Let's face it Macro's in the long run make everything so nice and easy for our players, but why not have it a little nicer and easier to manage. There's already been some stuff about having access to more Macro's. I just think that if we had the ability to make a Macro Set called "Skills" that would be a macro for a character. They click on the macro Set and pops up a menu with a list of macros in it that are specifically Skill related. They then click that macro and then it does whatever that macro is intended for. So I click my skills Macro button and a prompt comes up asking me which skill I wish to use. I click on the one named Hide on the skills list that my GM created for me and it automatically rolls for me and uses my modifier because my GM was nice enough to add it on for me. So now I just click two buttons and I perform a skills check. This is from a GM perspective what would benefit the player most. The player doesn't have a screen full of Macros that confuse them. They have now only a few and then they are given the choices they need and options they want, in which the GM has control over to customize for their campaigns. I was attempting to do this for my campaign I just started, because my players seemed overly confused immediately with the system. So I was going to try and make it easier for them but there was just no way to make a button that when they click it a list of macros they would require pops up for them to select. So before going through the arduous process of making all the macro buttons they will require and trying to keep the screen less littered with buttons for them, I double checked the forum. Alas only to find nothing on the subject and no topics directly related to it. So this is just a suggestion from a game designing aspect that I feel would help a lot of players/gms out that are already having difficulty with macros.