Introduction    It is the year 284 in the realm of Edherias and you are a mercenary on the high seas. With seven warring nations there is an abundance of platinum to be made profiteering off of unprotected merchant vessels and unprepared warships sailing the wrong colors. You are a relatively unknown adventurer but that is going to change and soon. You have found a group of cutthroats willing to help you find the secret of the crimson tide, and the riches guarded by them.    This campaign intends to have a good mix of roleplay and battle, and a high dependence on the NPCs of the area. Murder hobos will find it difficult to sell their loot, outfit themselves or find a harbor without an assassins blade waiting for them. The magic of this campaign will be lower then average and players will rely more heavily on the loot they find then the items they get commissioned. Early firearms are common enough to be considered martial weapons, and although expensive they are not difficult to acquire.   Open Ended Campaign This is a custom adventure without a pre-set path. You may explore the world similar to the many open ended MMORPGs except this world will react to you and the story line will be greatly affected by your choices and the pace at which you follow the story path. If the party decides to ignore the story hook presented, another one will take it's place and a different story will emerge. Players beware, the world may respond harshly with any decisions you make that local denizens don't like. Don't be surprised if you find bounty hunters looking for you or other nasty surprises created through by suitably powerful offended NPCs.  Character Creation Stats are rolled using 4d6 dropping the lowest with a minimum of a plus two sum for the combined modifiers. This will need to be rolled in chat. Standard races are allowed along with Ratfolk, Orcs, Hobgoblin, and Vishkanya. There are also several homebrewed subraces options for elves and gnomes. Most core, base, hybrid and alternative classes are allowed with the unchained versions when applicable. Third party and Companion books are discouraged, but sometimes allowed. Deities options are limited but each player should choose one or more deities to worship as role playing religion will be frequent. To Join Send me a  private message  with-- Name: Age: How long have you been playing Pathfinder? What is your proposed race and class? I don't always respond right away but I will try to make myself available at least one hour before the game starts. The cost of the game is $10 US per session payable via PayPal or Crypto.