Master (GM): someone does have a bag of holding that holds 300 lbs   Dalnoth (Gabe): gotta deal with the mosquittos first if you want to do that   Lo Shan: Look it over with Detect Magic we take that gems jewels   Xilicien: Making sure the area is clear first would be wise.   Chris M.: O how many? 4?   Dalnoth (Gabe): not sure, I only see 2 in the west room, but I'd bet there's more   Dungeon Master (GM): 3 chests i should make some of those barrels hold the gold since it's sooo much!   Chris M.: Well X do you have a spell to clear room? Zhora just shoots them   Xilicien: I only have a couple offensive spells left prepared.   Dungeon Master (GM): well i can give 2 arrow shooters 1 shot each here before the striges react   Pavel the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft; Specialized) at Stirge #03 -T9 enemy! Point Blank Range 6-30 ft; +2 To Hit/Damage Strike Hits an AC of  -8  For  12  S/M/L HP Damage! 3 arrow attacks per round Make note of # of arrows fired in round!  
Dungeon Master (GM): will Zhora take a shoot at one?   Chris M.: well Zhora KILLED 1 I'll do it again if ou allow   Dungeon Master (GM): Pavel's Val hits the strige and it drops from it's ceiling perch to the floor dead! It seems that Stirge #03 -T9 is defeated!   Dalnoth (Gabe): nice shot   Lord Cromther: can I throw a throwing axe   Dungeon Master (GM): no need to if Zhora hits and drops the Stirge, though others could be in the room!   Zhora the Barbarian, Fires FLIGHT ARROW (18") with SHORT BOW (3ft) at Stirge #06 -T9 enemy! Short Range 6 to 50 ft Strike Hits an AC of  -3 For  6  S/M/L HP Damage! 3 attacks / round Make sure to note # of arrows fired in round!   It seems that Stirge #04 -T9 is defeated!   Dungeon Master (GM): weird i got the blood splatter but no X shows   Chris M.: lol. I clicked on the strige east of me and hurt one I cannot see LOL OMG   Dungeon Master (GM): ok you hear sqeaking from the others in the room whom are now flying about the room! 3 more are you going in to attack them?   Lo Shan: Maybe call it a night?   Chris M.: LOL ... magic arrows that killed JFK   Dungeon Master (GM): we can do that as well, either we fight till the are done or stop here wait wait till next week, what shall it be for anyone that can stay?   Chris M.: They are not free shots. You told me to use macro. They are replays w/ macro In fact, she ought to have killed 2 stirges by now   Devin M.: I'm up for stopping.   Dalnoth (Gabe): Yeah, think this is a good spot to stop   Dungeon Master (GM): the rest would not be surprised after Dalnoth and Zhora fired their first free shot simultaniously so waht is is going to be? Do the fight with the stirges here tonight or wait till next week?   Lo Shan: Next week   Dungeon Master (GM): any one else?   Devin M.: Next week.   Dungeon Master (GM): on the count of 3 1 2 no more reponses? 3 ok we wait until next week then   Dungeon Master (GM): Thanks for playing tonight folks! It was a good game!   Dalnoth (Gabe): thanks Ricky, have a good night guys