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Roll20 character sheet initiative

1605019277

Edited 1605019439
Hi everyone. I'm looking for a method to add charisma to my initiative rolls without add just the current modifier constant. i tried to use the initiative modifier in the settings page, but i can't make it work, i'm trying using @{charisma_mod} or some similar keywords, but i'm failing. Can you help me? i just want to tweak the modifier adding my char ability modifier, without add a new macro for the initiative or just add the constant manually every time the modifier changes. I'm using 5e character sheet by roll20
1605048335

Edited 1605048366
Spren
Sheet Author
I'm not seeing a way to change it in the 5e by roll20 sheet. So even though it isn't the thing you want, a new macro is going to be you best/easiest option. The super simple way to make that macro would be to roll initiative normally, then in the chat box hit the up arrow on your keyboard and it will show the macro. If you just change the places it says "initiative bonus" to "charisma_mod" it should take care of everything for you. Then just save that in the Macros tab or on the character sheet attributes tab.
1605051447

Edited 1605051585
Oosh
Sheet Author
API Scripter
Those fields on the Settings tab only take integers, unfortunately. They don't parse any Attribute calls or [[math]] - your @{charisma_mod} syntax was fine, it just won't work in that particular place. Here's an example macro, with the charisma mod added, advantage check, and global ability checks added on: @{selected|wtype}&{template:simple}{{rname=INITIATIVE ROLL}}{{mod=@{selected|initiative_bonus}}}{{r1= [[?{With advantage?|Normal, 1d20 | Advantage, 2d20kh1 | Disadvantage, 2d20kl1} + @{selected|initiative_bonus}[INIT] +@{selected|charisma_mod} &{tracker} ]]}} {{normal=1}} @{Selected|charname_output} {{global=@{selected|global_skill_mod}}} The initiative roll is one of the things the sheet does pretty poorly (actually all non-skill ability checks) - there's no real support for any class rules, and sheetworkers will just overwrite any changes you try to make to the Attributes used. The best way to use an Initiative macro is to set it as a Token Action - that ensures that you can only run it when you have your token selected, so you don't send blank rolls that won't be picked up by the tracker.