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Help with Night Vision

So whenever I enable night vision, all it does it illuminate the area around the token for the 60 feet. This didn't happen the first few sessions of the game, but now, whenever I enable dark vision under Dynamic Lighting, it just acts as if he/she is a light source illuminated 60 foot radius. Any advice/help with this?
1603152067
David M.
Pro
API Scripter
Are you using Ctrl-L as the GM to see as the selected token? This is currently bugged in UDL, showing the vision through all characters with sight. Try Re-join as Player, or better yet create a dummy account to log in as a "real" player to see exactly what the players would see.  
1603162172
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I've just re-written the  Dummy Account  post to focus on DL testing.
1603299618

Edited 1603299822
Piggy backing here because the Ctrl-L feature does not work correctly with Updated Dynamic Lighting. If I use Ctrl-L while other tokens with are on the page, the sight is for all tokens on the page, making Ctrl-L basically useless as the GM.
Sure glad I (GM)  found this post.  The Ctrl-L issue with UDL Night Vision was driving me bonkers.   Example: In the image above, Ctrl-L on the selected token. However, the token in the top right of the room is the only token with Night Vision (tinted red).  This makes the Ctrl-L useless as GM.  I'll use my dummy account to check in the interim.   Also - big map with lots of drawn dynamic lighting = tons of lag. Map: Tomb of Annihilation Chapter 5 Level 3 Explorer Mode = Off Daylight = Off Update when Dropped = Off
I did similar testing. Even when other tokens are in a light-proof box and I Ctrl+L on the one outside of said box, I see vision for all tokens on the screen. Granted, I can tell that there are light walls because of shadows, but it's still not useful as a GM.