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All Flesh Must Be Eaten

Added requested features, replace tables, did little else.  Showcased here .
Thanks, that seems to work. The font is different to the character sheets I have been using, is there more than one of them?
No.  This is the working copy I have made some changes in.  Repeating fields, etc.  I guess I changed the font while I was at it.  Is it readable and easy on the eyes?
The previous font was better as it was 'plainer', I use the sheets for different game genres using the same sheet so plainer and less evocative of any one genre would be better, if that is ok. And I would just like to say thank you for being so quick, I expected it to take a long time so this really surprised me. Thank you.
Added a switch to change colors and add or remove gore.  Tell me what you think
do we know when this might be available to use?
also for armor, is there a away to change it so that instead of rolling 2d6, it does 1d6X2 like for class2a armor?
Can you explain the...well, break down your post like you have a huge board and unlimited crayons.  How do you want armor to work?
1608902702

Edited 1608903040
David
Sheet Author
Replace /e 's armor (@{armor_name-1}) protects against [[(@{armor_value_Multiplier-1}d@{armor_value_dice-1}) + @{armor_value_modifier-1}]] points of damage. With /e 's armor (@{armor_name-1}) protects against [[(1d@{armor_value_dice-1}*@{armor_value_Multiplier-1}) + @{armor_value_modifier-1}]] points of damage.