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Ch. 44: The Hunters' Lodge Battle Continues, Then a Trip back to the Woodland Manse

Dungeon Master (GM): Hi Guys! &nbsp; Roqar: Hey &nbsp; Hermit8: Hey Rick!!!! &nbsp; Dungeon Master (GM): Hermit we can say you are in the guard tower with the young boy that guided the adventurers to an old haunted manor and an old caretaker fellow. You are up top watching for any other attacks coming. &nbsp; Hermit8: Could you put me in later, i just want to watch for now &nbsp; Dungeon Master (GM): alright then &nbsp; Hermit8: Sorry... &nbsp; Hermit8: Who's allowed to be my deity?? &nbsp; Dungeon Master (GM): any of them really, though this is the forgotten realms if you want one that is specific to the setting. &nbsp; Hermit8: Okay, Ill see what I can find &nbsp; Dungeon Master (GM): Sad that Sean Connery passed away at 90 this morning. &nbsp; Roqar: Aw man, the best Bond yes very sad &nbsp; Hermit8: Damn.... &nbsp; Dungeon Master (GM): you guys dressing up for halloween? I'm not, though I would otherwise Love to! &nbsp; Hermit8: No Im not, im staying indoors where its warm lol &nbsp; Dungeon Master (GM): It actually got nice and sunny here today finally after like a week of clouds and rain High of 51 today 35 right now &nbsp; Roqar: Same here very windy today and no trick or treaters used to dress up for work usually as Dracula &nbsp; Dungeon Master (GM): cool &nbsp; Hermit8: Well its been okay here, not too bad, but its getting colder with each passing day &nbsp; Dungeon Master (GM): been a long while since i was Dracula, even had a cape made from an old skirt all i have now are cheapie costumes to dress up as Ace Frehley or Gene Simmons from KiSS Hello Klona! &nbsp; Roqar: I bought a cape, work had a contest once forget what the prize was but my sister helped me with make up as dracula came in 2nd after a guy dressed as a hula dancer haha &nbsp; Dolores: hii made it in time &nbsp; Dungeon Master (GM): geez a hula dancer wow &nbsp; Hermit8: Hi Dolores &nbsp; Klona: hi &nbsp; Dungeon Master (GM): they want $169.99 for an official cape here!&nbsp; <a href="https://trickortreatstudios.com/licensed-designs/universal-classic-monsters.html" rel="nofollow">https://trickortreatstudios.com/licensed-designs/universal-classic-monsters.html</a> &nbsp; Roqar: no way mine costs me about $10 &nbsp; Dungeon Master (GM): ha ha Logosi was buried with a dracula cape &nbsp; Roqar: He was a good Dracula so was Jack Palance &nbsp; Klona: wow looks like i missed a lot &nbsp; Dungeon Master (GM): ok &nbsp; Klona: can u give me the gist of what happened after that orc fight in that building by the looks of it, we kind of survived that LMAO &nbsp; Dungeon Master (GM): So take your picks on which 3 each of you are controlling &nbsp; Klona: i could take farren, willie and xar &nbsp; Dungeon Master (GM): yes, you escaped to Conyberry without being chased then went up to Falcon's hunters' lodge to warn them of an imminent attack. a week later they start the attack. and we are in the midst of the battle now &nbsp; Klona: oo &nbsp; Roqar: Ok Roqar Galdor and who am I forgetting? &nbsp; Dungeon Master (GM): let me check if the blinking token made his move last week Alteon &nbsp; Roqar: ok &nbsp; Dungeon Master (GM): ok no, so we start with the Anchorite #01 attacking, ready? &nbsp; Roqar: Yes &nbsp; Klona: lets gooo &nbsp; Dungeon Master (GM): ok then, he attacks Xar &nbsp; Clawed Gauntlet (Humanoid Form Only) Anchorite of Talos Attack: 16 &nbsp;|&nbsp; 13 Damage: &nbsp; 7 &nbsp;slashing Attacks: Xar'Tharkas! a hit for 7 &nbsp; Start of Round 19 Start of Turn 19 for Dolores (14.14) &nbsp; Farren Nidanas: (sorry, a little late) &nbsp; Dolores: 9 | 18 120 feet Fire Bolt&nbsp; (+7) Dolores 7 Fire &nbsp; Dungeon Master (GM): Hello Bahrrenn! We just started a miss on that fire bolt! &nbsp; Dolores: aw &nbsp; Dungeon Master (GM): need at least a 13
Start of Turn 19 for Alteon (7.15) &nbsp; Alteon the Fighter, Attacks with the PIKE (18ft) at Anchorite of Talos #02 enemy! Range: 20ft / 60ft Strike Hits an AC of&nbsp; 16 &nbsp;|&nbsp; 15 For&nbsp; 5 Hit Points of piercing Damage! &nbsp; Dungeon Master (GM): A Hit! &nbsp; Start of Turn 19 for Anchorite of Talos #03 (7.13) &nbsp; Dungeon Master (GM): ok he attacks either, falcon, the time echo or Galdor 2 falcon &nbsp; Clawed Gauntlet (Humanoid Form Only) Anchorite of Talos Attack: 20 &nbsp;|&nbsp; 9 Damage: &nbsp; 4 &nbsp;slashing Attacks: Falcon the Hunter! a hit for 4! Start of Round 20 Start of Turn 20 for Farren (24.18) &nbsp; Farren the Monk, Attacks with the Darts (1ft) at Anchorite of Talos #01 enemy! Range: 20ft / 60ft Strike Hits an AC of&nbsp; 9 &nbsp;|&nbsp; 17 For&nbsp; 10 &nbsp;Hit Points of Piercing Damage! &nbsp; Dungeon Master (GM): from that angle though the fence is like 10 ft high and the gap is where galdor and alteon is it's a miss anyways &nbsp; Farren Nidanas: (Ok) &nbsp; Start of Turn 20 for Anchorite of Talos #02 (20.13) &nbsp; Clawed Gauntlet (Humanoid Form Only) Anchorite of Talos Attack: 8 &nbsp;|&nbsp; 10 Damage: &nbsp; 4 &nbsp;slashing Attacks: Alteon! a miss! Start of Turn 20 for Willie (19.2) &nbsp; Willie the Ranger, Attacks with the TALON LONG SWORD (3.5 ft) (One-Handed) at Anchorite of Talos #03 enemy! Strike Hits an AC of&nbsp; 28 &nbsp;|&nbsp; 14 For&nbsp; 16 &nbsp;Hit Points of Slashing Damage! &nbsp; Dungeon Master (GM): a solid hit! &nbsp; Start of Turn 20 for Xar'Tharkas (19.14) &nbsp; Farren Nidanas: (I can use my movement to say that Farren moves upt the fence and is on top of it since he first moved 20ft and used the rest of his movement(20ft) to move at 1/2 speed up the fence. If possible) &nbsp; Xar'Tharkas the Fighter, Attacks with the GLAIVE (8ft) at Anchorite of Talos #01 enemy! Strike Hits an AC of&nbsp; 23 &nbsp;|&nbsp; 22 For&nbsp; 8 &nbsp;Hit Points of Slashing Damage! &nbsp; Dungeon Master (GM): ok then and a hit there! &nbsp; Start of Turn 20 for Roqar (18.15) &nbsp; Roqar: Stays back Start of Turn 20 for Galdor (17.09) &nbsp; Galdor the Cleric, Attacks with the Warhammer (Two-Handed) (1.5ft) at Anchorite of Talos #02 enemy! Strike Hits an AC of&nbsp; 16 &nbsp;|&nbsp; 15 For&nbsp; 5 &nbsp;Hit Points of Bludgeoning Damage! &nbsp; Dungeon Master (GM): a hit! &nbsp; Start of Turn 20 for Sildar Hallwinter (16.13) &nbsp; Sildar Hallwinter the Fighter, Attacks with the TWO-HANDED LONG SWORD (6ft) at Anchorite of Talos #02 enemy! Strike Hits an AC of&nbsp; 25 &nbsp;|&nbsp; 18 For&nbsp; 7 &nbsp;Hit Points of Slashing Damage! Sildar cuts down the Anchorite! &nbsp; It seems that Anchorite of Talos #02 is defeated! Start of Turn 20 for Falcon the Hunter (13.15) &nbsp; Longsword (Two-Handed) Falcon the Hunter Attack: 20 &nbsp;|&nbsp; 10 Damage: &nbsp; 12 &nbsp;slashing Attacks: Anchorite of Talos #03! a hit for 12 &nbsp; Start of Turn 20 for Anchorite of Talos #01 (13.13) &nbsp; Clawed Gauntlet (Humanoid Form Only) Anchorite of Talos Attack: 13 &nbsp;|&nbsp; 25 Damage: &nbsp; 7 &nbsp;+&nbsp; 3 &nbsp;slashing Attacks: Xar'Tharkas! a miss! Start of Round 21 Start of Turn 21 for Dolores (14.14) &nbsp; 20 | 22 120 feet Fire Bolt&nbsp; (+7) Dolores 9 Fire &nbsp; Dungeon Master (GM): ok that hit him!
Start of Turn 21 for Alteon (7.15) &nbsp; Alteon the Fighter, Attacks with the PIKE (18ft) at Anchorite of Talos #01 enemy! Range: 20ft / 60ft Strike Hits an AC of&nbsp; 26 &nbsp;|&nbsp; 16 For&nbsp; 12 &nbsp;Hit Points of Slashing Damage! &nbsp; Dungeon Master (GM): a solid hit! &nbsp; It seems that Anchorite of Talos #01 is defeated! Start of Turn 21 for Anchorite of Talos #03 (7.13) &nbsp; Clawed Gauntlet (Humanoid Form Only) Anchorite of Talos Attack: 9 &nbsp;|&nbsp; 8 Damage: &nbsp; 7 &nbsp;slashing Attacks: Falcon the Hunter! a miss! Start of Round 22 Start of Turn 22 for Farren (24.18) &nbsp; Farren Nidanas: I move, still on top of the fence and take the dodge action &nbsp; Dungeon Master (GM): ok is that all then? &nbsp; Farren Nidanas: (Yeah, running low on darts) &nbsp; Start of Turn 22 for Anchorite of Talos #02 (20.13) Start of Turn 22 for Willie (19.2) &nbsp; Willie the Ranger, Attacks with the SHORT SWORD (2ft) at Anchorite of Talos #03 enemy! Strike Hits an AC of&nbsp; 15 &nbsp;|&nbsp; 10 For&nbsp; 12 &nbsp;Hit Points of Piercing Damage! &nbsp; It seems that Anchorite of Talos #03 is defeated! &nbsp; Dungeon Master (GM): looks like you have finished off all of the attackers now! searching all of the bodies did not find anything of value upon them! &nbsp; Galdor the Dwarf Cleric Says: "Hopefully we have time to heal up and repairs before more come" &nbsp; Dungeon Master (GM): so now adventurers what is the next course of action you all wish to take? &nbsp; Dolores the Human Wizard Says: "We should rest before more come." &nbsp; Roqar: Best thing is repair the wall and rest/ heal &nbsp; Farren the Elf Monk Says: "They brought in more in their assault from what we've seen in the mansion. Glad that's over." &nbsp; Falcon the Hunter Says: "Whew! That was some fight! I really appreciate you all for staying to help fend them off! Now to get this pilisade repaired right away!" &nbsp; Dolores: I can help by using mend &nbsp; Farren Nidanas agrees with Roqar's statement &nbsp; Farren Nidanas: (Farren goes back down the fence) &nbsp; Dungeon Master (GM): there is more than just one tear for sure ok ok, so now after you all rest here and help with repairs you are fully healed and have all of your spells where would the party like to go next? back to the Anchorite Manse? Down to the haunted Manor, over to Thundertree to see the druid and question him on where the Cragmaws are likely hiding? &nbsp; Dolores: the last 2 options seem fun i wanna see the haunted manor &nbsp; Roqar: Maybe back to the manse? See if we got them all? &nbsp; Dolores: wheres your halloween spirit &nbsp; Roqar: Haunted manor is too damn cold &nbsp; Dungeon Master (GM): ha! &nbsp; Dolores: wow i had a mini heart attack &nbsp; Dungeon Master (GM): oh geez ok so one vote for the manse and one for the haunted manor &nbsp; Roqar: Lets hack/ slash Nosferatu Frankinstein and Wolfman &nbsp; Dungeon Master (GM): ha! I don't even have stats for them! roll a 1d6 to see which location to go to? &nbsp; Dolores: rolling 1d6( 6 ) = 6 &nbsp; Farren Nidanas: rolling 1d6( 4 ) = 4 &nbsp; Dungeon Master (GM): heh &nbsp; Roqar: rolling 1d6( 2 ) = 2 &nbsp; Dungeon Master (GM): ok me rolling a 1d6 with 1-3 heading for the manse &nbsp; Farren Nidanas: (1 for manse and 2 for h.manor, is that right or the is it swaped?) &nbsp; Dungeon Master (GM): 3 &nbsp; Farren Nidanas: (2 for 2 lol) &nbsp; Dungeon Master (GM): 1 or 2 is like an elf searching for secret doors in 1e/2e so let's head for the manse (To GM)rolling d6( 2 ) = 2 &nbsp; Dungeon Master (GM): no wandering encounters along the way Alteon stays at the lodge since he didn't join the party.
ok and here we are back at the manse at the front steps &nbsp; Dolores the Human Wizard Says: "Have we been upstairs?" &nbsp; Dungeon Master (GM): take it from there adventurers I believe it was Dolores that did have a peek at the hallway upstairs when she went halfway up the stairs &nbsp; Roqar the Elf Rogue Says: "No not upstairs yet" &nbsp; Farren Nidanas: "I believe we haven't checked the other rooms at the ground level" &nbsp; Dungeon Master (GM): yep, looks like 4 locations you have not explored on the ground floor Following a trail through the woods, you come to a foggy clearing, in the midst of which stands a crumbling two-story manse all but hidden beneath thorny ivy. The large house is set atop a six-foot-high stone foundation, and the main entrance has a balcony above it. Pumpkins grow wild in patches around the manse, with several wild boars feeding among them. The boars snort with contempt as you draw near. &nbsp; Roqar the Elf Rogue Says: "Check the ground floor first make sure the basement is clear then go upstairs" Do we make bacon first? &nbsp; Dungeon Master (GM): granted they do seem to want to attack you at the moment more like sort of warning you not to go near them. there is ivy all around the manse covering the walls &nbsp; Roqar: If the boars dont attack leave them go inside &nbsp; Dolores: yes &nbsp; Dungeon Master (GM): ok as you enter you note the ceiling is 8 feet in height and flat. someone move a token where you wish to go explore. The walls are covered with crude drawings in blood that depict boars chasing stick-figure humanoids. A fireplace dominates the south side of the room, and a smashed wooden dining table lies in a heap in the eastern half of the room, surrounded by six broken chairs. Windows are 2½-foot wide, 5-foot-high apertures with wooden shutters but no glass. Those along the outside walls are covered with ivy Roqar is in the dinning room where you had taken the candelabrum and see the remaining stick figures of all in the party aside of Roqar. &nbsp; Dungeon Master (GM): sitting upon the mantelpiece &nbsp; Roqar: if they are still there not touching them &nbsp; Dolores: not touching them either &nbsp; Dungeon Master (GM): ok &nbsp; Roqar: North door &nbsp; Dungeon Master (GM): alright &nbsp; Roqar: 24 | 14 Thieves' Tools&nbsp; (2+0+4) Roqar &nbsp; Dungeon Master (GM): ok looks like you open the door! &nbsp; Roqar: Wait for whats there first &nbsp; Dungeon Master (GM): Nature has run roughshod over this kitchen, whose furnishings are wholly decayed. The outside door was broken down years ago, and rats have chewed holes in the bottom of the door leading to the west. &nbsp; Roqar: 4 | 17 INVESTIGATION&nbsp; (0) Roqar &nbsp; Dungeon Master (GM): ok, Roqar does not find anything out of the ordinary in the kitchen &nbsp; Dolores looks outside &nbsp; Roqar squats down and looks in the holes along the bottom first &nbsp; Dungeon Master (GM): you spot a couple more boars in more pumpkin patches ok, it's dark on the other side and you can't really tell what is in there! &nbsp; Roqar: 22 | 25 Thieves' Tools&nbsp; (2+0+4) Roqar &nbsp; Dungeon Master (GM): opening the door reveals a pantry: Much of the roof above this chamber has collapsed, leaving debris scattered across the floor. Birds have made nests on the wooden shelves that line the north and south walls. Rats long ago devoured anything they could reach, and all other foodstuffs have rotted away. &nbsp; Roqar: 16 | 14 INVESTIGATION&nbsp; (0) Roqar &nbsp; Dungeon Master (GM): Roqar did not find anything out of the ordinary in the pantry &nbsp; Roqar: 12 | 15 Thieves' Tools&nbsp; (2+0+4) Roqar East Door this time &nbsp; Dungeon Master (GM): that's just a window there Roqar! the shutters are stuck shut from the ivy Stone steps lead down to a flagstoned courtyard that has a pillared arcade to the east. Seven windows on the upper level overlook the courtyard, in the middle of which is a five-foot-wide stone well with thick vines erupting from it. there are no sounds coming from the south east like before. trying that door Roqar? &nbsp; Roqar: 21 | 24 Thieves' Tools&nbsp; (2+0+4) Roqar &nbsp; Dungeon Master (GM): she opens it to reveal the following: This room was once a bedchamber, kitchen, and dining room rolled into one. Four beds stand along the south wall, with shuttered windows and nightstands between them. Against the west wall are four wardrobes and a cabinet full of plain dishware and cutlery. Four chairs surround a small dining table in the northeast corner, and a trestle table strewn with pots and cooking utensils stands near a blackened fireplace. All the furnishings are made of wood. The ceiling in the southwest corner of the room has collapsed, filling the area below with debris and leaving a jagged hole through which the room above is visible.
Roqar: 15 | 13 INVESTIGATION&nbsp; (0) Roqar Check out the room &nbsp; Dungeon Master (GM): ok, Roqar did not find anything unusual in the room. &nbsp; Roqar: Can I climb up into the above room? &nbsp; Dolores: (oh my god did yuuki die) &nbsp; Dungeon Master (GM): where Dolores is now, is a dimly sun lit room ( from the window Dolores jumped out of ): What used to be some sort of laboratory lies in ruins, its furnishings broken and heaped against the walls. In the middle of the room, painted on the floor with mud, is a ten-foot-wide symbol depicting three lightning bolts joined at their tips. &nbsp; Roqar: (Yes she did) &nbsp; Dungeon Master (GM): oh yes, Yukki's body is still there, rotting away. looks to have been feasted upon as well. &nbsp; Dolores: nasty &nbsp; Dungeon Master (GM): ok i see you are at the north east door &nbsp; Roqar: 22 | 7 ACROBATICS&nbsp; (4) Roqar &nbsp; Dolores tries to open the door &nbsp; Dungeon Master (GM): ok, but how do you climb up to that hole? ok it opens for you Dolores This room has a ten-foot-high wooden balcony forming its upper level, reached by a wooden spiral staircase curling down to the flagstone floor. Tall, empty bookcases line the walls, their shelves mostly bowed and broken. On the lower level, east of two pillars, are four old desks with chairs tucked behind them. A few moldy books are scattered about. &nbsp; Roqar: its about 8 feet up 5 ft tall, jump maybe brace against the wall grab onto the pieces of the ceiling &nbsp; Dungeon Master (GM): ok, looks you can do that and have succeeded due to the low ceiling. hold on as i look for what you see up there Roqar. As for the others in the library, what are you doing in there? ok, this room once had fine furnishings in it but all are now destroyed, Roqar. &nbsp; Dolores: anything that looks useful in those moldy books &nbsp; Dungeon Master (GM): Library explorers what are you doing? ok &nbsp; Roqar: 5 | 3 INVESTIGATION&nbsp; (0) Roqar &nbsp; Dungeon Master (GM): just books on history, biology, alchemy. &nbsp; Roqar: 19 | 12 ACROBATICS&nbsp; (4) Roqar &nbsp; Dungeon Master (GM): there is the balcony? do you want to go up the spiral stairs and have a look? did you jump back down Roqar? &nbsp; Dolores: i go up with willie &nbsp; Roqar: Yes came back down &nbsp; Dolores: is this a door &nbsp; Dungeon Master (GM): bookcases line the walls up on the balcony that is a shuttered window, so you need to open it to get sunlight in or be using a torch up here. &nbsp; Dolores opens the shutters &nbsp; Dungeon Master (GM): ok, the ivy holds it stuck shut, so you need to cut through it to open it. ok exploring the bookcases? &nbsp; Dolores: mhm dolores eats books for dinner &nbsp; Farren Nidanas: Speaks in a higher tone but not shouting &nbsp;"What do you two see up there?" &nbsp; Roqar: Roqar goes by Dolores and Willie see what they are up to? &nbsp; Dungeon Master (GM): ok &nbsp; Dolores: 21 | 16 INVESTIGATION&nbsp; (5) Dolores &nbsp; Dungeon Master (GM): Dolores finds more moldy old books, titled in Elven. any that can read it? &nbsp; Roqar: Roqar can &nbsp; Dungeon Master (GM): one of the desks up here has a book under a leg to level it &nbsp; Dolores: that looks important &nbsp; Dungeon Master (GM): ok, Roqar, flips through one of the elvish books and sees that it is describing long lost elven kingdoms and civilizations. Is Dolores having a look at the book supporting the desk leg? &nbsp; Roqar: Tosses the book &nbsp;"Garbage" &nbsp; Dungeon Master (GM): yea, it's to moldy to her to be of any value &nbsp; Dolores: well it doesnt look like theres anything worth looking at up here is the book supporting the desk leg in elven too &nbsp; Dungeon Master (GM): not looking at the book under the leg then? &nbsp; Dolores checks &nbsp; Roqar: Yes Roqar will &nbsp; Dungeon Master (GM): it is titled in elven, "Elvish Idioms". Flipping the pages reveal several are cut out the be a small compartment for a small leather packet.
Roqar: 17 | 8 Thieves' Tools&nbsp; (2+0+4) Roqar Traps? &nbsp; Dolores: what's inside of the packet &nbsp; Dolores opens it &nbsp; Dungeon Master (GM): where were you looking roqar? it appears to be filled with a fine powder &nbsp; Roqar: Was looking at the packet but hey Dol Be my guest &nbsp; Dungeon Master (GM): ok well it was not trapped &nbsp; Dolores: can i identify what this powder is &nbsp; Dungeon Master (GM): are you able to? &nbsp; Dolores: what do i need to roll &nbsp; Roqar: While shes looking at the packet 6 | 21 SLEIGHT OF HAND&nbsp; (4) Roqar &nbsp; Dungeon Master (GM): you don't have an identify spell? anyone? &nbsp; Roqar: Slide that book about history into my pack &nbsp; Dolores: i keep forgetting to prepare that spell &nbsp; Dungeon Master (GM): ok, well you could memorize it for the next day. keeping that packet? &nbsp; Dolores: yes apparently i need a pearl worth 100gp to use that spell anwyay &nbsp; Dungeon Master (GM): as you note there appears to be no doors up on the balcony yea and a carp, an owl feather and a glass of wine. that's the original spell components! &nbsp; Dolores: wow &nbsp; Dungeon Master (GM): ok what do you all do next!? &nbsp; Dolores: the one i have only says 100gp pearl and an owl feather well there is another set of stairs let's go there &nbsp; Dungeon Master (GM): yea, you grind down the pearl put it in the wine with the owl feather, swallow the carp and chase it down with the wine! &nbsp; Dolores: o-o &nbsp; Roqar: (My Sorcerer got drunk trying to identify a bunch of stuff she bought good wine) &nbsp; Dungeon Master (GM): ha ha! &nbsp; Roqar: Passed out party had to wait until she woke up to tell them about the stuff &nbsp; Dungeon Master (GM): indeed ok so is anyone going up the stairs here? there is the set of double doors where Roqar climbed up into the room, as well. &nbsp; Dolores: dolores is waiting for the others to come &nbsp; Roqar: Sure upstairs &nbsp; Dolores: she wont go alone &nbsp; Dungeon Master (GM): who heads up first? &nbsp; Roqar: Roqar unless Dol is in a hurry hehe?checking for trps &nbsp; Dungeon Master (GM): ok give me a roll then &nbsp; Roqar: 4 | 13 PERCEPTION&nbsp; (1) Roqar 13 &nbsp; &nbsp; 16 Thieves' Tools&nbsp; (2+0+4) Roqar My tools were hot for awhile &nbsp; Farren Nidanas: (I though its Inves for finding stuff) &nbsp; Dungeon Master (GM): Ok, I am going to say with that first roll she does not find a trap since it's too low to find one even say that is &nbsp; Roqar: But does she find one by stepping on it? &nbsp; Dungeon Master (GM): heh ok as she examines each step, the upper stairs give way! I need a Dex check with a DC of 15 for Roqar &nbsp; Roqar: 14 | 8 DEXTERITY SAVE&nbsp; (4) Roqar &nbsp; Dungeon Master (GM): ouch! Roqar lands upon&nbsp; 2 &nbsp;wooden spikes and takes&nbsp; 5 &nbsp;damage from being impaled! &nbsp; Roqar: Ouchie !! &nbsp; Dungeon Master (GM): she screamed out in pain from the spikes! how does the party get her out of there? &nbsp; Roqar: Galdor will try busting a hole in the wall by her &nbsp; Dungeon Master (GM): ok &nbsp; Galdor the Cleric, Attacks with the Warhammer (Two-Handed) (1.5ft) at Roqar enemy! Strike Hits an AC of&nbsp; 11 &nbsp;|&nbsp; 21 For&nbsp; 7 &nbsp;Hit Points of Bludgeoning Damage!
Dungeon Master (GM): i'll just say after several hits the wall splinters and you start pulling away plaster and boards to get to her and pull her out. just bandaging the wounds or getting a heal? after that where does the party explorer next? &nbsp; Roqar: Praying to Tharmekhûl, Galdor lays a hand upon Roqar who regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d8 for each slot level above 1st. 7 Healing Touch Cure Wounds Galdor Brawnanvil SPELL SLOT LEVEL 1 ALL SLOTS EXPENDED &nbsp; Dolores: upstairs &nbsp; Dungeon Master (GM): ok, her wounds are all healed up, leaving some scars &nbsp; Roqar: Guess we explore the upstairs the other way? &nbsp; Dungeon Master (GM): ok how are you getting upstairs then? there is a 5 feet gap in the stairs or you can climb up where Roqar did in the south room &nbsp; Dolores: i will go up last thank you &nbsp; Roqar: 11 | 17 ACROBATICS&nbsp; (4) Roqar &nbsp; Dungeon Master (GM): remember there are broken pieces of furniture in that room where the hole is in the ceiling i'll say she got up there with a DC of 11 for her. &nbsp; Roqar: 17 ACROBATICS&nbsp; (-1) Galdor Brawnanvil &nbsp; Dolores: (i need to go in a few minutes) &nbsp; Dungeon Master (GM): ok, he gets up with some help from Roqar ok Dolores &nbsp; Roqar: Whos next? &nbsp; Dungeon Master (GM): any more climbing up? &nbsp; Dolores: me 18 | 4 ACROBATICS&nbsp; (2) Dolores &nbsp; Dungeon Master (GM): 7 | 14 DEXTERITY&nbsp; (1) Sildar Hallwinter &nbsp; Farren Nidanas: 9 | 10 ACROBATICS&nbsp; (6) Farren Nidanas (9) &nbsp; Dungeon Master (GM): dolores is up, Sildar could not get up, so he decides to move some furniture under the hole. same for Farren those two then clammer on top of the furniture and then are better able to reach the hole and get pulled up by the others. the rest of the party follows them. ok, now, the obvious exit out of the room is the set of double doors in the north east wall &nbsp; Roqar: 19 | 10 Thieves' Tools&nbsp; (2+0+4) Roqar Traps? &nbsp; Dungeon Master (GM): No trap to be found &nbsp; Roqar: Are they locked? &nbsp; Dungeon Master (GM): she tries to open the doors and they easily open This corridor is enclosed by two double doors and four open windows. &nbsp; Roqar: 21 | 2 PERCEPTION&nbsp; (1) Roqar &nbsp; Dungeon Master (GM): that said the ivy from outside has grown into the hallway however it looks like the ivy can be side stepped. &nbsp; Roqar: looking for traps &nbsp; Dungeon Master (GM): and that is all that Roqar can really notice of the hallway &nbsp; Dolores: hmm that ivy is suspicious &nbsp; Roqar: 21 | 10 Thieves' Tools&nbsp; (2+0+4) Roqar &nbsp; Dungeon Master (GM): no trap is found &nbsp; Dolores: then again it's probably the one from downstairs that we killed from last time right? &nbsp; Roqar: next doors traps? &nbsp; Dungeon Master (GM): one what from downstairs? &nbsp; Roqar: Probably Vine Blights &nbsp; Dungeon Master (GM): oh ok, if you remember they were on that tree in the courtyard &nbsp; Roqar: Are these doors trapped? &nbsp; Dungeon Master (GM): ^see above, nope &nbsp; Roqar: Locked? &nbsp;
Dungeon Master (GM): no so the doors open easily ok, as soon as roqar steps into the hallway, a stirge tries to drop down on her! but first the hall's description: The walls of this L-shaped hall are lined with closed doors and shuttered windows. Between them are hooks where decorations once hung. A fireplace along one wall has a large insectoid head mounted above it. Natural light enters through a hole in the roof at the east end of the hall. The floor beneath the collapsed roof is strewn with debris. Roqar notes the insectoid head is that of an ankheg. now to see if the stirge grabs her neck.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; Dolores: poor roqar stop bullying her LOL &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Dungeon Master (GM): Blood Drain Stirge Attack: 15 &nbsp;|&nbsp; 17 Damage: &nbsp; 6 &nbsp;piercing Attacks: Roqar! The stirge attaches to the target While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5, 1d4 + 3, hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge &nbsp; Roqar: If I had feelings... &nbsp; Dungeon Master (GM): Roqar managed to just barely bat the creature away! &nbsp; Roqar the Rogue, Attacks with the SHORT SWORD (2ft) at Stirge #01 enemy! Strike Hits an AC of&nbsp; 13 &nbsp;|&nbsp; 21 For&nbsp; 3 &nbsp;Hit Points of Piercing Damage! &nbsp; Dungeon Master (GM): Roqar notes there are more stirges in the room, what will she do, aside of attacking the one on her? &nbsp; Dolores: should we roll init &nbsp; Dungeon Master (GM): Roqar just missed the flying creature! &nbsp; Dolores: also i need to go now cya! &nbsp; Dungeon Master (GM): sure if you wish to go inside and fight them roll away with the inits ok perhaps just stop here then? &nbsp; Dolores: (personally i think we should leave them be and leave this place) &nbsp; Dungeon Master (GM): then we can roll up next week &nbsp; Dolores: doesnt look like there's anybody in this place anyway alright im off byee &nbsp; Roqar: CYA SAve it for next week &nbsp; Dungeon Master (GM): very well then! Thanks to you all for playing this fine Halloween day! Enjoy your trick or treating! &nbsp; Roqar: CYA Maybe leaving is an idea have not found anything &nbsp; Dungeon Master (GM): there are still a few more rooms to explore up on the 2nd floor however &nbsp; Roqar: Well decide next week CYA &nbsp; Dungeon Master (GM): sure and bye! &nbsp; Farren Nidanas: (Bye, Dolores) (Bye, Roqar), I'll go too. Bye for now.