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Manually Adding a Magic Item

November 03 (4 years ago)

Hello,

I got a Rod of the Pact Keeper +1 for my Warlock. I have to manually add the item, and I can't seem to figure out if I can set this up so the +1 is added to my spell save DC and spell attacks.

It's just +1 and easily added in my brain, but still . . .

November 03 (4 years ago)

Edited November 03 (4 years ago)
David M.
Pro
API Scripter

Assuming single class and the rod affects all your spells, you can add a flat bonus to your spell DCs here:

EDIT - for the +1 attacks, maybe add a Global attack modifier on the Core tab that you could toggle on for spell attacks?

November 03 (4 years ago)

Edited November 03 (4 years ago)

For the Rod of the Pact Keeper, I will drag/drop the Staff of Power from the compendium and then tune the mods from +2 to +1 (and remove the AC +2). It's got the mods for saving throws and such.

I think this is what you need in the mods row:

Item Type: Adventuring Gear, Spell DC +1, Saving Throws +1, Spell Attack +1

(fixed per David!)

November 03 (4 years ago)

Edited November 03 (4 years ago)
David M.
Pro
API Scripter

Good call, Chris!

Christopher, if you already have the Rod in your equipment inventory, manually changing the mods field would be the best solution, though I believe it should be Item Type: Adventuring Gear, Spell DC +1, Spell Attack +1 for the Rod of the Pact Keeper. 

I had forgotten that the mods property even existed, haha! For reference, here is an older list of available keywords for the mods property. I'm assuming these are all still supported, but haven't tested.

Chris said:

For the Rod of the Pact Keeper, I will drag/drop the Staff of Power from the compendium and then tune the mods from +2 to +1 (and remove the AC +2). It's got the mods for saving throws and such.

I think this is what you need in the mods row:

Item Type: Adventuring Gear, Saving Throws +1, Spell Attack +1




November 09 (4 years ago)

Thanks, everyone!