After scouring the internet and piecing together information, I think I put together a pretty solid set of macros for Shotguns in SWADE. The first macro is for a shooting skill roll, pulls the appropriate info from the character sheet, adds in the +2 bonus to hit for shotguns, and asks for any other modifiers. It also has the option to reroll, or roll for damage (which calls the damage macro). The damage macro has you select the target, asks for the range (the shotguns do different damage at different ranges), whether or not their was a raise on the shooting check, and then asks for any damage modifiers. It then calculates how many raises based on the target's toughness. It has worked pretty well so far, but I have a few questions. 1. I'm sure I could have the shooting macro ask for the range, and have that apply the appropriate modifiers to the shooting roll. The question is, can that range selection be passed to the damage roll so it doesn't have to ask for the range again? 2. I'll admit, I haven't really looked for this yet, but since I'm asking questions: Is it possible for the macro to ask for the target, and automatically calculate the range? 3. I started to apply the macro to other weapons, and realized I didn't take into account any possible armor piercing. Is there a way for the damage macro to check for armor, compare the AP to that armor, and adjust the damage accordingly? That might be asking for a lot, but worth a try. Thanks! Shotgun-Attack &{template:roll} {{trait=@{shootingname}}} {{source=Sawed-Off Shotgun}} @{rolltShooting} {{skill_roll=&{noerror} [[ @{shootingSkillRollFormula} + 2 [] ]]}} {{wild_die=[[ @{shootingWildDieFormula} + 2 [] ]]}}@{unshakeTemplate} {{notes=+2 To Hit, +4 Damage If Firing Both Barrells}} {{button=y}} {{ReRoll=[Re-Roll](~Shotgun-Attack)}} {{DmgRoll=[Roll Damage](~Shotgun-Damage) }} Shotgun-Damage &{template:damage} {{name=@{character_name}}} {{source=Sawed-off Shotgun }} {{dmg_rank=Shotgun Blast}} {{dmg_roll=[[ floor({?{Range |Short, [[3d6!!]] |Medium, [[2d6!!]] |Long, [[1d6!!]]}+ ?{Critical?|No, [[0]] |Yes, [[1d6!!]]}+?{Damage Modifiers |0}-@{target|Victim|Toughness}}/4)]] }} {{notes=+4 Damage If Firing Both Barrels}} {{button=y}} {{DmgRoll=[Re-Roll Damage](~Shotgun-Damage)}}