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Updated token movement

Hello Everyone, I hope I'm posting this in the correct place, I couldn't think of a better place to do it.  My players have always asked for a way to see how much they are moving as they move, thought I would try making a script, but while doing some map setup and thinking about the steps needed to accomplish this, I noticed a strange thing. When I grabbed a token by mistake, it had both the measuring tool and allowed token movement. So, I tried to recreate it, didn't, and went searching here to see if others had experienced this odd thing. I read about pressing spacebar while moving a token, it sounded just like what I saw, but the spacebar did nothing in my game.  At this point, I figured maybe they changed the key and checked the hotkey documentation, no luck. So, I just started pressing keys while holding a token and eventually I realized it was a right-click. Right-click starts the measuring tool while moving a token and can be pressed additional times to add waypoints. When you release the token, it's placed where the curser is as well.  I'm not sure when this changed, but I don't see it in the patch notes. I tested it in all my games, which are Pro Account games, so I'm not sure if this is only a pro feature, but would love to hear if anyone else can confirm this.  Happy Dungeon Delving Everyone!
Holding Q while grabbing a token does the same thing. And no, it's not a Pro (or even Plus) thing.
I wish they would put it in the Hotkey documentation!
1603466475

Edited 1603466624
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Setting waypoints with the Q key is on the official documentation , and in the wiki . There can be some confusion, because it is not listed on the advanced hotkeys, being a standard shortcut.
Oh yes, I have used that with the ruler tool, but nowhere does it list that as a feature of token movement. Makes sense now, but I never would have thought " Okay, grab a token, start the movement, press Q to start the ruler tool, then waypoints can be added with additional Q presses." Just poor documentation on that part, but using the right mouse button? Genius. Really solid UI change that goes a long way towards improving the UX.