Hello All [first time post!] I'm working on creating a macro that will do a specific set of rolls off of number of different rollable tables. Each item in the tables consists of an icon with a name that is a number. When I roll the tables in a basic way, I get the icons (which give more info than just the number) and also the sum of the numbers..which is and what I want...but the output is ugly. So I wanted to figure out a way to put this inline so I could put it in a roll template or power card...but putting it inline gets rid of the icons, of course. I thought maybe the RecursiveTable API might be the first step in getting there....since it can show icons and maybe that will bring me closer to what I want? So I made a fresh project with just one table: In the new project, with the Recursive Table API installed I began to experiment. I what I learned was this: The icons will not show if the Names of the Items are numbers. It just outputs the sum of the item names it called on the table, but no icons. I even tried it with numbers that were all unique. No dice (heh). Then I changed the names to words and the icons showed up. So it seems the problem is that the RecursiveTable API does not like it when your table item names are numbers...but I do need that functionality when the items are functions sort of like dice. Is there a way to do something about this? Where I can have the items have numbers for names so that math can keep happening, but still show the icons? Also, once I figure out how to make that work...I'm going to dive into figuring out how to output the rolls in a nicer way. Do I make a Power Card? Do I make a Roll Template and just put that in the HTML/CSS boxes for the game's settings? Is there some other way that I haven't thought of? It there any sort of weirdness I need to know about using RecursiveTables in a roll template or powercards...or some other mysterious option? Any advice would be appreciated!