
A Thank You For Playing today's Dungeons
& Dragons 5 th Edition game of Halloween 11/14/2020 - From 10:00
am EDT, until 1:00 pm EDT, and our 46 th Gaming Session, goes out to: Barbarian (Berserker) –
Minotaur – Armanuk Keenhorn - Pheonix Monk – Elf – Farren
Nidanas - Bahrrenn Drakke Paladin Knight – Half
Elf - Genry - Hermit8 Ranger – High Elf –
Willie Belson – Buddy-D Rogue – High Elf - Roqar
- Roxxifarius Wizard –
Human - Dolores - Klona Whom Could Not Make It
Today! Cleric – Hill Dwarf -
Galdor Brawnanvil – No Attached Player Now Fighter
(Echo Knight) – Xar’Tharkas – Half Orc – Christian W. Game Summary for Saturday (11/14/2020): Opening Scene: Day 20 : June 19th;
5:00 pm Things start when Roqar is
asking Toblin Stonehill the innkeeper about the farm that is for sale and he
tells her it’s going for 120 gold pieces and that Harbin Wester the townmaster
is the one to see if she wants to buy it. Pip Stonehill, Toblin’s son,
tells the adventurers about an old haunted lighthouse on the Neverwinter coast
west of Phandalin saying, “It’s haunted you know! Ships are drawn to it’s
gleaming tower, like moths to a flame and are doomed to crash upon the rocks
below it! Those wrecks must be filled with treasure!” Willie offer to chip in on
buying the farm for Roqar with the 65
gold pieces he has. Roqar thanks Willie. Roqar, tells the group they
should go explore the lighthouse. Toblin says, “Yes, it would be interesting to
see if the place is actually haunted!” Wondering where they could keep
some of their found items in a safe place, Toblin says, Elmar Barthen may be
able to store them for a fee. Wondering what brough Falcon the
Hunter here with Corwin the caretaker and Pell the stablehand, Falcon tells the adventurers that
the hunters lodge was attacked again, after they had left for the old woodland
manse. This time it was Anchorites lead by a huge boar, the size of an
elephant, with electricity shooting from it’s four tusks! Not having enough
people around to defend the lodge, they fled to Phandalin, with Falcon’s gray
stallion, Baatorius and a
couple other horses. Falcon,
(real name Gustaf
Stellern), tells the adventurers that it seems that the Anchorites and orcs are
trying to chase everyone not in league with them out of the Neverwinter woods.
He tells them he has heard rumors from the nobles that visit the lodge, of
strange magics pervading the woods, confounding navigators and obscuring the
ancient ruins of bygone kingdoms, lost in it’s depths. Falcon, cites this as
likely the reason that the Cragmaw goblins’ main base can’t be found. Falcon also
mentions that he belives the druid Reidoth, who lives up in Thundertree twenty
some miles east of Neverwinter City, might be able to help as he knows the
woods like the back of his hand. Roqar, jokes
that they could have a big pig roast as a house warming party! Falcon suggest
that they spy on the hunters’ lodge to see if the attackers lead them to
another base somewhere and ask if they cleared out the woodland manse. He warns
that any animal could be an anchorite in disquise. Rogar, mentions
that they cleared out what was there but that the Anchorites and Orcs could
return. Toblin, mentions
the old lighthouse is 35 miles west of Phandalin and that if they left at dawn
they should reach the lighthouse by nightfall. The party
decides to go there then Roqar heads to see Harbin Wester at the town hall,
while Farren Nidanas, heads over to the blacksmith Thargren Ironforge’s shop to
buy 10 darts for 50 copper pieces from him. Dolores, heads up to Barthen’s
provisions to have a look around. At town hall,
Harbin answers the door by talking through it, without opening it, as has been
his norm since the reports of the green and white dragons and now the
elephant-sized boar, spread in town. Roqar tells
Harbin that she wants to buy the farmhouse as Sildar Hallwinter informs that he
is here with her, also mentioning the farmhouse. At the sound of
sildar’s voice, Harbin, unlocks several locks he had put on the door and lets
them inside. Harbin mentions that yes the farm is for sale and that she did not
have to pay all 120 gp of it all at once. At the mention that Roqar has the 120
gp up front, Harbin’s eyes go wide with surprise and accepts the payment. They
then sign copies of the deed to the farm and Harbin gives her a signed copy,
while he files away another copy. Meanwhile,
Dolores is browsing through the windows of Barthen’s Provisions shop, when
Elmar tries to get her attention but she is deep in thought and does not pay
attention. Elmar figures she’s just browsing and let’s her be. Dolores,
eventually enters the shop and looks at Elmar a few good seconds before
talking. Dolores, ask
Elmar if he has anyone here that specializes in magical items and he tells her
neither he or anyone in the shop would be of help or anyone in Phandalin for
that matter. Dolores shows
Elmar the wooden staff found in the mantelpiece compartment at the woodland
manse, she informs him that the item did indeed detect as magic, and because
she lacks a component to use an Identify spell upon it, she was hoping someone
at the shop could help in doing so. Elmar tells her Reidoth up in thundertree
could perhaps ID the staff. Dolores then
looks around for anything that could be used for spell components or even blank
books to use for spells. The shop does have various produce, herbs and spices
from local and suburban farms but no blank books. After Roqar
leaves the Town Hall with Sildar and the deed and keys to the farm. They look
at the job posting board out front to see what is available: Mountain
Toe Goldmine Job: “The Mountain’s Toe Gold Mine lies fifteen miles northeast of
Phandalin. The new overseer, Don-Jon Raskin, just made the trip from
Neverwinter to Phandalin and needs to be escorted to the mine. There’s no
telling what dangers lie between here and there. Once you deliver Raskin safe
and sound, return to Townmaster Harbin Wester to collect a reward of 100 gp.” Axeholm
Job: “Within a mountain fifteen miles south of Phandalin stands the ancient
dwarven fortress of Axeholm, which has been sealed for years. If a dragon
attack is imminent, the people of Phandalin might need to evacuate and take
refuge in Axeholm. To that end, someone needs to open the fortress and make it
safe for habitation. Once you accomplish these tasks, return to Townmaster
Wester to collect a reward of 250 gp.” Dragon
Barrow Job: “The dragon that besets us is not the first to threaten this
region. Between here and Neverwinter lies the barrow mound of a warrior whose
magical dragon-slaying sword helped fell a green dragon terrorizing the High
Road a century ago. Rumor has it the dragon slayer sword is buried there too.
Retrieve it, and let the sword be its own reward!” They then head
for the farm and the rest of the adventures also stay at the farm over night,
with Roqar’s fancy cast iron tub in place. At dawn they leave for the
lighthouse, traveling west down the Triboar trial to where it meets the High
road which stretches north to Neverwinter and farther south as well. They cross the
High road and into the coastal area near the light house where they then camp
over night and wait until dawn the next day to explore the lighthouse. They see
an eerie green light pulses from the beacon, shining westward out to sea. With
each green pulse of light you hear the thump of a slow-beating heart! In the morning,
along the coast line this is what is seen: Below
the high cliff that hugs the coastline, an outcropping of rock is nearly
surrounded by water, with only a narrow causeway connecting it to the beach
below. Atop this outcropping is a stone building surmounted by a lighthouse
tower. The narrow
causeway has stairs that descend down towards the beach where it then rest from
5 to 20 feet above the beach. A lone giant crab is visible just to the north. Farren and
Willie do not find any trap when going down the steps. Willie and Farren were
able to sneak quietly down the stairs while Roqar could not, so she does some
somersaults down the stairs! When they get
near to the lowest part of the causeway it appears the giant crab sees the
party and moves south towards the causeway, waving it’s claws wildly, looking like it is trying to attack, flailing
it’s claws at Armanuk! Armanuk says, “I
was going to let you be, but seems you wish to meet defeat. Then so be it, Ha
Ha!” The giant crab
speaks! It says, “Wait! Wait! Before you go up there! I must warn you! I was
trying to stop you!” The party is bewildered
that the sea creature can even speak!
The Giant crab
goes on the tell the adventurers, that there are evil harpies around and they
nest atop a rocky outcropping. It
explains that it is able to speak because it was fortunate enough to have met a
sea elf named Miraal, who imbued it with the ability of speech and intelligence.