Hi all,
I just had access to the beta and I like what I'm seeing so far, congrats! It's very fast and responsive. I can see it working very well as battlemap replacement.
Personally, I almost always play games that don't use any map/battlemat, but that instead can benefit greatly by having a shared "table", where the players can see (and manipulate) the same kind of objects they'd use in a face to face game.
For example, say, tokens and/or poker chips. And those are easily handled using tokens, so thumbs up!
What's missing(*) to be actually useable, from my (admittedly, probably very niche) point of view, is a couple of objects to use as "text holders" that can then be moved around, stacked and so on.
Basically, what I suggest (and I *think* should be easy to implement) is an "index card" object. A rectangular object (resizeable, ideally) that can be moved around, with a "title" line at the top (bolded) and a "content" area where the text lives.
This would be quite enough to play Fiasco, for example, or Remember Tomorrow, Danger Patrol and many others.
More featureful variants of the object would obviously be even more useful, but they could be left to future developments.
Thanks for your excellent work!
(*) And if it's already there and I missed it, sorry!
I just had access to the beta and I like what I'm seeing so far, congrats! It's very fast and responsive. I can see it working very well as battlemap replacement.
Personally, I almost always play games that don't use any map/battlemat, but that instead can benefit greatly by having a shared "table", where the players can see (and manipulate) the same kind of objects they'd use in a face to face game.
For example, say, tokens and/or poker chips. And those are easily handled using tokens, so thumbs up!
What's missing(*) to be actually useable, from my (admittedly, probably very niche) point of view, is a couple of objects to use as "text holders" that can then be moved around, stacked and so on.
Basically, what I suggest (and I *think* should be easy to implement) is an "index card" object. A rectangular object (resizeable, ideally) that can be moved around, with a "title" line at the top (bolded) and a "content" area where the text lives.
This would be quite enough to play Fiasco, for example, or Remember Tomorrow, Danger Patrol and many others.
More featureful variants of the object would obviously be even more useful, but they could be left to future developments.
Thanks for your excellent work!
(*) And if it's already there and I missed it, sorry!