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Ch. 44: The Military Stockpile Warehouse is Explored then back to the Mongrelmen

Dungeon Master (GM): Hello Gabe! Hello Devin!   Dalnoth (Gabe): Hi guys ;)   Lo Shan: Hi   Dungeon Master (GM): 3 more people could possibly show up: Buddy, Chris M, & Cromth I have not heard from Noah and for Mark D, it's been two weeks since he has said anything. ok, to get things in motion here, we left off after Zhora and Pavel, took out a couple of perched Stirges in the west room, which then spooked the others to make noises and flutter about. 3 stirges in fact. is the party going to go ahead and attack them?   Lo Shan: I vote Yes attack   Dalnoth (Gabe): Seems like a good idea   Dungeon Master (GM): alright, so let us roll the Initiative rolls then!   WEAPON INITIATIVE ROLL: Stirge #01 -T9 the Stirge , gets ready to make an attack move! Weapon INIT Roll:  8 Only 1st Roll shown to save space! Start of Round 1 Start of Turn 1 for Stirge #05 -T9 (9)   Dungeon Master (GM): oh there it is ok no action from him yet due to no one being in the room.   Start of Turn 1 for Stirge #02 -T9 (8) Start of Turn 1 for Stirge #01 -T9 (8) Start of Turn 1 for Xilicien (3)   Dungeon Master (GM): have him stay back for now?   Lo Shan: Yeah Start of Turn 1 for Sheila (1)   Lo Shan: Sheila stays back for now   Dungeon Master (GM): do you want them to go in and attack and ok on sheila   Lo Shan: I was thinking take them out with bows if we can first   Start of Turn 1 for Dalnoth (-1)   Dungeon Master (GM): oops I did her out of order but ok   Dalnoth (Gabe): I was planning on hiding by the doorway to wait and attack a stirge that closes on our archers   Dungeon Master (GM): ok, still the plan?   Dalnoth (Gabe): now that Zhora is way out in front I guess I'll just stand by her and guard   Start of Turn 1 for Pavel (-2)   Dungeon Master (GM): that's Mark's character   Pavel the Ranger, Fires FLIGHT ARROW with the LONG BOW (6ft; Specialized) at Stirge #05 -T9 enemy! Short Range 31 to 70 ft; +1 To Hit/Damage Strike Hits: AC  9 For  5  S/M/L Damage! 3 arrow attacks per round Make sure to note # of arrows fired in round!   Dungeon Master (GM): just missed the creature!   Start of Turn 1 for Zhora (-2)     Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Stirge #05 -T9 enemy! Long Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  1 For  1  S/M/L HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round! the arrow just nicks the creature!   Start of Turn 1 for Lo Shan (-3)   Lo Shan: Thats it for him (Just moves up)
Start of Turn 1 for Camlin (-5) Start of Turn 1 for Lord Cromther (-8)   Lo Shan: Stay put for now   Start of Turn 1 for 2nd Attacks (-40)   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Stirge #05 -T9 enemy! Medium Range 51 to 100 ft -2 'To Hit'   Strike Hits an AC of  15 For  5  S/M/L Damage! 3 attacks / round Make sure to note # of arrows fired in round!   Lo Shan: So will Pavel   CRITICAL FUMBLE ROLL OF 1 For Zhora the Human (Eurasian) Barbarian results in: Fumble Roll 22 Result Stumble Effect You embarrass yourself in front of everyone, by stumbling & falling, for  5  rounds, unless you roll your Dexterity or less. Save DC DEX     Pavel the Ranger, Fires FLIGHT ARROW with the LONG BOW (6ft; Specialized) at Stirge #05 -T9 enemy! Short Range 31 to 70 ft; +1 To Hit/Damage Strike Hits: AC  14 For  4  S/M/L Damage! 3 arrow attacks per round Make sure to note # of arrows fired in round!   DEXTERITY CHECK For Zhora the Barbarian Rolls:  17  Needs ≤  16 well she's on her ass for 5 combat rounds!   Start of Round 2 Start of Turn 2 for Stirge #05 -T9 (9)   Lo Shan: Haha Pavel missed also   Dungeon Master (GM): ok   Stirge #05 -T9 the , Attacks with the BITE at Zhora enemy! Bite Strike Hits an AC of  12  For  1  S/M/L HP Damage! Plus Blood Drain of  4  until 12 HP of blood is drained! a miss!   Dalnoth (Gabe): do I get a guarded strike?   Dalnoth the Cleric/rogue, Attacks with the RAPIER (3.25ft) at Stirge #05 -T9 enemy! Strike Hits an AC of  7  For  5  S/M or  9  L HP Slashing Damage!   It seems that Stirge #02 -T9 is defeated!   Start of Turn 2 for Stirge #02 -T9 (8)   Start of Turn 2 for Stirge #01 -T9 (8)   Stirge #01 -T9 the , Attacks with the BITE at Sheila enemy! Bite Strike Hits an AC of  14  For  1  S/M/L HP Damage! Plus Blood Drain of  2  until 12 HP of blood is drained!   CRITICAL FUMBLE ROLL OF 1 For Stirge #01 -T9 the Stirge results in: Fumble Roll 22 Result Stumble Effect You embarrass yourself in front of everyone, by stumbling & falling, for  5  rounds, unless you roll your Dexterity or less. Save DC DEX   DEXTERITY CHECK For Stirge #01 -T9 the Rolls:  13  Needs ≤  16
Dungeon Master (GM): Hello Chris! Glad you could make it!   Start of Turn 2 for Xilicien (3)   Chris M.: Thanks man. I can stay till I have t o go to Shrink for pills   Dungeon Master (GM): just have him stay back ok Start of Turn 2 for Sheila (1)   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Stirge #01 -T9 enemy! Strike Hits an AC of  6  for  5  S/M or  7  L HP Damage!   Dungeon Master (GM): a hit, which sends it toppling to the floor!   It seems that Stirge #01 -T9 is defeated! Start of Turn 2 for Dalnoth (-1)   Dalnoth the Cleric/rogue, Attacks with the RAPIER (3.25ft) at Stirge #05 -T9 enemy! Strike Hits an AC of  0  For  3  S/M or  8  L HP Slashing Damage!   It seems that Stirge #05 -T9 is defeated!   Dungeon Master (GM): and now it appears you have cleared the room.   Devin M.: I have made it in.   Chris M.: Take that Stirges!   Dungeon Master (GM): ok, you see racks of various swords and knives here and barrels with javelins in them there are 2 other double doors on the east wall here   Dalnoth (Gabe): we could supply an army with this place   Chris M.: Shiela: Anybpdy need a CLW?   Dungeon Master (GM): everyone looks ok really, camlin has 33 of 46   Sheila, praying to Ra, and laying a hand upon the injured Camlin, casts a CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   6  Hit Points   Sheila, praying to Ra, and laying a hand upon the injured Camlin, casts a CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   5  Hit Points   Dungeon Master (GM): 44 of 46 now   Chris M.: That's the end of the CLW   Dungeon Master (GM): ok an what will the party do now? two doors await you or got east?   Chris M.: Shiela: We need to keep up the Blitzkreig b4 they get organized   Dalnoth (Gabe): I would assume there are more stirges to the east   Dungeon Master (GM): so will you go check the doors or look in the east room for stirges?   Dalnoth (Gabe): I'll check the doors for traps while we decide   Chris M.: Check for traps, Thief?   Dungeon Master (GM): ok Dalnoth the Human Canon / Sharper, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From Dalnoth (Gabe)):  FIND/REMOVE TRAP:  48 % Needs ≤  50 %   Dungeon Master (GM): Dalnoth does not find a trap on the middle door of the east wall
Dalnoth The Human Cleric/Rogue checks to see if its locked   Dungeon Master (GM): it will not open when you try   Dalnoth the Human Canon / Sharper, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Dalnoth (Gabe)):  OPEN LOCKS Roll:  53 % Needs ≤  77 %   OPEN A MAGIC OR LOCKED DOOR For Zhora the Human (Eurasian) Barbarian Rolls:  9  Needs ≤  9 Kick it down   Dungeon Master (GM): you pick open the lock an peek in to see a hallway with another double door on it's end   Chris M.: ok lol   Dalnoth The Human Cleric/Rogue checks the ceilings   Dungeon Master (GM): ok a wisdom check roll   Chris M.: Bow out for Zhora   WISDOM CHECK For Dalnoth the Cleric/rogue Rolls:  9  Needs ≤  17   Dungeon Master (GM): Dalnoth does not see any striges along the ceiling   Dalnoth The Human Cleric/Rogue whispers to everyone that it looks clear ahead   Dungeon Master (GM): ok so which door is next?   Dalnoth (Gabe): I'll wait to see if anyone is following before going down the hall   Chris M.: Zhora and Shiela are in the room .... what are those things along north wall?   Dungeon Master (GM): racks of swords   Chris M.: ok   Dungeon Master (GM): nothing around to attack you in the hall.   Dalnoth The Human Cleric/Rogue checks the doors   Dungeon Master (GM): they are locked   Dalnoth the Human Canon / Sharper, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From Dalnoth (Gabe)):  FIND/REMOVE TRAP:  22 % Needs ≤  50 %   Dungeon Master (GM): notrap to be fround   Dalnoth the Human Canon / Sharper, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Dalnoth (Gabe)):  OPEN LOCKS Roll:  57 % Needs ≤  77 %   Dungeon Master (GM): lock is picked open!   Dalnoth The Human Cleric/Rogue peeks inside, especially eyeing the ceiling   Dungeon Master (GM): the ceiling here turns out to be the sky while you have grass on the ground here.   Dalnoth (Gabe): wrong way guess we should try the other doors.   Dungeon Master (GM): ok   Dalnoth (Gabe): I'll close this door and head back to the other door   Dalnoth the Human Canon / Sharper, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From Dalnoth (Gabe)):  FIND/REMOVE TRAP:  23 % Needs ≤  50 %   Dalnoth the Human Canon / Sharper, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Dalnoth (Gabe)):  OPEN LOCKS Roll:  62 % Needs ≤  77 %   Dalnoth (Gabe): got a hot streak goin lol   Dungeon Master (GM): they are picked open!
Dalnoth The Human Cleric/Rogue peeks inside   Dungeon Master (GM): ok, a pillared room with a 20ft high ceiling and stairs going up.   Dalnoth The Human Cleric/Rogue checks the ceiling carefully   Dungeon Master (GM): wisdom check please   WISDOM CHECK For Dalnoth the Cleric/rogue Rolls:  8  Needs ≤  17   Dungeon Master (GM): no stirges are spotted   Dalnoth (Gabe): looks safe. stairs going up   Dungeon Master (GM): going on up the stairs?   Lo Shan The Human Monk (Oriental) Says, "Lets go up then"   Dalnoth The Human Cleric/Rogue follows Lo Shan   Lo Shan the Human Superior Master, silently creeps forward, trying to MOVE SILENTLY! Result whispered to DM     (From Lo Shan):  MOVE SILENTLY Roll:  1 % Needs ≤  62 %   Dalnoth the Human Canon / Sharper, silently creeps forward, trying to MOVE SILENTLY! Result whispered to DM   (From Dalnoth (Gabe)):  MOVE SILENTLY Roll:  59 % Needs ≤  87 %   Dungeon Master (GM): looks to be a big conference room / office   Lo Shan: Anybody else in here?   Dalnoth (Gabe): maybe there's some notes or something that could tell us what all this equipment is for   Dungeon Master (GM): the room appears to be unoccupied   Lo Shan: Check the desk drawers   Dungeon Master (GM): you find ledgers with inventory keeping inside them   Dalnoth The Human Cleric/Rogue checks the drawers   Dalnoth The Human Cleric/Rogue looks to see if there are any interesting items in the inventory   Dungeon Master (GM): dalnoth finds the same thing, inventories of things gotten or sent out. all dealing with military equipment.   Dalnoth (Gabe): anything stand out? anything particularly valuable?   Dungeon Master (GM): no sir   Lo Shan: HAHA Crazy idea move this stuff into the maze give it out to the mongrel men   Dalnoth (Gabe): not a bad idea if we could move it   Chris M.: Great idea, Lo Shan. Send runner to Mongrel Men and get them to lug it out themselves.   Lo Shan: Have we seen any place we can get carts or wagons?   Chris M.: Zhora volunteers for run   Dungeon Master (GM): they are good at thieving of course.   Lo Shan: may not be able to use some but what they can use   Chris M.: Send Zhora for MM? Great idea!   Dungeon Master (GM): I remind you it's still daylight!   Dalnoth (Gabe): do any of these ledgers have dates or times items are added or taken out?   Dungeon Master (GM): yes that sort of general info and the costs are noted   Lo Shan: is there any pattern to it? like once a week?   Dalnoth (Gabe): do I note frequency of transactions and time of day? I only ask so we aren't standing around here when they decide to have a new transaction   Dungeon Master (GM): 4 it's a bit random, not on set days   Chris M.: Shiela: Let's clear the top level b4 using the stairs?   Dungeon Master (GM): though the times are mostly in the morning.   Chris M.: We need a line of retreat
Dalnoth (Gabe): so, earlier in the day then now usually?   Dungeon Master (GM): yes   Lo Shan: we come back at night see if we can find a wagon or cart during the day   Dalnoth (Gabe): sounds good. Although I think we should probably go ahead and take as much gold and gems as we can carry now haha   Dungeon Master (GM): that would be 300 lbs of it easily   Lo Shan: haha yeah take them leave the weapons more reason to find a cart or wagon   Dalnoth (Gabe): Sounds good. Should we clean up before we leave, just incase?   Lo Shan: yeah clean up the place   Dungeon Master (GM): ok   Lo Shan: Their new king can help train them hehe   Dungeon Master (GM): ok, you have a double door on the east wall of the room with the stairwell or you can go back around to the east room.   Lo Shan: check the doors   Dalnoth (Gabe): ok   Dalnoth the Human Canon / Sharper, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From Dalnoth (Gabe)):  FIND/REMOVE TRAP:  80 % Needs ≤  50 %   Dalnoth the Human Canon / Sharper, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Dalnoth (Gabe)):  OPEN LOCKS Roll:  73 % Needs ≤  77 %   Dungeon Master (GM): ok no trap was found and the door was picked open   Dalnoth The Human Cleric/Rogue peeks   Dungeon Master (GM): looks to be another pillared store room.   Dalnoth The Human Cleric/Rogue checks the ceiling   WISDOM CHECK For Dalnoth the Cleric/rogue   Rolls:  4  Needs ≤  17   Dungeon Master (GM): nothing attacks you when you go in   Lo Shan: Chests crates?   Dungeon Master (GM): Dalnoth does not see any striges on the ceiling yes   Chris M.: Shiela: Let's open some crates?   Lo Shan the Human Superior Master, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From Lo Shan):  FIND/REMOVE TRAP:  42 % Needs ≤  40 %   Dungeon Master (GM): no trap is found   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  89 % Needs ≤  52 %   Dungeon Master (GM): ok there was no lock on it anyways   Lo Shan: Whats in it?   Dungeon Master (GM): it's just mundane stuff you would find in a backpack.   Chris M.: HaND MIRROR? sorry caps
Dungeon Master (GM): ha! yea stuff like that there is a double door on the east wall   Dalnoth the Human Canon / Sharper, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From Dalnoth (Gabe)):  FIND/REMOVE TRAP:  28 % Needs ≤  50 %   Dalnoth the Human Canon / Sharper, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Dalnoth (Gabe)):  OPEN LOCKS Roll:  96 % Needs ≤  77 %   Dungeon Master (GM): no trap to be found and you could not pick open the lock!   Dalnoth (Gabe): This lock is a stubborn one. want to give it a try Lo Shan?   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  96 % Needs ≤  52 %   Chris M.: Shiela smashes the crate open w/ Mac   Dungeon Master (GM): ha! Lo Shan also could not pick the lock!   Chris M.: Mace   Dungeon Master (GM): ok and shiela find more mundane equipment items   Dalnoth (Gabe): I'm pretty sure it leads outside anyway   Chris M.: Shiela just smashes them open w/ +2 mace   Dalnoth (Gabe): probably best to leave it locked so much for cleaning up the place lol   Chris M.: No.Smash the craes open please Shiela smashh stupid crates   Dungeon Master (GM): well now that sheila smashed the crate open you sure left evidence someone was here!   Chris M.: finwe finw smash em all   Dungeon Master (GM): really?   Chris M.: yes   Dungeon Master (GM): ok and it's turns out it's all just basic equipment or backpack stuff.   Chris M.: There is already pleant of evidence we were here   Dalnoth (Gabe): I'll listen by the doors while Sheila goes on a rampage for some reason   Chris M.: and that's good we can leave a trail to an ambush   Dungeon Master (GM): yea the stirges for one   Chris M.: right andf tracks   Dungeon Master (GM): ok where to? you have not explored the lower east wing if you wish to do that.   Chris M.: so the more damage we do the better now to enrage them so they come to our abmush in a disorganized scurry what was in the crates?   Dungeon Master (GM): basic equipment and backback items is all no weapons   Chris M.: Good stuff forMMs   Dungeon Master (GM): no coinage, no gems or jewelry   Chris M.: Zhora: Move on now?   Lo Shan: Check out the rest of it then   Dungeon Master (GM): ok
Dalnoth (Gabe): did we already confirm no stirges in the southeast room?   Dungeon Master (GM): you have not so a wisdom check if you wish to look at ceiling                 Dalnoth (Gabe): Dalnoth The Human Cleric/Rogue checks the ceiling   WISDOM CHECK For Dalnoth the Cleric/rogue   Rolls:  5  Needs ≤  17   Dungeon Master (GM): ok yep you spot at least 3   Dalnoth (Gabe): Dalnoth The Human Cleric/Rogue points them out to the others maybe more   Pavel the Ranger, Fires FLIGHT ARROW with the LONG BOW (6ft; Specialized) at Stirge #14 -T9 enemy! Short Range 31 to 70 ft; +1 To Hit/Damage Strike Hits: AC  5 For  4  S/M/L Damage! 3 arrow attacks per round Make sure to note # of arrows fired in round!   Dungeon Master (GM): it's a hit! Zhora? Camlin wish to fire a shot?   Camlin the Ranger, Fires FLIGHT ARROW with the FOESEEKER LONG BOW +1 (6ft) at Stirge #12 -T9 enemy! Short Range 31 to 70 ft +1 'To Hit' and Damage Strike Hits: AC  1 For  7  S/M/L Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): Chris will Zhora fire at one ok a hit!   It seems that Stirge #12 -T9 is defeated!   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Stirge #14 -T9 enemy! Long Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  3 For  3  S/M/L HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round!   Dungeon Master (GM): A hit for 3 damage and now it’s combat time with them, so Roll Initiatives!   WEAPON INITIATIVE ROLL: Dalnoth the Human Cleric/rogue, gets ready to make an attack move! Weapon INIT Roll:  4 Only 1 roll shown to save space! Start of Round 1 Start of Turn 1 for Xilicien (10)   Xilicien: I'll wait while the door is blocked.   Start of Turn 1 for Stirge #15 -T9 (6)   Stirge #15 -T9 the , Attacks with the BITE at Zhora enemy! Bite Strike Hits an AC of  -4  For  1  S/M/L HP Damage! Plus Blood Drain of  2  until 12 HP of blood is drained! a hit for 3! it's attached to Zhora's neck, and sucking blood!   Start of Turn 1 for Zhora (5)   Zhora the Barbarian, Attacks with the TWO-HANDED SWORD (6 ft) at Stirge #15 -T9 enemy! Strike Hits an AC of  9  For  5  S/M or  15  L HP Damage!   Dungeon Master (GM): a miss!   Start of Turn 1 for Stirge #14 -T9 (5)   Stirge #14 -T9 the , Attacks with the BITE at Sheila enemy! Bite Strike Hits an AC of  9  For  3  S/M/L HP Damage! Plus Blood Drain of  1  until 12 HP of blood is drained! a miss!   Start of Turn 1 for Stirge #13 -T9 (5)   Dungeon Master (GM): just hangs back   Start of Turn 1 for Camlin (4)   Camlin the Ranger, Fires FLIGHT ARROW with the FOESEEKER LONG BOW +1 (6ft) at Stirge #11 -T9 enemy! Short Range 31 to 70 ft +1 'To Hit' and Damage Strike Hits: AC  0 For  3  S/M/L Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit!
Start of Turn 1 for Dalnoth (4)   Dalnoth the Cleric/rogue, Attacks with the RAPIER (3.25ft) at Stirge #15 -T9 enemy! Strike Hits an AC of  -2  For  7  S/M or  6  L HP Slashing Damage!   It seems that Stirge #15 -T9 is defeated! Start of Turn 1 for Stirge #11 -T9 (2)   Chris M.: Zhora: Thanks Danloth   Dungeon Master (GM):   Stirge #11 -T9 the , Attacks with the BITE at Dalnoth enemy! Bite Strike Hits an AC of  1  For  1  S/M/L HP Damage! Plus Blood Drain of  1  until 12 HP of blood is drained!   Chris M.: That one was sucking my blood   Dalnoth (Gabe): Anytime!   Dungeon Master (GM): a hit for 2!   Start of Turn 1 for Pavel (0)   Dalnoth (Gabe): Ouch   Pavel the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft; Specialized) at Stirge #11 -T9 enemy! Point Blank Range 6-30 ft; +2 To Hit/Damage Strike Hits an AC of  7  For  10  S/M/L HP Damage! 3 arrow attacks per round Make note of # of arrows fired in round!   Dungeon Master (GM): a hit!   It seems that Stirge #11 -T9 is defeated!   Start of Turn 1 for Lo Shan (-2)   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Stirge #14 -T9 enemy! Strike Hits an AC of  -4  For  5  S/M or  5  L HP Bludgeoning Damage!   Dungeon Master (GM): a hit!   It seems that Stirge #14 -T9 is defeated!   Start of Turn 1 for Lord Cromther (-4)   Dungeon Master (GM): have him go in and attack?   Lo Shan: yeah   Dungeon Master (GM): hold up Chris not even your move!   Chris M.: ok   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Stirge #13 -T9 enemy!   Strike Hits an AC of  12  For  7  S/M or  8  L HP Slashing Damage! Gets 3 attacks / 2 rounds. a miss! Start of Turn 1 for Sheila (-5)   Dungeon Master (GM): ok now, go help Cromther?   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Stirge #13 -T9 enemy! Strike Hits an AC of  -6  for  5  S/M or  9  L HP Damage!   It seems that Stirge #13 -T9 is defeated!   Dungeon Master (GM): ok looks like you got them all!   Dalnoth (Gabe): I'll take a look at the door.   Dungeon Master (GM): ok   Dalnoth the Human Canon / Sharper, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From Dalnoth (Gabe)):  FIND/REMOVE TRAP:  44 % Needs ≤  50 %   Dalnoth the Human Canon / Sharper, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Dalnoth (Gabe)):  OPEN LOCKS Roll:  72 % Needs ≤  77 %   Dungeon Master (GM): lock is opened and so is door
Dungeon Master (GM): ok this room has more weapons laying around and a dome where sunlight streams in.   Dalnoth The Human Cleric/Rogue checks the ceiling   Xilicien: Pavises and rotellas.   WISDOM CHECK   For Dalnoth the Cleric/rogue Rolls:  11  Needs ≤  17   Dungeon Master (GM): ok yep you see striges in the dome!   Dalnoth (Gabe): Gah, more of the bastards   Lo Shan: What kid of weapons?   Dungeon Master (GM): pretty much what you actually see on the tables   Xilicien: The kind that kill.   Dungeon Master (GM): swords, axes, knives, daggers   Lo Shan: Lo Shan will try to deflect them from himself needs to make a save vs Paralyzation to do it   Dungeon Master (GM): ok looks like you all just go in this time? if so just make init rolls   WEAPON INITIATIVE ROLL: Stirge #16 -T9 the Stirge , gets ready to make an attack move! Weapon INIT Roll:  1 Only 1 Roll shown to save space! Start of Round 1   Start of Turn 1 for Stirge #20 -T9 (10)   Stirge #20 -T9 the , Attacks with the BITE at Lo Shan enemy! Bite Strike Hits an AC of  -5  For  2  S/M/L HP Damage! Plus Blood Drain of  3  until 12 HP of blood is drained! ok let's see if Lo Shan batted him away!   SAVE VS. PARALYZATION For Lo Shan the Human Monk (Oriental) Rolls:  5  Needs ≥  9   Dungeon Master (GM): nope! so 5 damage!   Start of Turn 1 for Xilicien (9)   Xilicien the Enchanter, cast the MAGIC MISSILE Spell at Stirge #20 -T9, the enemy! Level 1 Magic-User * Evocation/Invocation Components V, S Casting Time 1  segment Range 130  ft Duration Instant Area of Effect Targeted Creature(s) in a  10  square ft area Saving Throw None Damage:   3 ,  3 ,  4 ,  4  and  5  Force Effects:  Fires  4  missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage. Can I see the other two to split those up?   Dungeon Master (GM): yea ok   Xilicien: two-four   Dungeon Master (GM): so #20, #18, #19 and 16 or 17?   Xilicien: 17   Dungeon Master (GM): ok they don’t  drop any of them but do injure them   Start of Turn 1 for Stirge #17 -T9 (9)   Dungeon Master (GM):   Stirge #17 -T9 the , Attacks with the BITE at Xilicien enemy! Bite Strike Hits an AC of  14  For  2  S/M/L HP Damage! Plus Blood Drain of  2  until 12 HP of blood is drained! a miss!   CRITICAL FUMBLE ROLL OF 1 For Xilicien the Elven Magic-User results in: Fumble Roll 83 Result Hit Friend Effect You hit a friend with you weapon fully, he/she takes normal damage. ok no other stirge around him so nothing happens
Start of Turn 1 for Dalnoth (6)   Dalnoth The Human Cleric/Rogue starts throwing darts at the wounded stirges   Dalnoth the Cleric/rogue, Attacks with the DARTS (6") at Stirge #17 -T9 enemy!   Strike Hits: AC  11  For  1  S/M or  2  L HP Damage! Rate of Fire: 3 per round Range: 15 ft Short / 30 ft Med (-2 To Hit) / 45 ft long (-5 To Hit)   Dungeon Master (GM): oops that fumble roll should be for the Stirge of course and a miss from Dalnoth!   Start of Turn 1 for Stirge #18 -T9 (6) Start of Turn 1 for Zhora (4)   Zhora the Barbarian, Fires FLIGHT ARROW (18") with SHORT BOW (3ft) at Stirge #17 -T9 enemy! Short Range 6 to 50 ft Strike Hits an AC of  -3 For  4  S/M/L HP Damage! 3 attacks / round Make sure to note # of arrows fired in round!   It seems that Stirge #17 -T9 is defeated!   Start of Turn 1 for Lo Shan (3)   Dungeon Master (GM): remember he's on your neck   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Stirge #20 -T9 enemy! Strike Hits an AC of  12  For  11  S/M/L HP Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): a miss!   Start of Turn 1 for Camlin (2)   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Stirge #20 -T9 enemy!   Strike Hits an AC of  5  For  8  S/M or  20  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect.   It seems that Stirge #20 -T9 is defeated!   Start of Turn 1 for Stirge #19 -T9 (1)   Stirge #19 -T9 the , Attacks with the BITE at Camlin enemy! Bite Strike Hits an AC of  8  For  1  S/M/L HP Damage! Plus Blood Drain of  2  until 12 HP of blood is drained! a miss! Start of Turn 1 for Stirge #16 -T9 (1)   Stirge #16 -T9 the , Attacks with the BITE at Zhora enemy! Bite Strike Hits an AC of  0  For  2  S/M/L HP Damage! Plus Blood Drain of  4  until 12 HP of blood is drained! a hit for 6! Start of Turn 1 for Lord Cromther (-1)   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at Stirge #16 -T9 enemy!   Strike Hits an AC of  -2  For  6  S/M or  11  L HP Damage! Gets 2 attacks / 1 round.   It seems that Stirge #16 -T9 is defeated!   Lo Shan: move in and attack   Start of Turn 1 for Sheila (-4)   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Stirge #18 -T9 enemy!   Strike Hits an AC of  8  for  6  S/M or  10  L HP Damage!   It seems that Stirge #18 -T9 is defeated!   Lo Shan: same thing   Dungeon Master (GM): looks like you got them all!   Dalnoth (Gabe): Nice work   Dungeon Master (GM): ok what does the party want to do now? look at the city map? go back to the mongrelmen?   Lo Shan: North or South doors?   Dungeon Master (GM): you can do that too   Xilicien: Are there any darts amongst the weapons?   Dungeon Master (GM): i'll say a 50% chance:  76 nope   Xilicien: Darn
  Lo Shan the Human Superior Master, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From Lo Shan):  FIND/REMOVE TRAP:  84 % Needs ≤  40 %   Dungeon Master (GM): no trap was found   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  39 % Needs ≤  52 %   Dungeon Master (GM): lock picked and door opens to the outside   Dalnoth (Gabe): I have 1 gold to my name, so I'm going to help myself to some of those gems before we go   Dungeon Master (GM): ok   Lo Shan the Human Superior Master, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From Lo Shan):  FIND/REMOVE TRAP:  17 % Needs ≤  40 %   Dungeon Master (GM): no trap is found   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  23 % Needs ≤  52 %   Dungeon Master (GM): lock is picked open! it leads outside   Dalnoth (Gabe): looks like we should be able to load up the wagons over here without being seen too easily   Dungeon Master (GM): bring up the city map?   Dalnoth (Gabe): sure   Xilicien: I think it's about time I should get to bed. Goodbye/goodnight everyone!   Dalnoth (Gabe): Goodnight   Lo Shan: g night   Dungeon Master (GM): ok Thanks for playing Devin!   Xilicien: You're welcome.   Lo Shan: so we found wagons load them up   Dungeon Master (GM): ok so if you go noth you hit the bugbears area of the city   Lo Shan: West then North   Dungeon Master (GM): to? mongrelmen?   Lo Shan: Mongrelmen   Dungeon Master (GM): ok with Dalnoth?   Dalnoth (Gabe): Yeah   Dungeon Master (GM): alright   Lo Shan: If their more Thieves cant use pole arms so daggers and swords   Dungeon Master (GM): ok so are we visiting King Coal?   Dalnoth (Gabe): Sounds like a plan   Lo Shan: Yes missing Lo shan   Dungeon Master (GM): there we go now   Lo Shan The Human Monk (Oriental) Says, "We brought weapons for the mongrelmen"
Coal Blackstone The Human Ranger Says, "Really, that's good!" [did you really try bringing some that you can carry right now then?]   Dalnoth (Gabe): I didn't   Dungeon Master (GM): ok   Dalnoth (Gabe): thought we were going to have the mongrelmen load it themselves   Dungeon Master (GM): ok, so maybe tell King Coal how to go about getting the weapons and where   Dalnoth (Gabe): I would take several wagons. There's a lot of equipment   Coal Blackstone The Human Ranger Says, "I see."   Lo Shan The Human Monk (Oriental) Says, "Its in a warehouse just south of the bugbear area"   Dalnoth (Gabe): There's a place for loading right in the middle of the warehouse so you wont be seen...hopefully.   Coal Blackstone The Human Ranger Says, "alright, i shall inform the mongrelmen of it."   Coal Blackstone The Human Ranger Says, "Ok, I will tell them."   Coal Blackstone The Human Ranger Says, "I assume this needs to be done at night?"   Dalnoth (Gabe): I would definitely do this tonight   Lo Shan The Human Monk (Oriental) Says, "That would be best"   Coal Blackstone The Human Ranger Says, "Alright."   Coal Blackstone The Human Ranger Says, "Anything else that needs my attention?"   Dalnoth (Gabe): There's even catapults, but not sure how you'd take them as well   Coal Blackstone The Human Ranger Says, "I see, yes they would be difficult to move!"   Lo Shan The Human Monk (Oriental) Says, "Many weapos these people probably cant use"   Dungeon Master (GM): [Someone actually stole a big drilling truck out this way and they are still looking for it!]   Dalnoth (Gabe): lol!   Coal Blackstone The Human Ranger Says, "Yea, some of them have claws or tentacles for arms."   Dalnoth (Gabe): armor and shields too   Coal Blackstone The Human Ranger Says, "that's good!"   Dalnoth (Gabe): and...backpacks   Coal Blackstone The Human Ranger Says, "also good!"   Dalnoth (Gabe): should we provide cover for them, or do you think they've got it?   Coal Blackstone The Human Ranger Says, "At some point we need to notify the Grippli, that the Mongrelmen will help."   Lo Shan: I think they would be better at it doing it themselves
Coal Blackstone The Human Ranger Says, "Yea, providing cover is a good idea."   Dalnoth (Gabe): Ok, yeah we should notify them soon.   Coal Blackstone The Human Ranger Says, "Ok, yea, too many around would draw attention."   Dalnoth (Gabe): Because as soon as they notice all their money and equipment is gone, someone is going to be pissed Maybe Chris had the right idea. it might be a good idea to ambush whoever goes in and finds the place empty.   Lo Shan The Human Monk (Oriental) Says, "Seems like the time is now for the uprising"   Dalnoth (Gabe): before they spread the word Coal Blackstone The Human Ranger Says, "I don't know about that, remember that big Pan Lung, Lo?"   Dalnoth (Gabe): Nope   Dungeon Master (GM): [ it lives in the swamp and lake around the island] the previous party had seen it fly overhead   Lo Shan The Human Monk (Oriental) Says, "I think it best if we stand by and wait, let them get what they can and try to get word to the grippli"   Dalnoth (Gabe): ok   Dungeon Master (GM): Look at the city map again?   Dalnoth (Gabe): sure   Dungeon Master (GM): hold on a minute guys, i'll be right back   Dalnoth (Gabe): k   Dungeon Master (GM): ok back ok looks like there are bldgs in the S area you can look in, and some in the market section (M), S ones is the slum area. there is the Library are in the north west you have not explored and the palace area in the south center still some bldgs in the temple area as well to explore (T) looks like you were in all but N3 and N8 in the Nobles section, N8 being the next module   Dalnoth (Gabe): I think we are just going to make sure the mongrelmen dont have any issues loading the gear, then go to the grippli, right Lo Shan?   Lo Shan: Yes, not going to do much now we jump started an uprising lets wait until its over now   Dungeon Master (GM): going to the grippli means leaving the city and going back out into the jungle just so you know, it would be best to find them in the area you last left Quintolos, whom can't leave the water for long. I guess i'll need to use the battlesystem rules or basically something similar to it. you have not visited the tasloi area, only passed by the park area from which they live. any plan of action within the city or do you want to have the party leave it and go to the grippli now? whatever you decide we may as well then just stop here and wait till we have more around next week.   Lo Shan: Go see the tasloi see if they want to help?   Dalnoth (Gabe): Yeah, sounds like a good place to stop I'm up for either.   Dungeon Master (GM): ok looks like the tasloi then   Dalnoth (Gabe): oh btw Rick, I noticed you split my xp, but I shouldn't be leveling in cleric anymore. should just be going to thief   Lo Shan: Ok stop for the night then CYA Next Week Have a good night   Dalnoth (Gabe): goodnight   Dungeon Master (GM): ok, just got the map to load for me ok, thanks for playing guys!   Dalnoth (Gabe): thanks for the game. goodnight!