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rulez
Quick
Horror Game
Imagine
a horror theme adventure going viral, found footage. An audience is
watching. If they lose interest, you don’t get royalties from
clicks and likes.
The
party of actors has the following Forty-Five Tricks of the Trade.
Each may be performed once as a party per adventure. First to use is
first to do. Nothing will repeat; that’s plain boring. The goal is
to complete the Ref’s scenario of horror, survival, zombie
apocalypse, fantasy egghead, dark cover tome mystery and to survive
or die well. You know the genre, now you have the easy mechanics.
Play to have fun.
Forty-Five
Tricks of the Trade
(
) Academy Winner – justifies damn near anything. Audience is
familiar with you from another role that of course you are
successful.
(
) Active Fan Club – defends you to the point of mania.
(
) ADR Control – Allows you to change mistakes made in voice,
questioning, perhaps you did not cry out in pain form that flesh
wound.
(
) Alternate Wardrobe – Hides blood, makes things more serious, adds
levity.
(
) Blind Luck – solve all wrongs.
(
) Box Office Draw – obviously you are a star and make money. If you
die, is there a sequel.
(
) Boyish (Girlie) Charm – works every time.
(
) Catch-Phrase – sometimes a situation which is dire can be made
humorous and thus it is ignored. A fan favorite quotable meme should
be generated.
(
) Chiseled Jaw Profile – too good looking to suffer such indignity.
(
) Cool Under Fire – dodge a bullet, defy logic or physics, cause
you do.
(
) Cosmetic Enhanced – rather broad and rather stacked.
(
) Creative Editing – drop a frame or scene and make the bad things
go away.
(
) Credible Wince – sure, you took a blow, it showed. But, it wasn’t
a kill.
(
) Directorial Input – change things, set the order so a minor
character suffers.
(
) Dirt on Producer – just blackmail someone high up to change the
script.
(
) Freeze Frame – a moment to reflect and give closure on a problem.
(
) Hand Model – perform any action requiring complex knowledge of
operation by simply focusing on the sheen of your palms or manicured
tips.
(
) Honorary Degree – best to do egghead stuff with a diploma in
hand.
(
) Humanitarian Awards – too good to suffer so, give that person a
break.
(
) Intense Glare – stare down danger or show how hard your brain
functions.
(
) Iron Metabolism – drink, eat, suffer every depravity and also
heal.
(
) Killer Bod – better to have the knife or teeth slice off your
shirt.
(
) Million Dollar Smile – helps also to wink so people forget what
happened.
(
) Moody Lighting – dim the stage.
(
) Ninja Jukes – chop socky to the rescue.
(
) Off Camera Actions – great for getting off site reports and gear.
(
) Out of Focus – blur the focus.
(
) Personal Stylist – always look good running, swimming, dodging,
fighting.
(
) Politically Correct – audience too busy hating or loving your
opinions to worry about something as insignificant as a plot hole.
(
) Previously Blacklisted – shows integrity, a willingness to stand
your ground on issues. Face down something ferocious, well, he did
survive the blacklist.
(
) Screaming Rage – Make the audience shy away covering their ears.
(
) Slap-Stick – works every time.
(
) Song & Dance Man – old fashion approach to problems.
(
) Special Effects Budget – fix thing in post.
(
) Stage Credits – allows a certain je ne sais quoi to command a
dialog, gravitas.
(
) Stooge Talent – suffer indescribable pain with a funny oh, oo,
oo.
(
) Stunt Double – someone else took the fall.
(
) Superior Agent – get more money and more screen time.
(
) Tabloid Reputation – allows you to fight dirty and still be
loved.
(
) Tattoo/Scar – obviously doesn’t get hurt by moral wounds, tough
guy.
(
) Uncanny Reflexes – dodge and do stuff fast.
(
) Veteran Approach – veteran? that means war of course; sincerity
and trusted for instincts.
(
) Vicious Right Cross – punch that bazooka out of his hands,
(
) Weapon Persona – always has a gun hidden someplace, even in the
sauna and pool.
(
) Wide Screen Presence – Takes the whole space and leaves no room
to see what the bad guys actually did.
Rolling
Dice
All
rolls in the game are 2D8 looking for seven. Seven, a lucky number.
You propose an action to learn, fight, survive and then roll those
2D8. If the number is 7+, you pass. What you attempted worked on
seven or higher. You found the object, solved the riddle, slew the
minion, escaped the clutches of evil (this time). Miss and you still
have the situation to survive or problem to overcome. How you do
things is the heart of the fun. take a very real action, but justify
it with an external excuse or movie trope.
One
roll is often enough, but in battles with the Boss, there should be
at least a half D8 per player. Remember the Forty-Five only work
once. Be cautious or you’ll be left with tricks that no one in
their right mind will be able to justify. Your audience is watching.
How you justify defeating the Boss is very important. Entertain the
group and the greater audience. Play this role for real. Make
them cry when you die. Make them cheer when you win. Your sequel is
coming. Have fun.
Example
of Play
Lois
is caught trying to get away form four dead boyfriends sent by the
sorority house reject. She first holds them out of her room with
Credible Wince. She obviously has to strain to stop four guys from
just pushing down the door. Hand Model, now she locks the door and is
safe, cause panel doors don’t ever break, nor do door jams. She
departs jumping out the window but decides instead to just open it
wide. her Active Fan Club sees the trick and agrees, as she hides in
the closet that the dead boyfriends would not search the room to find
her. But she forgot one has higher senses as he sniffs the air. Out
of the closet crashes the Stunt Double to throw the last Dead
Boyfriend to his doom out the window and one story down, a fatal fall
in these sort of movies.
Does
it Work, You might Ask?
These
mechanics were played four times, all to riotous laughter in eight
player sessions lampooning horror infused monsters on Gilligan’s
Isle, Get Smart, Hogan’s Heroes and the Simpsons.
Developed
by Red and the rest of Better Games Crew at Spacegamer