Thank You For Playing today's game 10/11/2020 - From 8:15 EDT,
until 11:00 pm EDT, and our 265th Gaming Session, goes out to: Barbarian – Human Female – Zhora & Cleric – Human Female -
Sheila - Chris M. Cleric
/ Thief – Human – Dalnoth - Gabe G. Magic-User - Elf - Xilicien - Devin M. Monk (Oriental) – Human –Lo Shan - Roxxifarius Paladin Knight – Human – Lord Cromther - cromth Ranger – Half Elf – Camlin – Buddy-D Whom Could Not Make It Today! Ranger
– Half Elf – Pavel - Mark D. Game Summary for Sunday Evening (10/11/2020): Opening Scene: It is now 35 days into the adventure (since setting off in the
Belle Venture), and August 29th, 1:30 pm on day 31 on the isle. The adventures decide
to head over to Horan’s compound in order to meet or set up a meeting with him. The outer walls of the compound are 15 ft high and covered in
vines that are trimmed down to 3 ft short of the top of the wall. Along the top
of the all, apparently on a walkway can be seen Bugbear and Bullywug guards patrolling along the top. In two
roofed towers to either side of the gate, Yuan-Ti guards are visible. They talk
to one of two Yuan-ti guards, a pure blood, the other a half blood. And he
hollers down to someone on the other side to see if Horan can see them and it
turns out that they can. So, the front gate is unlocked and swung open as a lone Bullywug
greets, Dalnoth and Lo Shan to step inside and follow him. The rest of the
party waits outside. They are lead past two bullywug and one Bugbear guard whom each
has a leopard with them, to an oriental styled house, made of wood with stone
for support. The roof is a combination of shingle and tile. A wide porch encircles a large portion of the house. The outside
walls consist of wooden slats and shutters, the shutters are currently open. They are lead up onto the porch and to the front door where the
Bullywug guard, let’s you inside. Once inside they enter the hearth
room, The interior walls are thin wooden partitions. All doors are brightly painted sliding paper panels. In the center is a
square, stone fire pit. In the ceiling directly above it, is a smoke hole.
Attached to an iron rod frame over the pit is a teakettle-like pot with a large
handle. About the room are several rice straw mats, two low
tables and a built-in shelf with several statuettes. Horan greets Dalnoth and Lo Shan, asking what he could do for
them today, as two bugbear guards stand nearby. Lo Shan, tells Horan that they work for a merchant house that
wants to open a trade agreement, as an easier way to get the fruits and skins
from these lands. Dalnoth tells Horan that their boss is but a minor player
compared to his imminence. When asked what they wish to sell in the city, Lo
Shan says, skins and other goods from across the Gulf of Halag, Sea of Dread
and Sea of Dawn. Horan queries if they wish to have a pass and permit to sell
their wares and travel to and from the city and Lo Shan says yes, if he would
be so kind. Horan, agrees to let them have the pass and permit and goes to
retrieve the items needed, as he motions Dalnoth and Lo Shan to have a seat at
one of the low tables. Horan returns with the needed items and has both Dalnoth and Lo
Shan sign parchments for the commerce permit and the travel permit. Horan then
hands them a small golden tablet and tells then that it is needed to show the
guards in order to pass in and out of the city. All 3 sign the papers, a copy each for Horan the merchants (adventurers). Horan tells them that they can now safely travel in and out of
the city to sell their goods in the Forbidden City and wishes them good
fortune. When asked if there was anything more, Horan could do for them,
Lo Shan says, bowing his head, “That is all that we ask of you on this day.” With that Horan, bids farewell and has his bullywug guard now
lead them back out of the compound. Once outside Dalnoth shows the rest of the group the gold tablet
pass, saying, “We can now come and go as we wish.” From here it is decided to go have a look at a warehouse in the
north west temple quadrant of the city. Dalnoth looks for a trap on a double door into the warehouse,
rolling a 27%, needing ≤ 50%, he does not find a trap! Seeing the door is locked, Dalnoth, attempts to pick it open,
rolling a 55%, needing ≤ 77%, the lock is picked open and
the warehouse is entered! Lord Cromther, looks to detect evil when they enter however that
is interrupted as stirges begin to attack the party! One swoops down upon
Camlin from a ceiling 20 feet up, and managed to attach itself to his neck,
biting then sucking blood, doing 3 damage plus 2 more in blood drain! Initiative Rolls are made and Round #01 of Combat starts! Stirge #08, sucks 2 more hit points of blood damage from Camlin! Stirge #07, missed Lo Shan! Xilicien, casts the Magic Missile spell sending 4 of them at 4
different stirges, which sends Stirge #07 plummeting to the floor dead, the
rest injured! Stirge #10, missed Xilicien! Dalnoth, throws a dart at Stirge #09, but it goes wide! Lo Shan, tries to whack Stirge #10 with the 3-piece-rod but
missed! Pavel, using his magical Geldered short sword +2, scores a hit
on Stirge #10, for 5 damage defeating it! Lord Cromther, using his weapon of choice, the long sword which
is double specialized, scores a hit on Stirge #08, for 11 slashing damage,
defeating it! Camlin, fires an arrow from his magical Foeseeker long bow,
dealing 7 damage to Stirge #09, defeating it! Combat Round #02! Stirge #06, missed Pavel! Lo Shan, missed Stirge #06 with the 3-piece-rod! Pavel, hits Stirge #06 with the Geldered short sword +2 for 9
damage, defeating it! End of Combat! Camlin, does a search of the north and east walls, taking 20
minutes and no secret door was to be found. In this room, with pillars holding up a 20 ft high ceiling, are
two mangonels, barrels and chests. Dalnoth, starts to open the barrels, which
turn out to be munitions for the mangonels. The first chest is checked for a
trap by Lo Shan and none was found, so he tries to pick open the lock but fails
to do so! Dalnoth was able to pick open the lock and opening the chest
reveals gold coins! Dalnoth then checks for a trap on another chest and does not so
he picks open the lock successfully and opens it to reveal gems and jewelry! Lord Cromther, tries to detect evil in the room and does not. Lo Shan, checks for traps on another chest and did not find one
so he tries to pick open the lock and does so, revealing gold coins! Dalnoth goes to the east double doors and attempts to hear noise
on the other side but did not, so he moves to the west double doors and tries
listening beyond them but hears nothing there either. Dalnoth then checks for a trap on the east double doors and did
not find one he the successfully picks open the locked doors, extremely easily,
(rolled a 1%)! It is another similar room with a pillared 20 ft high ceiling
and various racks with shields and different types of armor.
Dalnoth goes to the west double doors and did not hear anything
beyond them so he checks for a trap and did not find one. The lock on the door
is picked open successfully.