
A Thank You For Playing today's Dungeons
& Dragons 5 th Edition game of Halloween 10/31/2020 - From 10:00
am EDT, until 1:00 pm EDT, and our 44 th Gaming Session, goes out to: Monk – Elf – Farren
Nidanas - Bahrrenn Drakke Rogue – High Elf - Roqar
- Roxxifarius Wizard –
Human - Dolores - Klona Whom Could Not Make It
Today! Cleric – Hill Dwarf -
Galdor Brawnanvil – No Attached Player Now Fighter –
Human – Alteon – No Player Attached Fighter
(Echo Knight) – Xar’Tharkas – Half Orc – Christian W. Ranger – High Elf –
Willie Belson – Buddy-D New Player Coming In: Barbarian (Berserker) –
Minotaur – Armanuk Keenhorn - Pheonix Paladin Knight – Half Elf
- Genry - Hermit8 Game Summary for Saturday (10/31/2020): Opening Scene: Day 20 : June 7th;
5:32 am The Adventurers are at Falcon’s Hunters’ Lodge, in the midst
of a battle with invading Anchorites of Talos, Many Arrows tribe Orcs and their
Needle, Twig and Vine Blight minions. Galdor having just smited an Anchorite
down during Round #19. Round #19 of Combat continues! Dolores, casts a Fire Bolt
cantrip at an Anchorite and missed! Alteon, stabs Anchorite #02 for 5 piercing damage with his
18 ft long pike! Anchorite #03, slashes Falcon
for 4 damage with the clawed gauntlet! Round #20 of Combat! Farren, missed Anchorite #01,
with a dart! Anchorite #02, missed Alteon
with the clawed gauntlet! Willie, slashes Anchorite #03
with the magical Talon long sword for 16 damage! Xar’Tharkas, slashes Anchorite
#01 with the 8ft long glaive for 8 damage! Roqar, stays back away from the fight. Galdor, pounds Anchorite #02 for
5 bludgeoning damage! Sildar, defeats Anchorite #02
with the two-handed long sword for 7 slashing damage! Falcon, slashes Anchorite #03
with the long sword (two-handed) for 12 damage! Anchorite #01, missed Xar’Tharkas
with his clawed gauntlet! Round #21 of Combat! Dolores, casts a Fire Bolt
cantrip at an Anchorite, hitting for 9 fire damage! Alteon, slashes Anchorite #01
for 12 damage with the pike, defeating him! Anchoite #03, missed Falcon with
his clawed gauntlet! Round #22 of Combat! Willie, stabs Anchorite #03 with
the short sword for 12 piercing damage, defeating him! End of Combat! Three days later, after healing
up wounds and helping to repair the palisade where the attackers broke through
with a lightning bolt spell then puling the remaining splinters down, the party
decides to head back to the old manse that the attackers used for a base. Following
a trail through the woods, you come to a foggy clearing, in the midst of which
stands a crumbling two-story manse all but hidden beneath thorny ivy. The large
house is set atop a six-foot-high stone foundation, and the main entrance has a
balcony above it. Pumpkins grow wild in patches around the manse, with several
wild boars feeding among them. The boars snort with contempt as you draw near. Stone steps climb to a portico with a stone
balcony overhanging it at a height of ten feet. Vines wrap around the balcony’s
support pillars and its crumbling stone railing. The ground-floor entrance
features a double door with a giant boar’s head crudely carved into it. An
unmarred double door stands closed on the balcony. Entering the manse’s entry hall
you note the ceiling is 8 ft high with the creaky, moldy stairwell to the east,
the parlor entry to the north and a broken door out to the courtyard in the
south east wall. The parlor: The door to this parlor has been smashed to
pieces. The room is strewn with broken furniture the remains of chairs, side
tables, and a wine cabinet. A moldy circular rug covers most of the stone floor. The adventures make their way
straight east into the dining room with several of the twig figures still on
the mantelpiece that resemble the party members aside of the one that resembled
Roqar which attacked her on the first visit after she touched it. Here,
The walls are covered with crude drawings in blood that depict boars chasing
stick-figure humanoids. A fireplace dominates the south side of the room, and a
smashed wooden dining table lies in a heap in the eastern half of the room,
surrounded by six broken chairs. Windows
are 2½-foot wide, 5-foot-high apertures with wooden shutters but no glass.
Those along the outside walls are covered with ivy. Roqar, has a look at the door on
the north wall of the dining room, finds it unlocked and enters: Nature
has run roughshod over this kitchen, whose furnishings are wholly decayed. The
outside door was broken down years ago, and rats have chewed holes in the
bottom of the door leading to the west. Roqar, did not find anything out
of the ordinary in the kitchen as Dolores looked outside through the broken
door, seeing more pumpkin patches with a boar in one to the east, eating a
pumpkin. Roqar, then squats down to look
through the gap in the bottom of the west door, but it is too dark to see what
is inside. Finding the door unlocked,
Roqar, enters a pantry revealing: Much
of the roof above this chamber has collapsed, leaving debris scattered across
the floor. Birds have made nests on the wooden shelves that line the north and
south walls. Rats long ago devoured anything they could reach, and all other
foodstuffs have rotted away. Roqar, rummages around the
pantry but did not find anything useful or edible. The party moves back through the
dining room to one of two south doors, (the west one being busted), that opens
into the courtyard and enter it, spotting Yuuki’s now mostly eaten corpse still
here. Stone
steps lead down to a flagstoned courtyard that has a pillared arcade to the
east. Seven windows on the upper level overlook the courtyard, in the middle of
which is a five-foot-wide stone well with thick vines erupting from it. There
are no sounds coming from the south east like before. Going to one of two south doors
off the courtyard (the third broken down one leads to the laboratory), Roqar
sees the door is unlocked and opens it to see: This
room was once a bedchamber, kitchen, and dining room rolled into one. Four beds
stand along the south wall, with shuttered windows and nightstands between
them. Against the west wall are four wardrobes and a cabinet full of plain
dishware and cutlery. Four chairs surround a small dining table in the
northeast corner, and a trestle table strewn with pots and cooking utensils
stands near a blackened fireplace. All the furnishings are made of wood. The
ceiling in the southwest corner of the room has collapsed, filling the area
below with debris and leaving a jagged hole through which the room above is
visible.
Roqar did not find anything
unusual in the room.