
Well, to be precise, Alterbar that is called with Powercard. My situation here is: I want to make an encounter where on each of the player's turn, their bar3 tick up by 1 to a maximum of 10. and when it ticks to full, something happened. I want to use Alterbar instead of token-mod because I don't want the gauge to exceed the maximum value that the bar can go. I'm using the The Aaron's OnMyTurn script to run the powercard macro at the start of each turn. Every other function of the macro works fine except the Alterbar line where it suppose to +1 to bar3 value. This is the macro I wrote, This is called every start of the turn to by the OnMyTurn script: !power {{
--name|@{selected|character_name}'s Turn
--Effect|
--!Tag*1|[x](<a href="https://s3.amazonaws.com/files.d20.io/images/169199653/nGKsq1nqNNjSxepCW68a6Q/max.png" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/169199653/nGKsq1nqNNjSxepCW68a6Q/max.png</a>) @{selected|character_name} regains her bonus action!
--!Tag*2|[Y](<a href="https://s3.amazonaws.com/files.d20.io/images/169199806/rtVvp7VwR3--JpPD0ERTFw/max.png" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/169199806/rtVvp7VwR3--JpPD0ERTFw/max.png</a>) @{selected|character_name} regains her reaction!
--soundfx *1|_audio,play,nomenu|Cursor_Move
--api_token-mod*1|_ids @{selected|character_id} _set statusmarkers|-brown|-green|-blue|-interdiction|-stopwatch|-bolt-shield|-Shield|-Reverse|-Run|-AtkUp|?half-haze:+1|?Cast:+1|?Burn:+1 tint_color|transparent
--alterbar1|_target|@{selected|token_id} _bar|3 _amount|+1 _show|none
}} I also try using Alterbar outside of Powercard, but it doesn't work also.