Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Ch. 45: The Party Fights Striges in the Woodland Manse's 2nd Floor Hallway, Explore Some More Then Head Back to Phandalin

Dungeon Master (GM): Ok, with four of seven here let's get underway. Alright we are about to engage stirges in a hallway here, ready for the battle?   Roqar: Yeah Lets kill some and finish up the search of this place   Dungeon Master (GM): ok! Make your initiative rolls folks   Roqar: Roqar, the Elf Rogue, gets ready to make an attack move! INITIATIVE ROLL: 14.15 Only first roll shown to save space! Start of Round 1 Start of Turn 1 for Stirge #02 (23.16)   Blood Drain Stirge Attack: 13  |  17 Damage:   7  piercing Attacks: Roqar! The stirge attaches to the target While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5, 1d4 + 3, hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge a miss!   Start of Turn 1 for Stirge #10 (20.16) Start of Turn 1 for Stirge #07 (18.16) Start of Turn 1 for Stirge #06 (18.16)   Blood Drain Stirge Attack: 17  |  14 Damage:   7  piercing Attacks: Roqar! The stirge attaches to the target While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5, 1d4 + 3, hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge a hit! for 7!   Start of Turn 1 for Stirge #04 (17.16) Start of Turn 1 for Roqar (14.15)   Dungeon Master (GM): Roxxi?! ok, i will move for her   Roqar the Rogue, Attacks with the DAGGER (15") at Stirge #06 enemy! Range: 20ft / 60ft Strike Hits an AC of  12  |  7 For  3  Hit Points of Piercing Damage! she missed trying to stab the stirge on her neck   Start of Turn 1 for Stirge #12 (13.16) Start of Turn 1 for Stirge #09 (13.16) Start of Turn 1 for Stirge #11 (10.16) Start of Turn 1 for Time Echo (Xar'Tharkas) (10.14)   Time Echo (Xar'Tharkas) the , Attacks with the GREAT SWORD (6ft) at Stirge #03 enemy! Strike Hits an AC of  9  |  17 For  15  Hit Points of Slashing Damage!   Dungeon Master (GM): a miss!   Start of Turn 1 for Stirge #08 (9.16) Start of Turn 1 for Stirge #03 (7.16)   Blood Drain Stirge Attack: 9  |  23 Damage:   4  piercing Attacks: Time Echo (Xar'Tharkas)! The stirge attaches to the target While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5, 1d4 + 3, hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge a miss!   Start of Turn 1 for Willie (6.2)   Willie the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Stirge #02 enemy! Range: 150ft / 600ft Strike Hits an AC of  11  |  13 For  10  Hit Points of Piercing Damage!   Dungeon Master (GM): a miss!   Start of Turn 1 for Armanuk (6.17)   Dungeon Master (GM): ok he's not with the party yet! so can't attack Start of Turn 1 for Xar'Tharkas (6.14)   Dungeon Master (GM): [I'll probably have Aramanuk bump into the party outside the place.]   Xar'Tharkas the Fighter, Attacks with the GREAT SWORD (6ft) at Stirge #02 enemy! Strike Hits an AC of  14  |  11 For  15  Hit Points of Slashing Damage!   Dungeon Master (GM): a hit and the Stirge plunges to the floor dead!   It seems that Stirge #02 is defeated
Start of Turn 1 for Stirge #05 (5.16)   Blood Drain Stirge Attack: 16  |  25 Damage:   5  +  1  piercing Attacks: Xar’Tharkas! The stirge attaches to the target While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5, 1d4 + 3, hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge a hit for 6! he's on Xar's neck now!   Start of Turn 1 for Stirge #01 (5.16) Start of Turn 1 for Dolores (4.14)   Dolores: 26 | 10 120 feet Fire Bolt  (+7) Dolores 5 Fire   Dungeon Master (GM): a sure hit for 5 damage!   Dolores fires at the stirge in front of her   It seems that Stirge #05 is defeated! Start of Turn 1 for Galdor (1.09)   Shield of Faith Abjuration 1 Casting Time:  1 bonus action Range:  60 feet Target:  A creature of your choice within range Components:  V, S, M (A small parchment with a bit of holy text written on it) Duration:  Concentration Up to 10 minutes Galdor prays to Tharmekhûl and a shimmering field appears and surrounds Galdor , within range, granting a +2 bonus to AC for the duration. SPELL SLOT LEVEL 1 ALL SLOTS EXPENDED   Dungeon Master (GM): ok   Start of Round 2 Start of Turn 2 for Stirge #10 (20.16) Start of Turn 2 for Stirge #07 (18.16) Start of Turn 2 for Stirge #06 (18.16)   Blood Drain Stirge Automatic Damage:   4  blood sucking Attacks: Roqar! Stirge #6 drains a total of 11 hp so far (after 10 hp it detaches and flies off)   Start of Turn 2 for Stirge #04 (17.16)   Blood Drain Stirge Attack: 10  |  19 Damage:   4  piercing Attacks: Time Echo (Xar'Tharkas)! The stirge attaches to the target While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5, 1d4 + 3, hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge a miss Start of Turn 2 for Roqar (14.15)   Dungeon Master (GM): she has #06 attached to her   Roqar: attack it then   Roqar the Rogue, Attacks with the DAGGER (15") at Stirge #06 enemy! Range: 20ft / 60ft Strike Hits an AC of  16  |  6 For  3  Hit Points of Piercing Damage!   Dungeon Master (GM): a hit!   It seems that Stirge #06 is defeated!   Sneak Attack Roqar Class: Rogue Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. Damage  8 Start of Turn 2 for Stirge #12 (13.16) Start of Turn 2 for Stirge #09 (13.16) Start of Turn 2 for Stirge #11 (10.16) Start of Turn 2 for Time Echo (Xar'Tharkas) (10.14)   Dungeon Master (GM): Hello Alejan!   Alejan: I´m sorry I wasn´t on. Something came up on short-notice   Time Echo (Xar'Tharkas) the , Attacks with the GREAT SWORD (6ft) at Stirge #03 enemy! Strike Hits an AC of  8  |  20 For  12  Hit Points of Slashing Damage! a miss!   Start of Turn 2 for Stirge #08 (9.16) Start of Turn 2 for Stirge #03 (7.16)   Blood Drain Stirge Attack: 25  |  9 Damage:   4  +  4  piercing Attacks: Time Echo (Xar'Tharkas)! The stirge attaches to the target While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5, 1d4 + 3, hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge a hit for 8 damage! it's attached to his neck now!   Start of Turn 2 for Willie (6.2)   Willie the Ranger, Attacks with the TALON LONG SWORD (3.5 ft) (One-Handed) at Stirge #03 enemy! Range: 20ft / 60ft Strike Hits an AC of  19  |  12 For  11  Hit Points of Slashing Damage!   Dungeon Master (GM): a hit!   It seems that Stirge #03 is defeated!
Start of Turn 2 for Armanuk (6.17) Start of Turn 2 for Xar'Tharkas (6.14)   Xar'Tharkas the Fighter, Attacks with the GREAT SWORD (6ft) at Stirge #04 enemy! Strike Hits an AC of  11  |  9 For  11  Hit Points of Slashing Damage!   Dungeon Master (GM): a miss!   Start of Turn 2 for Stirge #05 (5.16) Start of Turn 2 for Stirge #01 (5.16) Start of Turn 2 for Dolores (4.14)   Dolores: 25   27 120 feet Fire Bolt  (+7) Dolores 4  +  8 Fire   Dungeon Master (GM): a hit and it drops to the floor dead!   It seems that Stirge #04 is defeated! Start of Turn 2 for Galdor (1.09)   Buddy D.: noce job   Roqar: move up and swing for1   Dungeon Master (GM): who is controlling Galdor today?   Galdor the Cleric, Attacks with the Warhammer (Two-Handed) (1.5ft) at Stirge #01 enemy! Strike Hits an AC of  13  |  11 For  4  Hit Points of Bludgeoning Damage!   Dungeon Master (GM): ok and a miss!   Start of Round 3 Start of Turn 3 for Stirge #10 (20.16) Start of Turn 3 for Stirge #07 (18.16)   Blood Drain Stirge Attack: 7  |  22 Damage:   7  piercing Attacks: Roqar! The stirge attaches to the target While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5, 1d4 + 3, hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge a miss!   Start of Turn 3 for Stirge #04 (17.16) Start of Turn 3 for Roqar (14.15)   Roqar the Rogue, Attacks with the SHORT SWORD (2ft) at Stirge #07 enemy! Strike Hits an AC of  5  |  9 For  5  Hit Points of Piercing Damage!   Dungeon Master (GM): a wild swing that missed!   Start of Turn 3 for Stirge #12 (13.16) Start of Turn 3 for Stirge #09 (13.16) Start of Turn 3 for Stirge #11 (10.16) Start of Turn 3 for Time Echo (Xar'Tharkas) (10.14)   Time Echo (Xar'Tharkas) the , Attacks with the GREAT SWORD (6ft) at Stirge #07 enemy! Strike Hits an AC of  18  |  12 For  12  Hit Points of Slashing Damage!   It seems that Stirge #07 is defeated! Start of Turn 3 for Stirge #08 (9.16) Blood Drain Stirge Attack: 9  |  7 Damage:   5  piercing Attacks: Time Echo (Xar'Tharkas)! The stirge attaches to the target While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5, 1d4 + 3, hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge a miss!   Start of Turn 3 for Willie (6.2)   Willie the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Stirge #01 enemy! Range: 150ft / 600ft Strike Hits an AC of  27  |  22 For  8  Hit Points of Piercing Damage!   It seems that Stirge #01 is defeated!   Start of Turn 3 for Armanuk (6.17) Start of Turn 3 for Xar'Tharkas (6.14)   Xar'Tharkas the Fighter, Attacks with the GREAT SWORD (6ft) at Stirge #08 enemy! Strike Hits an AC of  26  |  13 For  13  Hit Points of Slashing Damage! buh bye sturge   It seems that Stirge #08 is defeated!  
Start of Turn 3 for Galdor (1.09)   Galdor the Cleric, Attacks with the JAVELIN (3ft; Thrown) at Stirge #10 enemy! Range: 30ft / 120ft Strike Hits an AC of  21  |  4 For  5  Hit Points of Piercing Damage!   It seems that Stirge #10 is defeated!   Start of Turn 3 for Dolores (4.14)   Dolores: 10 | 11 120 feet Fire Bolt  (+7) Dolores 7 Fire   Dungeon Master (GM): ok on Stirge #9 and a miss   Start of Round 4   Start of Turn 4 for Stirge #10 (20.16) Start of Turn 4 for Roqar (14.15)   Roqar the Rogue, Attacks with the DAGGER (15") at Stirge #09 enemy! Range: 20ft / 60ft Strike Hits an AC of  23  |  12 For  4  Hit Points of Piercing Damage!   It seems that Stirge #09 is defeated! Start of Turn 4 for Stirge #12 (13.16)   Blood Drain Stirge Attack: 13  |  23 Damage:   4  piercing Attacks: Xar'Tharkas! The stirge attaches to the target While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5, 1d4 + 3, hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge a miss!   Start of Turn 4 for Stirge #09 (13.16) Start of Turn 4 for Stirge #11 (10.16)   Blood Drain Stirge Attack: 6  |  12 Damage:   4  piercing Attacks: Dolores! The stirge attaches to the target While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5, 1d4 + 3, hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge a miss!   Start of Turn 4 for Time Echo (Xar'Tharkas) (10.14)   Time Echo (Xar'Tharkas) the Fighter , Attacks with the GREAT SWORD (6ft) at Stirge #12 enemy! Strike Hits an AC of  19  |  11 For  12  Hit Points of Slashing Damage!   It seems that Stirge #12 is defeated!   Start of Turn 4 for Willie (6.2)   Willie the Ranger, Attacks with the TALON LONG SWORD (3.5 ft) (One-Handed) at Stirge #11 enemy! Range: 20ft / 60ft Strike Hits an AC of  13  |  15 For  14  Hit Points of Slashing Damage!   Dungeon Master (GM): a miss   Start of Turn 4 for Xar'Tharkas (6.14)   Xar’Tharkas the Rogue, Attacks with the GREAT SWORD (6ft) at Stirge #11 enemy! Strike Hits an AC of  16  |  5 For  5  Hit Points of Piercing Damage!   It seems that Stirge #11 is defeated!   Dungeon Master (GM): there we go, it’s the end of combat now! ok that dotted outline is a hole in the ceiling in this hallway   Roqar: 15 | 5 PERCEPTION  (1) Roqar any traps?   Dungeon Master (GM): no trap to be found let me bring up the hallway description The walls of this L-shaped hall are lined with closed doors and shuttered windows. Between them are hooks where decorations once hung. A fireplace along one wall has a large insectoid head mounted above it. Natural light enters through a hole in the roof at the east end of the hall. The floor beneath the collapsed roof is strewn with debris. the insectoid being an ankheg trying that door Roqar?   Roqar: Yes If its not locked open it   Dungeon Master (GM): ok, it does open and this is what she sees inside: This room has a conical roof and an open window to the north, through which ivy grows. A cast-iron tub with clawed feet stands in the middle of the room. Next to the tub is a rusty iron water pump   Roqar: Classic tub hehe worth saving go lok in the tub   Dungeon Master (GM): ok there is nothing in the tub   Roqar: Try the water pump?   Dungeon Master (GM): ok and warm water does flow from it!
Roqar: I want that tub for when ever we get our own place :D   Buddy D.: hahahahah   Roqar: 17 | 11 PERCEPTION  (1) Roqar   Dungeon Master (GM): no trap is found   Roqar: Any traps on double doors? open the doors   Dungeon Master (GM): you are now on the balcony, with it’s now crumbling stone railing, which is covered in vines. It is above the front porch.   Roqar: How far down to the ground from there?   Dungeon Master (GM): 20 ft down   Roqar: We can drop the tub drag it Not Me Of course Perhaps our strong Beefy Warriors would?  Doe eyes   Dungeon Master (GM): ha ha!   Roqar: Like Xar and his Echo? Perhaps?   Dungeon Master (GM): Buddy will Xar and his echo do that for Roqar?   Roqar: I would owe you both I do repay my debts :)   Dolores tries to open this door   Dungeon Master (GM): ok Dolores moves down to open the last set of doors in the hall and they open easily A four-poster bed stands between two shuttered windows against the west wall. Other furnishings include a desk and chair against the north wall and an empty wardrobe against the east wall. A fireplace built into the south wall features an elegantly carved mantelpiece. it's dark inside due to the closed shutters   Dolores: i go around to open them   Dungeon Master (GM): ok, again they are blocked by the strange ivy so she has to cut through to get them open and does so   Dolores the Human Wizard Says: "Can you help me get this open?"   Dungeon Master (GM): any searching around in the room???   Roqar the Elf Rogue Says: "Let there be light, sound, drums, guitar!! Let there be rock!!"   Buddy D.: hahaha   Roqar: Roqar checks the bed   Willie Belson: haha   Dungeon Master (GM): Ha! I did order the new deluxe box of "PWR/UP"!   Willie Belson: 18 | 19 INVESTIGATION  (4) Willie Belson   Dolores: I search the bed with roqar   Roqar: 18 | 5 INVESTIGATION  (0) Roqar   Dungeon Master (GM): ok, Roqar does not find anything on, in or under the bed that is of any value   Dolores: 14 | 10 INVESTIGATION  (5) Dolores   Dungeon Master (GM): what was willie searching? same for Dolores with the bed, nothing to be found   Dolores: ok the fireplace   Roqar: Check the fireplace thn   Dolores: 10 | 6 INVESTIGATION  (5) Dolores ew   Roqar: 6 | 7 INVESTIGATION  (0) Roqar   Dolores: ..   Dungeon Master (GM): willie are you searching the walls in that corner or the desk or wardrobe or fireplace area?   Roqar: We find anything?   Dolores: with those numbers, it's safe to say we found... each other   Dungeon Master (GM): how is dolores checking the fireplace?   Dolores: what do you mean looking for hidden switches or items i guess   Dungeon Master (GM): well are you looking inside of it and up the flue or checking the mantel for instance?   Dolores: i imagined looking inside of it and up the flue do i need a separate roll for each? including the mantel?   Dungeon Master (GM): ok, looking there you did not find any hidden compartment or anything stuff up there. give me another roll for the mantel   Dolores: 14 | 14 INVESTIGATION  (5) Dolores
Roqar the Elf Rogue Says: "At least found a nice bathtub"   Dolores the Human Wizard Says: "thats good for you"   Dungeon Master (GM): you find that the top of the mantel lifts up a bit like a lid. Do you proceed to fully open it?   Roqar the Elf Rogue Says: "You found something Dol!!"   Dolores: omg why did you word it like that now i am scared of opening it i open it anyway   Dungeon Master (GM): well at least no gas is leaking out or anything!   Roqar: I'll open it then after I check for traps   Dungeon Master (GM): ok and you see it reveals a compartment and that it contains a staff!   Dolores takes it   Dungeon Master (GM): any more searching? the wardrobe? the walls? ok the desk?   Roqar: The Desk   Dungeon Master (GM): ok   Dolores: what kind of staff is this   Roqar: 5 | 16 INVESTIGATION  (0) Roqar   Dungeon Master (GM): Roqar finds nothing in or on or under the desk I guess it's a wooden one. Of course you don't know if it's magical yet and if so what it does. ok the wardrobe and walls are left   Roqar: Wardrobe   Dungeon Master (GM): ok   Roqar: 13 | 10 INVESTIGATION  (0) Roqar   Dungeon Master (GM): a closer look at it finds nothing not even a secret compartment any more searching? the walls?   Roqar: Roqar the Elf Rogue Says: "Ok guys, Youare going to carry the tub for me right?"   Dungeon Master (GM): Xar? Galdor? are you going to take the tub for Roqar? remember now, you'll have to carry it back to whereever you go, the hunter's lodge or back to conyberry or phandalin. the trip will take 3 times as long was well   Roqar: Well Galdor would be willing to? :D   Dungeon Master (GM): ok   Dolores: hehe will galdor be willing to carry the tub with roqar in it   Roqar: Find a place in Phandalin Haha no   Dungeon Master (GM): I was just trying to get onto audio to get buddy's attention for Xar's response but could not get it to work ok, well anyways, you can still search the walls here   Roqar: We stop at the Hunters lodge on the way sure check the walls 2 | 4 INVESTIGATION  (0) Roqar   Dungeon Master (GM): ok just tell me where you are looking   Roqar: will start by the fireplace and work out from there   Willie Belson: i want to enter this door   Dungeon Master (GM): ok, and by the fireplace you find no hidden compartment or door it's a shuttered window   Willie Belson: damn   Roqar: 20 | 7 INVESTIGATION  (0) Roqar   Dolores rests on the bed while others search the room   Willie Belson: 14 | 21 INVESTIGATION  (4) Willie Belson   Roqar: checking the corner   Willie Belson: 15 | 19 INVESTIGATION  (-1) Xar'Tharkas   Dungeon Master (GM): along the south east wall, roqar spots the outline of what could be a door! Willie finds nothing in the south west wall   Roqar the Elf Rogue Says: "Hey Guys Found a door!!" cut it out with my dagger   Roqar: Check for traps   Roqar: 20 | 7 PERCEPTION  (1) Roqar   Dungeon Master (GM): no trap was found
Dungeon Master (GM): Hanging on a hook on the far wall is a handsome cloak that billows softly as the door opens. Against the north wall sits a wooden chest with tiny clawed feet.   Roqar: check the chest for traps to   Dungeon Master (GM): ok   Roqar: 14 | 12 PERCEPTION  (1) Roqar   Dungeon Master (GM): no trap was found!   Roqar: open it   Dungeon Master (GM): it's locked!   Roqar: 22 | 26 Thieves' Tools  (2+0+4) Roqar   Willie Belson: heck yeah xar can bash it in   Dungeon Master (GM): in spite of your attempt to pick it open it stays locked! even though it looks otherwise easy to pick!   Willie Belson: dispel magic   Detect Magic Divination 1 Casting Time:  1 action Range:  Self Target:  creature or object Components:  V, S Duration:  Concentration Up to 10 minutes For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. SPELL SLOT LEVEL 1 ALL SLOTS EXPENDED   Dungeon Master (GM): warning that bashing it in could damage/destroy the contents   Willie Belson: i detect magic on it   Dungeon Master (GM): ok and the chest's lock radiates magic as does the cloak in the room.   Dolores: dolores asks willie if this staff is a magical item   Dungeon Master (GM): as does the staff dolores found   Dolores: does detect magic identify the type of staff   Roqar: try to open the chest anyways   Willie Belson: yes   Dungeon Master (GM): Roqar still can not open the chest you need identify to determine the type, Detect just finds auras of magical radiations   Roqar: its a small chest, who ever helps carry the tub can have my share   Dungeon Master (GM): it's school of magic, let's see   Dolores: LOL remind me to shop for a pearl worth 100gp   Dungeon Master (GM): probably an evocation on the chest lock and on the staff let's see   Roqar: dont buy good wine by cheap vinegary wine so you wnt get drunk   Dungeon Master (GM): evocation magic on the staff   Dolores: wine? Components: V S M (A pearl worth at least 100 gp and an owl feather)   Roqar: in previous editions you need wine for identify   Dungeon Master (GM): and wine and a carp, i will add that since it's the original components you grind the pearl put it in the wine, stir it with the owl feather, swallow the carp and chase it down with the wine mix   Willie Belson: lol   Dolores: oh so costly seems like a worthless spell after all   Dungeon Master (GM): ok, any more searching here? if not are we done with the manse?   Roqar: I think we are done here   Willie Belson: yea   Dolores: who took the stuff inside the hidden room   Willie Belson: roqar i think   Dungeon Master (GM): the unopened chest weighs 30 lbs   Roqar: I took the cloak others can carry the chest   Dungeon Master (GM): the cloak is easy to wear or carry   Willie Belson: xar will   Dungeon Master (GM): ok   Willie Belson: carry it   Dungeon Master (GM): and what's the final verdict on the tub? are you going to lug it through the neverwinter woods?   Dolores: xD   Willie Belson: lol   Roqar the Elf Rogue Says: "Hey Xar if you help carry the tub you can have my share"  
Willie Belson: d&d hot tub   Xar'Tharkas: ill help   Dungeon Master (GM): did roqar fill the water from the pump by the way? feel that is not fill   Roqar: no st wanted to see if it still worked   Dungeon Master (GM): ok ok   Dolores: well where do we go now   Dungeon Master (GM): so just xar and his time echo volunteer carrying the tub?   Xar'Tharkas: yes   Roqar: Stop by Hunters Lodge and off to Phandalin meanwhile keep trying to gert the chest open   Dungeon Master (GM): yep, that is the next question, which direction through the woods do you go? to hunters' lodge, conyberry or phandalin? let me bring up the world map   Roqar: And meet the big strong Minotaur who can carry the Tub :D   Armanuk: lol   Dungeon Master (GM): you are closest to Conyberry   Roqar: May as well go to Phandalin then   Dungeon Master (GM): ok Phandalin everyone?   Dolores: yes   Roqar: keep working on the chest   Dungeon Master (GM): it will take you 8 days instead of 4 because of carrying the tub   Willie Belson: yes   Roqar: its worth it, right guys?   Dungeon Master (GM): well, the only real value is that the tub looks nice to Roqar, that she wants it in her own place when she gets one!   Roqar: Like I said Its worth it...   Dolores: (brb a few mins)   Dungeon Master (GM): anyways now, you guys get the tub down through the hole in the ceiling and out to the porch, down the steps and head into the woods when you then encounter a group of.... Needle Blights lurking in the woods!   Roqar: Could g all out head to Neverwinter for sure find a place there   Dungeon Master (GM): ok we could bring in Armanuk here or wait until phandalin? up to Armanuk   Armanuk: i could come in here   Dungeon Master (GM): ok, you would thus be roaming the woods and spot the party being attacked by the blights then. ok so now lets make make surprise rolls for the main party those that are suprised can't attack the first round perception checks   Roqar: 2 | 5 PERCEPTION  (1) Roqar   Dungeon Master (GM): she's surprised   Roqar: 14 PERCEPTION  (5) Galdor Brawnanvil   Dungeon Master (GM): not galdor 15 | 16 WISDOM CHECK  (2) Sildar Hallwinter not sildar   Dungeon Master (GM): 18 WISDOM CHECK  (4) Farren Nidanas not farren   Willie Belson: 7 | 20 PERCEPTION  (3) Willie Belson   Dungeon Master (GM): willie is surprised   Willie Belson:   Dungeon Master (GM): xar now please and dolores   Willie Belson: 16 | 3 PERCEPTION  (2) Xar'Tharkas   Dungeon Master (GM): ok he's good i'll roll dolores   Dungeon Master (GM): 18 | 13 WISDOM SAVE  (5) Dolores
Start of Round 1 Start of Turn 1 for Farren (21.18)     Farren the Monk, Attacks with the Darts (1ft) at Needle Blight #01 enemy! Range: 20ft / 60ft Strike Hits an AC of  28  |  28 For  10  Hit Points of Piercing Damage!   Dungeon Master (GM): a hit!   Start of Turn 1 for Roqar (17.15)   Dungeon Master (GM): is surprised so can't act   Start of Turn 1 for Dolores (17.14)   11 | 20 120 feet Fire Bolt  (+7) Dolores 3 Fire a fire bolt at #06 but it flies past it!   Start of Turn 1 for Time Echo (Xar'Tharkas) (16.14)   Time Echo (Xar'Tharkas) the , Attacks with the GLAIVE (8ft) at Needle Blight #01 enemy! Strike Hits an AC of  26  |  17 For  8  Hit Points of Slashing Damage! a hit!   It seems that Needle Blight #01 is defeated! Start of Turn 1 for Needle Blight #02 (16.12)   Needles Needle Blight Attack: 20  |  10 Damage:   10  piercing Attacks: Farren! a hit! Start of Turn 1 for Sildar Hallwinter (15.13)   Sildar Hallwinter the Fighter, Attacks with the TWO-HANDED LONG SWORD (6ft) at Needle Blight #04 enemy! Strike Hits an AC of  10  |  16 For  8  Hit Points of Slashing Damage! a miss! Start of Turn 1 for Needle Blight #03 (14.12)   Needles Needle Blight Attack: 6  |  22 Damage:   5  piercing Attacks: Needle Blight #03! that is on Xar'Tharkas a miss   Start of Turn 1 for Galdor (14.09)   Galdor the Cleric, Attacks with the Warhammer (Two-Handed) (1.5ft) at Needle Blight #05 enemy! Strike Hits an AC of  21  |  20 For  4  Hit Points of Bludgeoning Damage!   Dungeon Master (GM): a hit!   Start of Turn 1 for Willie (13.2)   Willie the Ranger, Attacks with the TALON LONG SWORD (3.5 ft) (One-Handed) at Needle Blight #04 enemy! Range: 20ft / 60ft Strike Hits an AC of  15  |  14 For  11  Hit Points of Slashing Damage!   Dungeon Master (GM): a hit that drops him!   It seems that Needle Blight #04 is defeated! Start of Turn 1 for Needle Blight #05 (11.12)   Claws Needle Blight Attack: 16  |  5 Damage:   9  piercing Attacks: Galdor! a miss!   Start of Turn 1 for Needle Blight #06 (10.12)   Dungeon Master (GM): attacks either Xar or Dolores:  3 xar   Needles Needle Blight Attack: 15  |  20 Damage:   9  piercing Attacks: Xar'Tharkas! a miss! I am experiencing lag on my end so i get slow inputs here   Start of Turn 1 for Needle Blight #01 (8.12)   Dungeon Master (GM): dead   Start of Turn 1 for Armanuk (6.17)   Dungeon Master (GM): ok not yet, next round
Start of Turn 1 for Xar'Tharkas (6.14)   Xar'Tharkas the Fighter, Attacks with the GREAT SWORD (6ft) at Needle Blight #06 enemy! Strike Hits an AC of  12  |  22 For  12  Hit Points of Slashing Damage!   Dungeon Master (GM): a hit that drops him!   It seems that Needle Blight #06 is defeated!   Start of Round 2 Start of Turn 2 for Farren (21.18)   Farren the Monk, Attacks with the Unarmed Strike (Fists) at Needle Blight #02 enemy! Strike Hits an AC of  11  |  9 For  12  Hit Points of Bludgeoning Damage! a miss!   Start of Turn 2 for Roqar (17.15)   Roqar the Rogue, Attacks with the SHORT SWORD (2ft) at Needle Blight #02 enemy! Strike Hits an AC of  18  |  20 For  5  Hit Points of Piercing Damage!   Dungeon Master (GM): a hit!   Roqar: Sneak Attack Roqar Class: Rogue Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. Damage  10   It seems that Needle Blight #02 is defeated! Start of Turn 2 for Dolores (17.14)   Dungeon Master (GM): 12 | 21 120 feet Fire Bolt  (+7) Dolores 3 Fire a hit on #03!   Start of Turn 2 for Time Echo (Xar'Tharkas) (16.14) Time Echo (Xar'Tharkas) the , Attacks with the GREAT SWORD (6ft) at Needle Blight #03 enemy! Strike Hits an AC of  18  |  17 For  15  Hit Points of Slashing Damage!   Dungeon Master (GM): a hit and he falls!   It seems that Needle Blight #03 is defeated!   Start of Turn 2 for Sildar Hallwinter (15.13)   Dungeon Master (GM): i had to look up armor class for needle blight, as the game 0's it out, sigh so ok it's 12   Sildar Hallwinter the Fighter, Attacks with the TWO-HANDED LONG SWORD (6ft) at Needle Blight #05 enemy! Strike Hits an AC of  14  |  11 For  9  Hit Points of Slashing Damage! a hit!   It seems that Needle Blight #05 is defeated!   Dungeon Master (GM): you got them all before Armanuk could join in the fight....he still approaches the party....take it from there Armanuk you find nothing of any value on the needle blights   Armanuk: hello there, you all seem like you were having fun there. seems i was a little late to the party ha ha ha   Dungeon Master (GM): any response to him from the adventurers? seeing a large minotaur approaching?   Roqar the Elf Rogue Says: "We still appreciate you coming to help, would you be willing to help carry this tub? its quite valuable :D"   Willie Belson: this tub is a heavy biatch   Roqar: (Well its cast iron hehe so yes its heavy)   Dungeon Master (GM): indeed   Armanuk the Minotaur Barbarian Says: "Id be happy to help, is this a trophy from a victory"   Roqar: Says a 5 foot red haired green eyed Female Elf   Dungeon Master (GM): ok, so i'll knock a day of the trip to 7 days   Roqar the Elf Rogue Says: "Yes, it is, a victory over some nasty Orcs"   Dungeon Master (GM): you can continue to converse as i move to phandalin map   Armanuk the Minotaur Barbarian Says: "well done, was it a hard fought battle?"   Roqar: (Look over the city see if there any places we could maybe buy for a home for the party or just Roqar?   Dungeon Master (GM): you could certainly do that   Roqar: "Oh Yes, they had evil magic helping them, but it wasn't enough, we still defeated them."   Dungeon Master (GM): the yellow aura is someone's night vision   Willie Belson: i have nvg   Dungeon Master (GM): do you see the whole map or is some of it in fog?   Willie Belson: its yellow   Dungeon Master (GM): yea, because if you have night vision this map will show a yellow aura   Roqar the Elf Rogue Says: "Hy, We're back, still got whiskey? I'll take a bottle, oh and hot water for my bath, please"   Toblen Stonehill the InnKeeper Says: "Well, Hello back folks! Good to see you are still alive!"
he is the innkeeper you also see some unexpected folks here so hold on Falcon the hunter, is here with the young boy stablehand Pell and the old caretaker Corwin.   Dolores: im back what did i miss   Dungeon Master (GM): ok just a fight with needle blights in the Neverwinter woods really   Roqar: The Minotaur agreed to help carry the tub   Willie Belson: well yall I have to run, My wife wants some tamales   Dungeon Master (GM): ok Buddy Thanks for playing today! Now I want mexican food for dinner!   Willie Belson: here in san antonio we have awesome mexican food   Dungeon Master (GM): that's good to know!   Dolores: alright cya guys next week!   Falcon the Hunter the Lodge Owner Says: "Well, Hello there folks! Surprised to see me?!" ok we can stop right here then, ok?   Roqar the Elf Rogue Says: "Hey Do you know of any place we could rent or buy as our own in town?"   Dungeon Master (GM): or continue to converse up to you two   Toblen Stonehill the InnKeeper Says: "Ah, yes, there is a house up for sale in town"   Roqar: could find out if they have a place?   Armanuk: im happy to play   Dungeon Master (GM): really I will just let Roxxi pick the 'empty' house so just browse the map     Dungeon Master (GM): after you pick one i'll turn the fog back on Roxxi no rush, you have all week!   Roqar: big enough for the party maybe?   Dungeon Master (GM): yea, looks like you can all sqeeze in there! looks like you got a barn and a shack as well Roqar!   Roqar: Alright Nice to meet you Armanuk Hope you can make it next week and future games   Dungeon Master (GM): yea, we will just finish here and you can find out why Falcon is in town next Saturday!   Armanuk: likewise, yea i should be here each week. Just gotta get used to waking up at 1:30am lol   Dungeon Master (GM): yikes!   Roqar: hehe alright See ya then   Armanuk: yea, im in australia so your saturday morning is my sunday early morning lol   Dungeon Master (GM): heh, when i go to vegas it's a 7 am game start for me, normally it's 10 am so i get up around 9:30 Cool! I have an Australian fellow in my Sunday evening game! He currently lives in Taiwan, and in the hospital for a few weeks   Armanuk: damn thats no good, well im gunna head back to bed an get some more sleep lol. good night all   Dungeon Master (GM): good night!   Roqar: g night