I actually like the map making tools. I really dont care for super detailed art, but I am trying to create everything while we play, in a polyart style using the polygons and circles, outlined and filled. It comes out quite nice. I prefer to make things during the game session, I have found that over prepping content detracts from the playing experience. I am looking for a solution that dosent interrupt the immersion as much. Right now I can pull off my style fine, but if I draw out a spider, and move it into attack, I cannot attach the spider sheet without using other softwares and uploading and telling the players to wait. Also, if I want to draw and describe a magic sword, and a player wants to grab it, i can not easily attach it to their player token, and the art styles will not match, where as if I have drawn their character, and later the sword, i can attach the sword, if the sword breaks, i can break the sword, if it is covered in the blood of evil deeds, i can draw in blood droplets and make them well about the players feet and soak into their boots as their toes become sticky with dried blood and sweat. i prefer a more isometric viewpoint to the topdown approach, and i can control this nicely with my own drawing. If I am going in full prep style, I have no issues with using a Token Tool and pro art, or drawing out a map and uploading it, right now I am trying for an in session solution, like David suggested, if I could copy my little token from the VTT(which I can) and save it in the Art Library(which I cannot) then I could quickly convert without interrupting story time. Or, if I could click on my art token i made on VTT and have the same options as the tokens i drop from my Art Library, then im good. Are we allowed to hack in a solution? not that i can