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Cubicle 7: Warhammer Fantasy Character Sheet

1603634368

Edited 1603635228
Arioch1973
Sheet Author
I picked up the official pack for WFRP 4th edition from Cubicle 7, though I have found some issues with the character sheet. 1. in the NPC sheet you can not add advanced skills.  2. Career tiers are called Levels. 3. Adding advances, even the free ones from character creation brings you to a negative XP count. 4. Adding Stealth (Underground) adds the modifiers to the Stealth (Rural) instead on the skill. 5. Animal Training does not seem to work if you add a specialization (adding Capital letter to the specialization seems to resolve it) 6. Language (Magick) seems to bug out if you edit it, and then it can not be rolled.  Update: It breaks if you put non-career advances in it.
Another few: If you add short or long term motivations these are copied over to the party short term and long term motivations (and vice versa); these are supposed to be separate.   On the NPC sheet, if you add a Weapon Trait it uses the Ballistic Skill as a default; found a workaround by changing to custom and then back to Weapon but it takes an extra step NPC sheet should also be able to add Talents; it should reflect how NPC stats are displayed in the adventures A note on @Arioch1973's point on the free character creation advances: How are we supposed to enter the racial background skills? Is this the purpose of the "initial" column for the first career?  If so, the 10-skill limit doesn't work (8 career skills and many more from the background that won't overlap). Very glad to see WFRP4E officially supported on Roll20 - keep up the good work!
1603635312
Andreas J.
Forum Champion
Sheet Author
Translator
Seems there isn't any official documentation for the sheet yet: <a href="https://roll20.zendesk.com/hc/en-us/categories/360003712814-Roll20-Character-Sheets" rel="nofollow">https://roll20.zendesk.com/hc/en-us/categories/360003712814-Roll20-Character-Sheets</a> Obviously nothing on the Community Wiki either.
1603635615

Edited 1603636818
&nbsp;For Hart N's question on how to add in the racial background skills, I think you can do that via non-career advances (these are accessed by clicking on the cogwheel to the right of the spells tab). As noted by Arioch1973, it breaks for Language magic if you add it that it as a non-career advance, the skill isn't rollable anymore form the character sheet, and doesn't update properly anymore. While you can get your free advances in your skills by filling them in in the "initial" colum (that way, they are counted, but you don't get deducted any XP for it). However, no such option is available for the characteristic advances. Edit/Update: Language (Magick) isn't rollable from the character sheet, it is rollable from the spells tab. Strill, it would be nice to be able to roll language (Magick) from the skills list, for stuff like dispelling.
Thanks, Kevin - yes that does work for the initial skills, but I'd suggest that is another problem.&nbsp; I had (incorrectly) assumed that section would calculate the double XP cost of these advances per page 48 of the rulebook.&nbsp; Apparently skills and attributes put here just don't hit the XP total at all.&nbsp;&nbsp; Also, I don't believe the Encumbrance Mod line is working on the cogwheel page - tried adding 2 points for Sturdy and it doesn't change max Encumbrance.&nbsp; (Fixed it by adding "+2 Encumbrance" to the Modifiers section of the talent).
1603638038

Edited 1603638397
Another problem related to Encumbrance, it seems that the "Worn" checkbox on trappings isn't impacting the overall emcumbrance as far as I can see. Additionally, for those not in the know, the character sheet has drag-&amp;-drop functionallity from the compendium for carreers, spells &amp; trappings (that I've found)
When it comes to rolling on tables such as miscast or critical hits - does anyone know are shortcut or do you have to manually roll 1d100 and consult the table?
Has anyone figured out how to make the autocalculated values editable? I'm trying to add the Hardy trait which impacts max wounds, but there is no way to edit max wounds.
@Hainen You can add to the Wounds modifier box on the cog page of the character sheet for players. NPCs can be overtyped.
1603727294
LongShadow
Pro
Sheet Author
If you drag Second Sight from the compendium, the talent description is for Surgery. A big issue I noticed is that the sheet fails to account for existing advances when determining XP cost. As an example, my character had 5 advances in Endurance from a tier 1 career. Later on he bought another 10 Endurance advances in a tier 4 career. Those 10 advances were cheaper than they should have been, because the sheet assumes you are starting from 1 to 5 and not 6 onwards. The same thing happens if you have filled in the Initial column for your first career. Anything you then put in the Advances column ignores the Initial column.
1603732869
LongShadow
Pro
Sheet Author
Two more things. It doesn't appear to allow for the variable XP cost for changing career. It would have been nice if dragging a talent from the compendium also copied over the tests line.
1603740700
Kavini
Pro
Marketplace Creator
Sheet Author
Compendium Curator
Hi everyone, Thank you all for such an enthusiastic response to this sheet, and for providing such good feedback. I'm going to respond to each of you in the official thread I've just created, and ask the moderation team if they would please close this thread, just to keep as much of the information easily accessible as possible.&nbsp; Please head over to the official thread to continue the discussion. Many thanks, Nic